# Objective Align `UiImage` with the new `XNode` naming convention. ## Solution - Rename `UiImage` to `ImageNode` - Rename `UiImageSize` to `ImageNodeSize` --- ## Migration Guide Before: ```rust commands.spawn(UiImage::new(image)); ```` After: ```rust commands.spawn(ImageNode::new(image)); ```
		
			
				
	
	
		
			95 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Simple example demonstrating the `OverflowClipMargin` style property.
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use bevy::{color::palettes::css::*, prelude::*, winit::WinitSettings};
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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        .insert_resource(WinitSettings::desktop_app())
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        .add_systems(Startup, setup)
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        .run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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    commands.spawn(Camera2d);
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    let image = asset_server.load("branding/icon.png");
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    commands
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        .spawn((
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            Node {
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                width: Val::Percent(100.),
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                height: Val::Percent(100.),
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                align_items: AlignItems::Center,
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                justify_content: JustifyContent::Center,
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                row_gap: Val::Px(40.),
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                flex_direction: FlexDirection::Column,
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                ..default()
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            },
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            BackgroundColor(ANTIQUE_WHITE.into()),
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        ))
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        .with_children(|parent| {
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            for overflow_clip_margin in [
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                OverflowClipMargin::border_box().with_margin(25.),
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                OverflowClipMargin::border_box(),
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                OverflowClipMargin::padding_box(),
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                OverflowClipMargin::content_box(),
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            ] {
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                parent
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                    .spawn(Node {
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                        flex_direction: FlexDirection::Row,
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                        column_gap: Val::Px(20.),
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                        ..default()
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                    })
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                    .with_children(|parent| {
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                        parent
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                            .spawn((
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                                Node {
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                                    padding: UiRect::all(Val::Px(10.)),
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                                    margin: UiRect::bottom(Val::Px(25.)),
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                                    ..default()
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                                },
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                                BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
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                            ))
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                            .with_child(Text(format!("{overflow_clip_margin:#?}")));
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                        parent
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                            .spawn((
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                                Node {
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                                    margin: UiRect::top(Val::Px(10.)),
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                                    width: Val::Px(100.),
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                                    height: Val::Px(100.),
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                                    padding: UiRect::all(Val::Px(20.)),
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                                    border: UiRect::all(Val::Px(5.)),
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                                    overflow: Overflow::clip(),
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                                    overflow_clip_margin,
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                                    ..default()
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                                },
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                                BackgroundColor(GRAY.into()),
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                                BorderColor(Color::BLACK),
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                            ))
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                            .with_children(|parent| {
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                                parent
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                                    .spawn((
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                                        Node {
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                                            min_width: Val::Px(50.),
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                                            min_height: Val::Px(50.),
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                                            ..default()
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                                        },
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                                        BackgroundColor(LIGHT_CYAN.into()),
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                                    ))
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                                    .with_child((
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                                        ImageNode::new(image.clone()),
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                                        Node {
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                                            min_width: Val::Px(100.),
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                                            min_height: Val::Px(100.),
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                                            ..default()
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                                        },
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                                    ));
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                            });
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                    });
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            }
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        });
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}
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