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bevy_animation
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Update codebase to use IntoIterator where possible. (#5269)
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2022-07-11 15:28:50 +00:00 |
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bevy_app
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Simplify design for *Labels (#4957)
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2022-07-14 18:23:01 +00:00 |
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bevy_asset
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Update Notify Dependency (#5396)
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2022-07-20 15:18:26 +00:00 |
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bevy_audio
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
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bevy_core
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Export and register Mat2. (#5324)
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2022-07-15 22:37:06 +00:00 |
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bevy_core_pipeline
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
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bevy_derive
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Add attribute to ignore fields of derived labels (#5366)
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2022-07-19 05:21:19 +00:00 |
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bevy_diagnostic
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Cleanups in diagnostics (#3871)
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2022-06-20 17:02:25 +00:00 |
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bevy_dylib
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Bump Bevy to 0.8.0-dev (#4505)
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2022-04-17 23:04:52 +00:00 |
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bevy_dynamic_plugin
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Bump Bevy to 0.8.0-dev (#4505)
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2022-04-17 23:04:52 +00:00 |
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bevy_ecs
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Allows conversion of mutable queries to immutable queries (#5376)
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2022-07-20 01:09:45 +00:00 |
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bevy_ecs_compile_fail_tests
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Allows conversion of mutable queries to immutable queries (#5376)
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2022-07-20 01:09:45 +00:00 |
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bevy_encase_derive
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Updated glam to 0.21. (#5142)
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2022-07-03 19:55:33 +00:00 |
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bevy_gilrs
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Improve Gamepad DPad Button Detection (#5220)
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2022-07-11 14:11:25 +00:00 |
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bevy_gltf
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add a SpatialBundle with visibility and transform components (#5344)
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2022-07-18 23:27:30 +00:00 |
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bevy_hierarchy
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Update codebase to use IntoIterator where possible. (#5269)
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2022-07-11 15:28:50 +00:00 |
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bevy_input
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Implement Debug for Gamepads (#5291)
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2022-07-13 15:10:41 +00:00 |
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bevy_internal
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enable optional dependencies to stay optional (#5023)
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2022-06-20 10:32:43 +00:00 |
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bevy_log
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Remove the dependency cycles (#5171)
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2022-07-04 13:04:18 +00:00 |
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bevy_macro_utils
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Derive AsBindGroup Improvements: Better errors, more options, update examples (#5364)
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2022-07-19 22:05:43 +00:00 |
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bevy_math
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Export and register Mat2. (#5324)
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2022-07-15 22:37:06 +00:00 |
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bevy_mikktspace
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Minimally fix the known unsoundness in bevy_mikktspace (#5299)
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2022-07-16 08:37:18 +00:00 |
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bevy_pbr
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Don't panic when StandardMaterial normal_map hasn't loaded yet (#5307)
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2022-07-16 21:50:19 +00:00 |
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bevy_ptr
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Fix OwningPtr docs (#5391)
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2022-07-20 13:16:28 +00:00 |
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bevy_reflect
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bevy_reflect: ReflectFromPtr to create &dyn Reflect from a *const () (#4475)
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2022-07-19 23:00:34 +00:00 |
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bevy_render
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Documenting UniformBuffer, DynamicUniformBuffer, StorageBuffer and DynamicStorageBuffer. (#5223)
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2022-07-20 17:24:34 +00:00 |
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bevy_scene
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Add VisibilityBundle and use it to fix gltfs, scenes, and examples (#5335)
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2022-07-16 02:47:23 +00:00 |
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bevy_sprite
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Use Affine3A for GlobalTransform to allow any affine transformation (#4379)
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2022-07-16 00:51:12 +00:00 |
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bevy_tasks
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Very minor doc formatting changes (#5287)
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2022-07-12 13:06:16 +00:00 |
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bevy_text
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Improve ergonomics and reduce boilerplate around creating text elements. (#5343)
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2022-07-20 14:14:29 +00:00 |
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bevy_time
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Update time by sending frame instant through a channel (#4744)
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2022-07-11 23:19:00 +00:00 |
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bevy_transform
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add a SpatialBundle with visibility and transform components (#5344)
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2022-07-18 23:27:30 +00:00 |
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bevy_ui
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Document Size and UiRect (#5381)
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2022-07-20 15:42:18 +00:00 |
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bevy_utils
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Simplify design for *Labels (#4957)
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2022-07-14 18:23:01 +00:00 |
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bevy_window
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
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bevy_winit
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Change window position types from tuple to vec (#5276)
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2022-07-11 14:36:23 +00:00 |