
# Objective The UI doesn't use `ViewVisibility` so it doesn't do anything. ## Solution Remove it.
2848 lines
97 KiB
Rust
2848 lines
97 KiB
Rust
use crate::{FocusPolicy, UiRect, Val};
|
|
use bevy_color::{Alpha, Color};
|
|
use bevy_derive::{Deref, DerefMut};
|
|
use bevy_ecs::{prelude::*, system::SystemParam};
|
|
use bevy_math::{vec4, Rect, UVec2, Vec2, Vec4Swizzles};
|
|
use bevy_reflect::prelude::*;
|
|
use bevy_render::{
|
|
camera::{Camera, RenderTarget},
|
|
view::Visibility,
|
|
};
|
|
use bevy_sprite::BorderRect;
|
|
use bevy_transform::components::Transform;
|
|
use bevy_utils::once;
|
|
use bevy_window::{PrimaryWindow, WindowRef};
|
|
use core::{f32, num::NonZero};
|
|
use derive_more::derive::From;
|
|
use smallvec::SmallVec;
|
|
use thiserror::Error;
|
|
use tracing::warn;
|
|
|
|
/// Provides the computed size and layout properties of the node.
|
|
///
|
|
/// Fields in this struct are public but should not be modified under most circumstances.
|
|
/// For example, in a scrollbar you may want to derive the handle's size from the proportion of
|
|
/// scrollable content in-view. You can directly modify `ComputedNode` after layout to set the
|
|
/// handle size without any delays.
|
|
#[derive(Component, Debug, Copy, Clone, PartialEq, Reflect)]
|
|
#[reflect(Component, Default, Debug, Clone)]
|
|
pub struct ComputedNode {
|
|
/// The order of the node in the UI layout.
|
|
/// Nodes with a higher stack index are drawn on top of and receive interactions before nodes with lower stack indices.
|
|
///
|
|
/// Automatically calculated in [`super::UiSystems::Stack`].
|
|
pub stack_index: u32,
|
|
/// The size of the node as width and height in physical pixels.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
pub size: Vec2,
|
|
/// Size of this node's content.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
pub content_size: Vec2,
|
|
/// The width of this node's outline.
|
|
/// If this value is `Auto`, negative or `0.` then no outline will be rendered.
|
|
/// Outline updates bypass change detection.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
pub outline_width: f32,
|
|
/// The amount of space between the outline and the edge of the node.
|
|
/// Outline updates bypass change detection.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
pub outline_offset: f32,
|
|
/// The unrounded size of the node as width and height in physical pixels.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
pub unrounded_size: Vec2,
|
|
/// Resolved border values in physical pixels.
|
|
/// Border updates bypass change detection.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
pub border: BorderRect,
|
|
/// Resolved border radius values in physical pixels.
|
|
/// Border radius updates bypass change detection.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
pub border_radius: ResolvedBorderRadius,
|
|
/// Resolved padding values in physical pixels.
|
|
/// Padding updates bypass change detection.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
pub padding: BorderRect,
|
|
/// Inverse scale factor for this Node.
|
|
/// Multiply physical coordinates by the inverse scale factor to give logical coordinates.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
pub inverse_scale_factor: f32,
|
|
}
|
|
|
|
impl ComputedNode {
|
|
/// The calculated node size as width and height in physical pixels.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
#[inline]
|
|
pub const fn size(&self) -> Vec2 {
|
|
self.size
|
|
}
|
|
|
|
/// The calculated node content size as width and height in physical pixels.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
#[inline]
|
|
pub const fn content_size(&self) -> Vec2 {
|
|
self.content_size
|
|
}
|
|
|
|
/// Check if the node is empty.
|
|
/// A node is considered empty if it has a zero or negative extent along either of its axes.
|
|
#[inline]
|
|
pub const fn is_empty(&self) -> bool {
|
|
self.size.x <= 0. || self.size.y <= 0.
|
|
}
|
|
|
|
/// The order of the node in the UI layout.
|
|
/// Nodes with a higher stack index are drawn on top of and receive interactions before nodes with lower stack indices.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
pub const fn stack_index(&self) -> u32 {
|
|
self.stack_index
|
|
}
|
|
|
|
/// The calculated node size as width and height in physical pixels before rounding.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
#[inline]
|
|
pub const fn unrounded_size(&self) -> Vec2 {
|
|
self.unrounded_size
|
|
}
|
|
|
|
/// Returns the thickness of the UI node's outline in physical pixels.
