|  39f9e07b5f # Objective
I have something of a niche use case. I have a camera rendering pixel
art with a scale factor set, and another camera that renders to an
off-screen texture which is supposed to match the main camera exactly.
However, when computing camera target info, Bevy [hardcodes a scale
factor of
1.0]( | ||
|---|---|---|
| .. | ||
| custom_loop.rs | ||
| drag_and_drop.rs | ||
| empty_defaults.rs | ||
| empty.rs | ||
| headless_renderer.rs | ||
| headless.rs | ||
| log_layers_ecs.rs | ||
| log_layers.rs | ||
| logs.rs | ||
| no_renderer.rs | ||
| plugin_group.rs | ||
| plugin.rs | ||
| return_after_run.rs | ||
| thread_pool_resources.rs | ||
| without_winit.rs | ||