bevy/crates
Lura 42412f3500
Fix error/typo in SMAA shader (#14338)
# Objective

- Actually use the value assigned to `d_xz`, like in [the original SMAA
implementation](https://github.com/iryoku/smaa/blob/master/SMAA.hlsl#L960).
This not already being the case was likely a mistake when converting
from HLSL to WGSL

## Solution

- Use `d_xz.x` and `d_xz.y` instead of `d.x` and `d.z`

## Testing

- Quickly tested on Windows 11, `x86_64-pc-windows-gnu` `1.79.0` with
the latest NVIDIA drivers. App runs with SMAA enabled and everything
seems to work as intended
- I didn't observe any major visual difference between this and the
previous version, though this should be more correct as it matches the
original SMAA implementation
2024-08-02 19:19:14 +02:00
..
bevy_a11y Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_animation Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_app Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_asset EmptyPathStream is only used in android/wasm32 (#14200) 2024-08-02 18:58:30 +02:00
bevy_audio Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_color Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_core Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_core_pipeline Fix error/typo in SMAA shader (#14338) 2024-08-02 19:19:14 +02:00
bevy_derive Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_dev_tools Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_diagnostic Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_dylib Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_dynamic_plugin Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_ecs Allow observer systems to have outputs (#14159) 2024-08-02 19:16:46 +02:00
bevy_encase_derive Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_gilrs Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_gizmos Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_gltf EmptyPathStream is only used in android/wasm32 (#14200) 2024-08-02 18:58:30 +02:00
bevy_hierarchy Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_input bevy_input: allow use without bevy_reflect (#14167) 2024-08-02 19:11:13 +02:00
bevy_internal Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_log Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_macro_utils Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_math Fix swapped docs for Rot2::rotation_to/from_y (#14307) 2024-08-02 19:15:56 +02:00
bevy_mikktspace Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_pbr Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_ptr Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_reflect Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_render Fix overflow in RenderLayers::iter_layers (#14264) 2024-08-02 19:17:57 +02:00
bevy_scene Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_sprite Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_state Make initial StateTransition run before PreStartup (#14208) 2024-08-02 19:17:57 +02:00
bevy_tasks Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_text Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_time Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_transform Optimize unnecessary normalizations for Transform::local_{xyz} (#14171) 2024-08-02 18:58:31 +02:00
bevy_ui add entity to error message (#14163) 2024-08-02 18:58:30 +02:00
bevy_utils Release 0.14.0 version bump (#14126) 2024-07-03 18:22:10 -07:00
bevy_window Fix bevy_window failing with serialize feature (#14298) 2024-08-02 19:18:25 +02:00
bevy_winit Dirty fix for App hanging when windows are invisible on WindowsOS (#14155) 2024-08-02 19:12:05 +02:00