|
|
/// If this value is negative or `0.` then no outline will be rendered.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
#[inline]
|
|
pub const fn outline_width(&self) -> f32 {
|
|
self.outline_width
|
|
}
|
|
|
|
/// Returns the amount of space between the outline and the edge of the node in physical pixels.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
#[inline]
|
|
pub const fn outline_offset(&self) -> f32 {
|
|
self.outline_offset
|
|
}
|
|
|
|
/// Returns the size of the node when including its outline.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
#[inline]
|
|
pub const fn outlined_node_size(&self) -> Vec2 {
|
|
let offset = 2. * (self.outline_offset + self.outline_width);
|
|
Vec2::new(self.size.x + offset, self.size.y + offset)
|
|
}
|
|
|
|
/// Returns the border radius for each corner of the outline
|
|
/// An outline's border radius is derived from the node's border-radius
|
|
/// so that the outline wraps the border equally at all points.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
#[inline]
|
|
pub const fn outline_radius(&self) -> ResolvedBorderRadius {
|
|
let outer_distance = self.outline_width + self.outline_offset;
|
|
const fn compute_radius(radius: f32, outer_distance: f32) -> f32 {
|
|
if radius > 0. {
|
|
radius + outer_distance
|
|
} else {
|
|
0.
|
|
}
|
|
}
|
|
ResolvedBorderRadius {
|
|
top_left: compute_radius(self.border_radius.top_left, outer_distance),
|
|
top_right: compute_radius(self.border_radius.top_right, outer_distance),
|
|
bottom_right: compute_radius(self.border_radius.bottom_right, outer_distance),
|
|
bottom_left: compute_radius(self.border_radius.bottom_left, outer_distance),
|
|
}
|
|
}
|
|
|
|
/// Returns the thickness of the node's border on each edge in physical pixels.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
#[inline]
|
|
pub const fn border(&self) -> BorderRect {
|
|
self.border
|
|
}
|
|
|
|
/// Returns the border radius for each of the node's corners in physical pixels.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
#[inline]
|
|
pub const fn border_radius(&self) -> ResolvedBorderRadius {
|
|
self.border_radius
|
|
}
|
|
|
|
/// Returns the inner border radius for each of the node's corners in physical pixels.
|
|
pub fn inner_radius(&self) -> ResolvedBorderRadius {
|
|
fn clamp_corner(r: f32, size: Vec2, offset: Vec2) -> f32 {
|
|
let s = 0.5 * size + offset;
|
|
let sm = s.x.min(s.y);
|
|
r.min(sm)
|
|
}
|
|
let b = vec4(
|
|
self.border.left,
|
|
self.border.top,
|
|
self.border.right,
|
|
self.border.bottom,
|
|
);
|
|
let s = self.size() - b.xy() - b.zw();
|
|
ResolvedBorderRadius {
|
|
top_left: clamp_corner(self.border_radius.top_left, s, b.xy()),
|
|
top_right: clamp_corner(self.border_radius.top_right, s, b.zy()),
|
|
bottom_right: clamp_corner(self.border_radius.bottom_left, s, b.xw()),
|
|
bottom_left: clamp_corner(self.border_radius.bottom_right, s, b.zw()),
|
|
}
|
|
}
|
|
|
|
/// Returns the thickness of the node's padding on each edge in physical pixels.
|
|
///
|
|
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
|
#[inline]
|
|
pub const fn padding(&self) -> BorderRect {
|
|
self.padding
|
|
}
|
|
|
|
/// Returns the combined inset on each edge including both padding and border thickness in physical pixels.
|
|
#[inline]
|
|
pub const fn content_inset(&self) -> BorderRect {
|
|
BorderRect {
|
|
left: self.border.left + self.padding.left,
|
|
right: self.border.right + self.padding.right,
|
|
top: self.border.top + self.padding.top,
|
|
bottom: self.border.bottom + self.padding.bottom,
|
|
}
|
|
}
|
|
|
|
/// Returns the inverse of the scale factor for this node.
