179 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			179 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| fn main() {
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|     AppBuilder::new().add_defaults().setup_world(setup).run();
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| }
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| 
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| #[allow(dead_code)]
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| fn create_entities_insert_vec(
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|     world: &mut World,
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|     plane_handle: Handle<Mesh>,
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|     cube_handle: Handle<Mesh>,
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| ) {
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|     // plane
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|     world.insert(
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|         (),
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|         vec![(
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|             plane_handle,
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|             StandardMaterial {
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|                 albedo: Color::rgb(0.1, 0.2, 0.1).into(),
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|             },
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|             LocalToWorld::identity(),
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|             Translation::new(0.0, 0.0, 0.0),
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|         )],
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|     );
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| 
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|     // cube
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|     world.insert(
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|         (),
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|         vec![(
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|             cube_handle,
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|             StandardMaterial {
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|                 albedo: Color::rgb(0.5, 0.3, 0.3).into(),
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|             },
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|             LocalToWorld::identity(),
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|             Translation::new(0.0, 0.0, 1.0),
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|         )],
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|     );
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| 
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|     // light
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|     world.insert(
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|         (),
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|         vec![(
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|             Light::default(),
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|             LocalToWorld::identity(),
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|             Translation::new(4.0, -4.0, 5.0),
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|             Rotation::from_euler_angles(0.0, 0.0, 0.0),
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|         )],
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|     );
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| 
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|     // camera
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|     world.insert(
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|         (),
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|         vec![(
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|             Camera::new(CameraType::Projection {
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|                 fov: std::f32::consts::PI / 4.0,
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|                 near: 1.0,
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|                 far: 1000.0,
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|                 aspect_ratio: 1.0,
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|             }),
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|             ActiveCamera,
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|             LocalToWorld(Mat4::look_at_rh(
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|                 Vec3::new(3.0, 8.0, 5.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 0.0, 1.0),
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|             )),
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|         )],
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|     );
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| }
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| 
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| #[allow(dead_code)]
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| fn create_entities_builder_add_component(
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|     world: &mut World,
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|     plane_handle: Handle<Mesh>,
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|     cube_handle: Handle<Mesh>,
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| ) {
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|     world
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|         .build()
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|         // plane
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|         .build_entity()
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|         .add(plane_handle)
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|         .add(StandardMaterial {
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|             albedo: Color::rgb(0.1, 0.2, 0.1).into(),
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|         })
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|         .add(LocalToWorld::identity())
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|         .add(Translation::new(0.0, 0.0, 0.0))
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|         // cube
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|         .build_entity()
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|         .add(cube_handle)
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|         .add(StandardMaterial {
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|             albedo: Color::rgb(0.5, 0.3, 0.3).into(),
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|         })
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|         .add(LocalToWorld::identity())
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|         .add(Translation::new(0.0, 0.0, 1.0))
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|         // light
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|         .build_entity()
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|         .add(Light::default())
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|         .add(LocalToWorld::identity())
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|         .add(Translation::new(4.0, -4.0, 5.0))
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|         .add(Rotation::from_euler_angles(0.0, 0.0, 0.0))
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|         // camera
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|         .build_entity()
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|         .add(Camera::new(CameraType::Projection {
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|             fov: std::f32::consts::PI / 4.0,
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|             near: 1.0,
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|             far: 1000.0,
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|             aspect_ratio: 1.0,
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|         }))
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|         .add(ActiveCamera)
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|         .add(LocalToWorld(Mat4::look_at_rh(
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|             Vec3::new(3.0, 8.0, 5.0),
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|             Vec3::new(0.0, 0.0, 0.0),
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|             Vec3::new(0.0, 0.0, 1.0),
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|         )))
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|         .build();
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| }
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| 
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| fn create_entities_builder_archetype(
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|     world: &mut World,
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|     plane_handle: Handle<Mesh>,
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|     cube_handle: Handle<Mesh>,
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| ) {
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|     world
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|         .build()
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|         // plane
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|         .add_entity(MeshEntity {
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|             mesh: plane_handle,
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|             material: StandardMaterial {
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|                 albedo: Color::rgb(0.1, 0.2, 0.1).into(),
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|             },
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|             ..Default::default()
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|         })
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|         // cube
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|         .add_entity(MeshEntity {
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|             mesh: cube_handle,
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|             material: StandardMaterial {
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|                 albedo: Color::rgb(0.5, 0.3, 0.3).into(),
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|             },
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|             ..Default::default()
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|         })
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|         // light
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|         .add_entity(LightEntity {
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|             translation: Translation::new(4.0, -4.0, 5.0),
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|             ..Default::default()
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|         })
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|         // camera
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|         .add_entity(CameraEntity {
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|             camera: Camera::new(CameraType::Projection {
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|                 fov: std::f32::consts::PI / 4.0,
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|                 near: 1.0,
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|                 far: 1000.0,
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|                 aspect_ratio: 1.0,
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|             }),
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|             active_camera: ActiveCamera,
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|             local_to_world: LocalToWorld(Mat4::look_at_rh(
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|                 Vec3::new(3.0, 8.0, 5.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 0.0, 1.0),
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|             )),
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|         })
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|         .build();
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| }
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| 
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| fn setup(world: &mut World, resources: &mut Resources) {
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|     let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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|     let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
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|     let plane_handle = mesh_storage.add(Mesh::load(MeshType::Plane { size: 10.0 }));
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| 
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|     // no-archetype precompile: 1.24 sec
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|     // archetype precompile: 1.07 sec
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|     // create_entities_insert_vec(world, plane_handle, cube_handle);
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| 
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|     // no-archetype precompile: .93
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|     // noarchetype precompile: .93
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|     // create_entities_builder_add_component(world, plane_handle, cube_handle);
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| 
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|     // archetype precompile: 0.65
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|     create_entities_builder_archetype(world, plane_handle, cube_handle);
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| }
 | 
