 d56e16754c
			
		
	
	
		d56e16754c
		
			
		
	
	
	
	
		
			
			# Objective Fixes #12226 Prior to the `bevy_color` port, `DARK GRAY` used to mean "dark grey." But it is now lighter than `GRAY`, matching the css4 spec. ## Solution Change usages of `css::DARK_GRAY` to `Color::srgb(0.25, 0.25, 0.25)` to restore the examples to their former colors. With one exception: `display_and_visibility`. I think the new color is an improvement. ## Note A lot of these examples could use nicer colors. I'm not trying to revamp everything here. The css4 palette is truly a horror. See #12176 and #12080 for some discussion about alternatives.
		
			
				
	
	
		
			126 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Example demonstrating bordered UI nodes
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| 
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| use bevy::{color::palettes::css::*, prelude::*};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands) {
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|     commands.spawn(Camera2dBundle::default());
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|     let root = commands
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|         .spawn(NodeBundle {
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|             style: Style {
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|                 margin: UiRect::all(Val::Px(25.0)),
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|                 align_self: AlignSelf::Stretch,
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|                 justify_self: JustifySelf::Stretch,
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|                 flex_wrap: FlexWrap::Wrap,
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|                 justify_content: JustifyContent::FlexStart,
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|                 align_items: AlignItems::FlexStart,
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|                 align_content: AlignContent::FlexStart,
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|                 ..Default::default()
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|             },
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|             background_color: Color::srgb(0.25, 0.25, 0.25).into(),
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|             ..Default::default()
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|         })
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|         .id();
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| 
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|     // all the different combinations of border edges
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|     let borders = [
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|         UiRect::default(),
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|         UiRect::all(Val::Px(10.)),
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|         UiRect::left(Val::Px(10.)),
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|         UiRect::right(Val::Px(10.)),
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|         UiRect::top(Val::Px(10.)),
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|         UiRect::bottom(Val::Px(10.)),
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|         UiRect::horizontal(Val::Px(10.)),
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|         UiRect::vertical(Val::Px(10.)),
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|         UiRect {
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|             left: Val::Px(10.),
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|             top: Val::Px(10.),
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|             ..Default::default()
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|         },
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|         UiRect {
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|             left: Val::Px(10.),
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|             bottom: Val::Px(10.),
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|             ..Default::default()
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|         },
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|         UiRect {
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|             right: Val::Px(10.),
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|             top: Val::Px(10.),
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|             ..Default::default()
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|         },
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|         UiRect {
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|             right: Val::Px(10.),
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|             bottom: Val::Px(10.),
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|             ..Default::default()
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|         },
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|         UiRect {
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|             right: Val::Px(10.),
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|             top: Val::Px(10.),
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|             bottom: Val::Px(10.),
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|             ..Default::default()
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|         },
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|         UiRect {
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|             left: Val::Px(10.),
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|             top: Val::Px(10.),
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|             bottom: Val::Px(10.),
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|             ..Default::default()
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|         },
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|         UiRect {
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|             left: Val::Px(10.),
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|             right: Val::Px(10.),
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|             top: Val::Px(10.),
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|             ..Default::default()
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|         },
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|         UiRect {
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|             left: Val::Px(10.),
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|             right: Val::Px(10.),
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|             bottom: Val::Px(10.),
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|             ..Default::default()
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|         },
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|     ];
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| 
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|     for i in 0..64 {
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|         let inner_spot = commands
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|             .spawn(NodeBundle {
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|                 style: Style {
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|                     width: Val::Px(10.),
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|                     height: Val::Px(10.),
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|                     ..Default::default()
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|                 },
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|                 background_color: YELLOW.into(),
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|                 ..Default::default()
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|             })
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|             .id();
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|         let bordered_node = commands
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|             .spawn((
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|                 NodeBundle {
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|                     style: Style {
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|                         width: Val::Px(50.),
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|                         height: Val::Px(50.),
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|                         border: borders[i % borders.len()],
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|                         margin: UiRect::all(Val::Px(20.)),
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|                         align_items: AlignItems::Center,
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|                         justify_content: JustifyContent::Center,
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|                         ..Default::default()
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|                     },
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|                     background_color: MAROON.into(),
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|                     border_color: RED.into(),
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|                     ..Default::default()
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|                 },
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|                 Outline {
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|                     width: Val::Px(6.),
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|                     offset: Val::Px(6.),
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|                     color: Color::WHITE,
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|                 },
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|             ))
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|             .add_child(inner_spot)
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|             .id();
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|         commands.entity(root).add_child(bordered_node);
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|     }
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| }
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