 11b41206eb
			
		
	
	
		11b41206eb
		
	
	
	
	
		
			
			This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals: 1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main` 2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. I split this up into 3 commits: 1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`). 2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1). 3. **support manual archetype updates in QueryState**: same situation as (2).
		
			
				
	
	
		
			35 lines
		
	
	
		
			737 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			737 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{
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|     app::{ScheduleRunnerPlugin, ScheduleRunnerSettings},
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|     log::LogPlugin,
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|     prelude::*,
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|     utils::Duration,
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| };
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| 
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| fn main() {
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|     App::new()
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|         .insert_resource(ScheduleRunnerSettings::run_loop(Duration::from_secs_f64(
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|             1.0 / 60.0,
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|         )))
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|         .add_plugin(ScheduleRunnerPlugin::default())
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|         .add_plugin(LogPlugin::default())
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|         .add_startup_system(hello_world_system)
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|         .add_system(counter)
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|         .run();
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| }
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| 
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| fn hello_world_system() {
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|     info!("hello wasm");
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| }
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| 
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| fn counter(mut state: Local<CounterState>) {
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|     if state.count % 60 == 0 {
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|         info!("counter system: {}", state.count);
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|     }
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|     state.count += 1;
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| }
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| 
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| #[derive(Default)]
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| struct CounterState {
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|     count: u32,
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| }
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