bevy/crates
James Liu 3e24b725af Pointerfication followup: Type safety and cleanup (#4621)
# Objective
The `Ptr` types gives free access to the underlying `NonNull<u8>`, which adds more publicly visible pointer wrangling than there needs to be. There are also a few edge cases where Ptr types could be more readily utilized for properly validating the soundness of ECS operations.

## Solution
 - Replace `*Ptr(Mut)::inner` with `cast` which requires a concrete type to give the pointer. This function could also have a `debug_assert` with an alignment check to ensure that the pointer is aligned properly, but is currently not included.
 - Use `OwningPtr::read` in ECS macros over casting the inner pointer around.
2022-05-03 20:07:58 +00:00
..
bevy_animation Make AnimationClip::duration return value instead of reference (#4617) 2022-04-27 23:44:06 +00:00
bevy_app Tidy up PluginGroupBuilder by moving Plugin index retrieval to it's own function (#4446) 2022-05-02 13:20:54 +00:00
bevy_asset Add file metadata to AssetIo (#2123) 2022-05-02 18:04:47 +00:00
bevy_audio Converted exclusive systems to parallel systems wherever possible (#2774) 2022-04-25 14:32:56 +00:00
bevy_core add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bevy_core_pipeline Do not create nor execute render passes which have no phase items to draw (#4643) 2022-05-02 20:22:30 +00:00
bevy_crevice Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_derive Decouple some dependencies (#3886) 2022-04-27 19:08:11 +00:00
bevy_diagnostic Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dylib Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_ecs Pointerfication followup: Type safety and cleanup (#4621) 2022-05-03 20:07:58 +00:00
bevy_ecs_compile_fail_tests Introduce tests for derive(WorldQuery) (#4625) 2022-04-28 21:06:20 +00:00
bevy_gilrs Change gamepad.rs tuples to normal structs (#4519) 2022-05-02 13:20:55 +00:00
bevy_gltf Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_hierarchy Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_input Change gamepad.rs tuples to normal structs (#4519) 2022-05-02 13:20:55 +00:00
bevy_internal Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_log can specify chrome tracing file (#4618) 2022-05-03 15:35:04 +00:00
bevy_macro_utils Decouple some dependencies (#3886) 2022-04-27 19:08:11 +00:00
bevy_math Document bevy_math (#4591) 2022-04-26 18:23:29 +00:00
bevy_pbr add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bevy_reflect add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bevy_render simplified API to get NDC from camera and world position (#4041) 2022-05-03 19:51:18 +00:00
bevy_scene Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_sprite Filter material handles on extraction (#4178) 2022-05-03 18:28:04 +00:00
bevy_tasks Remove unused CountdownEvent (#4290) 2022-04-26 21:20:12 +00:00
bevy_text add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bevy_transform add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bevy_ui add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bevy_utils Decouple some dependencies (#3886) 2022-04-27 19:08:11 +00:00
bevy_window Converted exclusive systems to parallel systems wherever possible (#2774) 2022-04-25 14:32:56 +00:00
bevy_winit Add infallible resource getters for WorldCell (#4104) 2022-04-25 23:19:13 +00:00