|
|
/// To convert from physical coordinates to logical coordinates multiply by this value.
|
|
#[inline]
|
|
pub const fn inverse_scale_factor(&self) -> f32 {
|
|
self.inverse_scale_factor
|
|
}
|
|
}
|
|
|
|
impl ComputedNode {
|
|
pub const DEFAULT: Self = Self {
|
|
stack_index: 0,
|
|
size: Vec2::ZERO,
|
|
content_size: Vec2::ZERO,
|
|
outline_width: 0.,
|
|
outline_offset: 0.,
|
|
unrounded_size: Vec2::ZERO,
|
|
border_radius: ResolvedBorderRadius::ZERO,
|
|
border: BorderRect::ZERO,
|
|
padding: BorderRect::ZERO,
|
|
inverse_scale_factor: 1.,
|
|
};
|
|
}
|
|
|
|
impl Default for ComputedNode {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// The scroll position of the node.
|
|
///
|
|
/// Updating the values of `ScrollPosition` will reposition the children of the node by the offset amount.
|
|
/// `ScrollPosition` may be updated by the layout system when a layout change makes a previously valid `ScrollPosition` invalid.
|
|
/// Changing this does nothing on a `Node` without setting at least one `OverflowAxis` to `OverflowAxis::Scroll`.
|
|
#[derive(Component, Debug, Clone, Reflect)]
|
|
#[reflect(Component, Default, Clone)]
|
|
pub struct ScrollPosition {
|
|
/// How far across the node is scrolled, in logical pixels. (0 = not scrolled / scrolled to right)
|
|
pub offset_x: f32,
|
|
/// How far down the node is scrolled, in logical pixels. (0 = not scrolled / scrolled to top)
|
|
pub offset_y: f32,
|
|
}
|
|
|
|
impl ScrollPosition {
|
|
pub const DEFAULT: Self = Self {
|
|
offset_x: 0.0,
|
|
offset_y: 0.0,
|
|
};
|
|
}
|
|
|
|
impl Default for ScrollPosition {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
impl From<&ScrollPosition> for Vec2 {
|
|
fn from(scroll_pos: &ScrollPosition) -> Self {
|
|
Vec2::new(scroll_pos.offset_x, scroll_pos.offset_y)
|
|
}
|
|
}
|
|
|
|
impl From<Vec2> for ScrollPosition {
|
|
fn from(vec: Vec2) -> Self {
|
|
ScrollPosition {
|
|
offset_x: vec.x,
|
|
offset_y: vec.y,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// The base component for UI entities. It describes UI layout and style properties.
|
|
///
|
|
/// When defining new types of UI entities, require [`Node`] to make them behave like UI nodes.
|
|
///
|
|
/// Nodes can be laid out using either Flexbox or CSS Grid Layout.
|
|
///
|
|
/// See below for general learning resources and for documentation on the individual style properties.
|
|
///
|
|
/// ### Flexbox
|
|
///
|
|
/// - [MDN: Basic Concepts of Flexbox](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Flexible_Box_Layout/Basic_Concepts_of_Flexbox)
|
|
/// - [A Complete Guide To Flexbox](https://css-tricks.com/snippets/css/a-guide-to-flexbox/) by CSS Tricks. This is detailed guide with illustrations and comprehensive written explanation of the different Flexbox properties and how they work.
|
|
/// - [Flexbox Froggy](https://flexboxfroggy.com/). An interactive tutorial/game that teaches the essential parts of Flexbox in a fun engaging way.
|
|
///
|
|
/// ### CSS Grid
|
|
///
|
|
/// - [MDN: Basic Concepts of Grid Layout](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Grid_Layout/Basic_Concepts_of_Grid_Layout)
|
|
/// - [A Complete Guide To CSS Grid](https://css-tricks.com/snippets/css/complete-guide-grid/) by CSS Tricks. This is detailed guide with illustrations and comprehensive written explanation of the different CSS Grid properties and how they work.
|
|
/// - [CSS Grid Garden](https://cssgridgarden.com/). An interactive tutorial/game that teaches the essential parts of CSS Grid in a fun engaging way.
