# Objective - After #3192, some places where `as_rgba_linear` was called were doing too many conversions ## Solution - Fix the conversions |
||
|---|---|---|
| .. | ||
| animate_shader.rs | ||
| array_texture.rs | ||
| custom_shader_pipelined.rs | ||
| hot_shader_reloading.rs | ||
| mesh_custom_attribute.rs | ||
| shader_custom_material.rs | ||
| shader_defs_pipelined.rs | ||
| shader_defs.rs | ||