bevy/crates/bevy_transform/src/hierarchy
Carter Anderson b5ffab7135
Renderer Optimization Round 1 (#958)
* only update global transforms when they (or their ancestors) have changed

* only update render resource nodes when they have changed (quality check plz)

* only update entity mesh specialization when mesh (or mesh component) has changed

* only update sprite size when changed

* remove stale bind groups

* fix setting size of loading sprites

* store unmatched render resource binding results

* reduce state changes

* cargo fmt + clippy

* remove cached "NoMatch" results when new bindings are added to RenderResourceBindings

* inline current_entity in world_builder

* try creating bind groups even when they havent changed

* render_resources_node: update all entities when resized

* fmt
2020-12-01 13:17:48 -08:00
..
child_builder.rs Fix duplicated chilren in Scene spawn (#904) 2020-11-22 12:05:58 -08:00
hierarchy_maintenance_system.rs Remove Changed from parent update system (#907) 2020-11-25 17:33:59 -08:00
hierarchy.rs Allow despawning of hierarchies in threadlocal systems (#908) 2020-11-25 17:13:11 -08:00
mod.rs enforce clippy for all target and features 2020-08-16 07:20:06 -07:00
world_child_builder.rs Renderer Optimization Round 1 (#958) 2020-12-01 13:17:48 -08:00