|
|
///
|
|
/// # See also
|
|
///
|
|
/// - [`RelativeCursorPosition`](crate::RelativeCursorPosition) to obtain the cursor position relative to this node
|
|
/// - [`Interaction`](crate::Interaction) to obtain the interaction state of this node
|
|
|
|
#[derive(Component, Clone, PartialEq, Debug, Reflect)]
|
|
#[require(
|
|
ComputedNode,
|
|
ComputedNodeTarget,
|
|
BackgroundColor,
|
|
BorderColor,
|
|
BorderRadius,
|
|
FocusPolicy,
|
|
ScrollPosition,
|
|
Transform,
|
|
Visibility,
|
|
ZIndex
|
|
)]
|
|
#[reflect(Component, Default, PartialEq, Debug, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct Node {
|
|
/// Which layout algorithm to use when laying out this node's contents:
|
|
/// - [`Display::Flex`]: Use the Flexbox layout algorithm
|
|
/// - [`Display::Grid`]: Use the CSS Grid layout algorithm
|
|
/// - [`Display::None`]: Hide this node and perform layout as if it does not exist.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/display>
|
|
pub display: Display,
|
|
|
|
/// Which part of a Node's box length styles like width and height control
|
|
/// - [`BoxSizing::BorderBox`]: They refer to the "border box" size (size including padding and border)
|
|
/// - [`BoxSizing::ContentBox`]: They refer to the "content box" size (size excluding padding and border)
|
|
///
|
|
/// `BoxSizing::BorderBox` is generally considered more intuitive and is the default in Bevy even though it is not on the web.
|
|
///
|
|
/// See: <https://developer.mozilla.org/en-US/docs/Web/CSS/box-sizing>
|
|
pub box_sizing: BoxSizing,
|
|
|
|
/// Whether a node should be laid out in-flow with, or independently of its siblings:
|
|
/// - [`PositionType::Relative`]: Layout this node in-flow with other nodes using the usual (flexbox/grid) layout algorithm.
|
|
/// - [`PositionType::Absolute`]: Layout this node on top and independently of other nodes.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/position>
|
|
pub position_type: PositionType,
|
|
|
|
/// Whether overflowing content should be displayed or clipped.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/overflow>
|
|
pub overflow: Overflow,
|
|
|
|
/// How the bounds of clipped content should be determined
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/overflow-clip-margin>
|
|
pub overflow_clip_margin: OverflowClipMargin,
|
|
|
|
/// The horizontal position of the left edge of the node.
|
|
/// - For relatively positioned nodes, this is relative to the node's position as computed during regular layout.
|
|
/// - For absolutely positioned nodes, this is relative to the *parent* node's bounding box.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/left>
|
|
pub left: Val,
|
|
|
|
/// The horizontal position of the right edge of the node.
|
|
/// - For relatively positioned nodes, this is relative to the node's position as computed during regular layout.
|
|
/// - For absolutely positioned nodes, this is relative to the *parent* node's bounding box.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/right>
|
|
pub right: Val,
|
|
|
|
/// The vertical position of the top edge of the node.
|
|
/// - For relatively positioned nodes, this is relative to the node's position as computed during regular layout.
|
|
/// - For absolutely positioned nodes, this is relative to the *parent* node's bounding box.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/top>
|
|
pub top: Val,
|
|
|
|
/// The vertical position of the bottom edge of the node.
|
|
/// - For relatively positioned nodes, this is relative to the node's position as computed during regular layout.
|
|
/// - For absolutely positioned nodes, this is relative to the *parent* node's bounding box.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/bottom>
|
|
pub bottom: Val,
|
|
|
|
/// The ideal width of the node. `width` is used when it is within the bounds defined by `min_width` and `max_width`.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/width>
|
|
pub width: Val,
|
|
|
|
/// The ideal height of the node. `height` is used when it is within the bounds defined by `min_height` and `max_height`.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/height>
|
|
pub height: Val,
|
|
|
|
/// The minimum width of the node. `min_width` is used if it is greater than `width` and/or `max_width`.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/min-width>
|
|
pub min_width: Val,
|
|
|
|
/// The minimum height of the node. `min_height` is used if it is greater than `height` and/or `max_height`.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/min-height>
|
|
pub min_height: Val,
|
|
|
|
/// The maximum width of the node. `max_width` is used if it is within the bounds defined by `min_width` and `width`.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/max-width>
|
|
pub max_width: Val,
|
|
|
|
/// The maximum height of the node. `max_height` is used if it is within the bounds defined by `min_height` and `height`.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/max-height>
|
|
pub max_height: Val,
|
|
|
|
/// The aspect ratio of the node (defined as `width / height`)
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/aspect-ratio>
|
|
pub aspect_ratio: Option<f32>,
|
|
|
|
/// Used to control how each individual item is aligned by default within the space they're given.
