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clustered_forward.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
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fog.rs
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Fix fog color being inaccurate (#10226)
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2023-10-23 12:45:18 +00:00 |
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fog.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
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forward_io.wgsl
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pbr shader cleanup (#10105)
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2023-10-13 19:12:40 +00:00 |
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light.rs
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Remove unnecessary parens (#11075)
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2023-12-24 17:43:01 +00:00 |
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mesh_bindings.rs
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Bind group layout entries (#10224)
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2023-11-28 04:00:49 +00:00 |
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mesh_bindings.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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mesh_functions.wgsl
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Normalize only nonzero normals for mikktspace normal maps (#10905)
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2023-12-10 11:42:47 +00:00 |
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mesh_types.wgsl
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
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mesh_view_bindings.rs
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Remove unnecessary parens (#11075)
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2023-12-24 17:43:01 +00:00 |
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mesh_view_bindings.wgsl
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
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mesh_view_types.wgsl
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light renderlayers (#10742)
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2023-12-12 19:45:37 +00:00 |
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mesh.rs
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Misc cleanup (#11134)
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2023-12-30 23:27:48 +00:00 |
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mesh.wgsl
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Ensure instance_index push constant is always used in prepass.wgsl (#10706)
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2023-11-28 01:13:25 +00:00 |
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mod.rs
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Variable MeshPipeline View Bind Group Layout (#10156)
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2023-10-21 11:19:44 +00:00 |
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morph.rs
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Use EntityHashMap<Entity, T> for render world entity storage for better performance (#9903)
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2023-09-27 08:28:28 +00:00 |
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morph.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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parallax_mapping.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
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pbr_ambient.wgsl
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Use “specular occlusion” term to consistently extinguish fresnel on Ambient and Environment Map lights (#10182)
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2023-10-23 03:26:20 +00:00 |
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pbr_bindings.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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pbr_fragment.wgsl
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
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pbr_functions.wgsl
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light renderlayers (#10742)
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2023-12-12 19:45:37 +00:00 |
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pbr_lighting.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
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pbr_prepass_functions.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
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pbr_prepass.wgsl
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double sided normals: fix apply_normal_mapping calls (#10330)
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2023-11-01 16:40:25 +00:00 |
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pbr_transmission.wgsl
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Non uniform transmission samples (#10674)
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2023-11-22 18:54:45 +00:00 |
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pbr_types.wgsl
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
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pbr.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
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rgb9e5.wgsl
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Deferred Renderer (#9258)
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2023-10-12 22:10:38 +00:00 |
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shadow_sampling.wgsl
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
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shadows.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
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skin.rs
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Use EntityHashMap<Entity, T> for render world entity storage for better performance (#9903)
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2023-09-27 08:28:28 +00:00 |
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skinning.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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utils.wgsl
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Update to wgpu 0.18 (#10266)
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2023-12-14 02:45:47 +00:00 |
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view_transformations.wgsl
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View Transformations (#9726)
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2023-10-24 21:26:19 +00:00 |
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wireframe.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |