# Objective Fix #12273 ## Solution – Only emit `KeyboardFocusLost` when the keyboard focus is lost – ignore synthetic key releases too, not just key presses (as they're already covered by `KeyboardFocusLost`) --- ## Changelog ### Fixed - Don't trigger `ButtonInput<KeyCode>::just_pressed`/`just_released` when spawning a window/focus moving between Bevy windows |
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| .. | ||
| axis.rs | ||
| button_input.rs | ||
| common_conditions.rs | ||
| gamepad.rs | ||
| gestures.rs | ||
| keyboard.rs | ||
| lib.rs | ||
| mouse.rs | ||
| touch.rs | ||