..
auto_exposure
Set the default target exposure to the minimum value, not 0 ( #13562 )
2024-05-29 22:37:42 +00:00
blit
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
bloom
Added a Grey trait, and implementations on baked-in colors. Fixes #13206 ( #13237 )
2024-05-26 12:53:50 +00:00
contrast_adaptive_sharpening
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
core_2d
Implement subpixel morphological antialiasing, or SMAA. ( #13423 )
2024-06-04 17:07:34 +00:00
core_3d
Implement subpixel morphological antialiasing, or SMAA. ( #13423 )
2024-06-04 17:07:34 +00:00
deferred
Make render phases render world resources instead of components. ( #13277 )
2024-05-21 18:23:04 +00:00
dof
Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. ( #13418 )
2024-05-27 13:43:40 +00:00
fullscreen_vertex_shader
Bevy Asset V2 ( #8624 )
2023-09-07 02:07:27 +00:00
fxaa
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
motion_blur
Fix: Motion blur should sample onscreen fragments with no depth ( #13573 )
2024-05-30 13:52:47 +00:00
prepass
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
skybox
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
smaa
Implement subpixel morphological antialiasing, or SMAA. ( #13423 )
2024-06-04 17:07:34 +00:00
taa
Implement motion vectors and TAA for skinned meshes and meshes with morph targets. ( #13572 )
2024-05-31 17:02:28 +00:00
tonemapping
Skip tonemapping in case it is none ( #13679 )
2024-06-05 11:32:46 +00:00
upscaling
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
lib.rs
Implement subpixel morphological antialiasing, or SMAA. ( #13423 )
2024-06-04 17:07:34 +00:00
msaa_writeback.rs
Clean up 2d render phases ( #12982 )
2024-05-08 08:13:39 +00:00