bevy/crates/bevy_render/src
François 3d996639a0
Revert "Implement minimal reflection probes. (#10057)" (#11307)
# Objective

- Fix working on macOS, iOS, Android on main 
- Fixes #11281 
- Fixes #11282 
- Fixes #11283 
- Fixes #11299

## Solution

- Revert #10057
2024-01-12 20:41:51 +00:00
..
batching Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779) 2023-12-12 19:45:50 +00:00
camera Rustdoc examples for OrthographicProjection (#11031) 2024-01-09 00:08:58 +00:00
color Replace deprecated elements (#10991) 2023-12-16 02:25:12 +00:00
mesh assets should be kept on CPU by default (#11212) 2024-01-05 05:53:47 +00:00
primitives Add a method to compute a bounding box enclosing a set of points (#9630) 2023-08-31 01:33:13 +00:00
render_graph Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
render_phase Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
render_resource Revert "Implement minimal reflection probes. (#10057)" (#11307) 2024-01-12 20:41:51 +00:00
renderer Fix perf degradation on web builds (#11227) 2024-01-06 19:40:13 +00:00
texture assets should be kept on CPU by default (#11212) 2024-01-05 05:53:47 +00:00
view resolve all internal ambiguities (#10411) 2024-01-09 19:08:15 +00:00
deterministic.rs Option to enable deterministic rendering (#11248) 2024-01-09 00:46:01 +00:00
extract_component.rs Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779) 2023-12-12 19:45:50 +00:00
extract_instances.rs Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779) 2023-12-12 19:45:50 +00:00
extract_param.rs Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
extract_resource.rs Allow optional extraction of resources from the main world (#10109) 2023-10-14 16:07:49 +00:00
globals.rs Unify FixedTime and Time while fixing several problems (#8964) 2023-10-16 01:57:55 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
instance_index.wgsl Work around naga/wgpu WGSL instance_index -> GLSL gl_InstanceID bug on WebGL2 (#9383) 2023-08-09 18:38:45 +00:00
lib.rs Option to enable deterministic rendering (#11248) 2024-01-09 00:46:01 +00:00
maths.wgsl Use instancing for sprites (#9597) 2023-09-02 18:03:19 +00:00
pipelined_rendering.rs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
render_asset.rs assets should be kept on CPU by default (#11212) 2024-01-05 05:53:47 +00:00
settings.rs Update to wgpu 0.18 (#10266) 2023-12-14 02:45:47 +00:00
spatial_bundle.rs Implement Clone for VisibilityBundle and SpatialBundle (#10394) 2023-11-07 21:25:00 +00:00