|
|
/// - For Flexbox containers, sets default cross axis alignment of the child items.
|
|
/// - For CSS Grid containers, controls block (vertical) axis alignment of children of this grid container within their grid areas.
|
|
///
|
|
/// This value is overridden if [`AlignSelf`] on the child node is set.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-items>
|
|
pub align_items: AlignItems,
|
|
|
|
/// Used to control how each individual item is aligned by default within the space they're given.
|
|
/// - For Flexbox containers, this property has no effect. See `justify_content` for main axis alignment of flex items.
|
|
/// - For CSS Grid containers, sets default inline (horizontal) axis alignment of child items within their grid areas.
|
|
///
|
|
/// This value is overridden if [`JustifySelf`] on the child node is set.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-items>
|
|
pub justify_items: JustifyItems,
|
|
|
|
/// Used to control how the specified item is aligned within the space it's given.
|
|
/// - For Flexbox items, controls cross axis alignment of the item.
|
|
/// - For CSS Grid items, controls block (vertical) axis alignment of a grid item within its grid area.
|
|
///
|
|
/// If set to `Auto`, alignment is inherited from the value of [`AlignItems`] set on the parent node.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-self>
|
|
pub align_self: AlignSelf,
|
|
|
|
/// Used to control how the specified item is aligned within the space it's given.
|
|
/// - For Flexbox items, this property has no effect. See `justify_content` for main axis alignment of flex items.
|
|
/// - For CSS Grid items, controls inline (horizontal) axis alignment of a grid item within its grid area.
|
|
///
|
|
/// If set to `Auto`, alignment is inherited from the value of [`JustifyItems`] set on the parent node.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-self>
|
|
pub justify_self: JustifySelf,
|
|
|
|
/// Used to control how items are distributed.
|
|
/// - For Flexbox containers, controls alignment of lines if `flex_wrap` is set to [`FlexWrap::Wrap`] and there are multiple lines of items.
|
|
/// - For CSS Grid containers, controls alignment of grid rows.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-content>
|
|
pub align_content: AlignContent,
|
|
|
|
/// Used to control how items are distributed.
|
|
/// - For Flexbox containers, controls alignment of items in the main axis.
|
|
/// - For CSS Grid containers, controls alignment of grid columns.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-content>
|
|
pub justify_content: JustifyContent,
|
|
|
|
/// The amount of space around a node outside its border.
|
|
///
|
|
/// If a percentage value is used, the percentage is calculated based on the width of the parent node.
|
|
///
|
|
/// # Example
|
|
/// ```
|
|
/// # use bevy_ui::{Node, UiRect, Val};
|
|
/// let node = Node {
|
|
/// margin: UiRect {
|
|
/// left: Val::Percent(10.),
|
|
/// right: Val::Percent(10.),
|
|
/// top: Val::Percent(15.),
|
|
/// bottom: Val::Percent(15.)
|
|
/// },
|
|
/// ..Default::default()
|
|
/// };
|
|
/// ```
|
|
/// A node with this style and a parent with dimensions of 100px by 300px will have calculated margins of 10px on both left and right edges, and 15px on both top and bottom edges.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/margin>
|
|
pub margin: UiRect,
|
|
|
|
/// The amount of space between the edges of a node and its contents.
|
|
///
|
|
/// If a percentage value is used, the percentage is calculated based on the width of the parent node.
|
|
///
|
|
/// # Example
|
|
/// ```
|
|
/// # use bevy_ui::{Node, UiRect, Val};
|
|
/// let node = Node {
|
|
/// padding: UiRect {
|
|
/// left: Val::Percent(1.),
|
|
/// right: Val::Percent(2.),
|
|
/// top: Val::Percent(3.),
|
|
/// bottom: Val::Percent(4.)
