 25bfa80e60
			
		
	
	
		25bfa80e60
		
			
		
	
	
	
	
		
			
			# Objective Yet another PR for migrating stuff to required components. This time, cameras! ## Solution As per the [selected proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected), deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d` and `Camera3d`. Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning, as suggested by Cart [on Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273). I would personally like cameras to work a bit differently and be split into a few more components, to avoid some footguns and confusing semantics, but that is more controversial, and shouldn't block this core migration. ## Testing I ran a few 2D and 3D examples, and tried cameras with and without render graphs. --- ## Migration Guide `Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of `Camera2d` and `Camera3d`. Inserting them will now also insert the other components required by them automatically.
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Rendering a scene with baked lightmaps.
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| 
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| use bevy::{pbr::Lightmap, prelude::*};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .insert_resource(AmbientLight::NONE)
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, add_lightmaps_to_meshes)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     commands.spawn(SceneRoot(asset_server.load(
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|         GltfAssetLabel::Scene(0).from_asset("models/CornellBox/CornellBox.glb"),
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|     )));
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| 
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|     commands.spawn((
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|         Camera3d::default(),
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|         Transform::from_xyz(-278.0, 273.0, 800.0),
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|     ));
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| }
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| 
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| fn add_lightmaps_to_meshes(
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|     mut commands: Commands,
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|     asset_server: Res<AssetServer>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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|     meshes: Query<
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|         (Entity, &Name, &MeshMaterial3d<StandardMaterial>),
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|         (With<Mesh3d>, Without<Lightmap>),
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|     >,
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| ) {
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|     let exposure = 250.0;
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|     for (entity, name, material) in meshes.iter() {
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|         if &**name == "large_box" {
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|             materials.get_mut(material).unwrap().lightmap_exposure = exposure;
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|             commands.entity(entity).insert(Lightmap {
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|                 image: asset_server.load("lightmaps/CornellBox-Large.zstd.ktx2"),
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|                 ..default()
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|             });
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|             continue;
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|         }
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| 
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|         if &**name == "small_box" {
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|             materials.get_mut(material).unwrap().lightmap_exposure = exposure;
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|             commands.entity(entity).insert(Lightmap {
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|                 image: asset_server.load("lightmaps/CornellBox-Small.zstd.ktx2"),
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|                 ..default()
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|             });
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|             continue;
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|         }
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| 
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|         if name.starts_with("cornell_box") {
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|             materials.get_mut(material).unwrap().lightmap_exposure = exposure;
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|             commands.entity(entity).insert(Lightmap {
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|                 image: asset_server.load("lightmaps/CornellBox-Box.zstd.ktx2"),
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|                 ..default()
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|             });
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|             continue;
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|         }
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|     }
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| }
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