|
|
/// },
|
|
/// ..Default::default()
|
|
/// };
|
|
/// ```
|
|
/// A node with this style and a parent with dimensions of 300px by 100px will have calculated padding of 3px on the left, 6px on the right, 9px on the top and 12px on the bottom.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/padding>
|
|
pub padding: UiRect,
|
|
|
|
/// The amount of space between the margins of a node and its padding.
|
|
///
|
|
/// If a percentage value is used, the percentage is calculated based on the width of the parent node.
|
|
///
|
|
/// The size of the node will be expanded if there are constraints that prevent the layout algorithm from placing the border within the existing node boundary.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/border-width>
|
|
pub border: UiRect,
|
|
|
|
/// Whether a Flexbox container should be a row or a column. This property has no effect on Grid nodes.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-direction>
|
|
pub flex_direction: FlexDirection,
|
|
|
|
/// Whether a Flexbox container should wrap its contents onto multiple lines if they overflow. This property has no effect on Grid nodes.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-wrap>
|
|
pub flex_wrap: FlexWrap,
|
|
|
|
/// Defines how much a flexbox item should grow if there's space available. Defaults to 0 (don't grow at all).
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-grow>
|
|
pub flex_grow: f32,
|
|
|
|
/// Defines how much a flexbox item should shrink if there's not enough space available. Defaults to 1.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-shrink>
|
|
pub flex_shrink: f32,
|
|
|
|
/// The initial length of a flexbox in the main axis, before flex growing/shrinking properties are applied.
|
|
///
|
|
/// `flex_basis` overrides `width` (if the main axis is horizontal) or `height` (if the main axis is vertical) when both are set, but it obeys the constraints defined by `min_width`/`min_height` and `max_width`/`max_height`.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-basis>
|
|
pub flex_basis: Val,
|
|
|
|
/// The size of the gutters between items in a vertical flexbox layout or between rows in a grid layout.
|
|
///
|
|
/// Note: Values of `Val::Auto` are not valid and are treated as zero.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/row-gap>
|
|
pub row_gap: Val,
|
|
|
|
/// The size of the gutters between items in a horizontal flexbox layout or between column in a grid layout.
|
|
///
|
|
/// Note: Values of `Val::Auto` are not valid and are treated as zero.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/column-gap>
|
|
pub column_gap: Val,
|
|
|
|
/// Controls whether automatically placed grid items are placed row-wise or column-wise as well as whether the sparse or dense packing algorithm is used.
|
|
/// Only affects Grid layouts.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-flow>
|
|
pub grid_auto_flow: GridAutoFlow,
|
|
|
|
/// Defines the number of rows a grid has and the sizes of those rows. If grid items are given explicit placements then more rows may
|
|
/// be implicitly generated by items that are placed out of bounds. The sizes of those rows are controlled by `grid_auto_rows` property.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-template-rows>
|
|
pub grid_template_rows: Vec<RepeatedGridTrack>,
|
|
|
|
/// Defines the number of columns a grid has and the sizes of those columns. If grid items are given explicit placements then more columns may
|
|
/// be implicitly generated by items that are placed out of bounds. The sizes of those columns are controlled by `grid_auto_columns` property.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-template-columns>
|
|
pub grid_template_columns: Vec<RepeatedGridTrack>,
|
|
|
|
/// Defines the size of implicitly created rows. Rows are created implicitly when grid items are given explicit placements that are out of bounds
|
|
/// of the rows explicitly created using `grid_template_rows`.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-rows>
|
|
pub grid_auto_rows: Vec<GridTrack>,
|
|
/// Defines the size of implicitly created columns. Columns are created implicitly when grid items are given explicit placements that are out of bounds
|
|
/// of the columns explicitly created using `grid_template_columns`.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-columns>
|
|
pub grid_auto_columns: Vec<GridTrack>,
|
|
|
|
/// The row in which a grid item starts and how many rows it spans.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-row>
|
|
pub grid_row: GridPlacement,
|
|
|
|
/// The column in which a grid item starts and how many columns it spans.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-column>
|
|
pub grid_column: GridPlacement,
|
|
}
|
|
|
|
impl Node {
|
|
pub const DEFAULT: Self = Self {
|
|
display: Display::DEFAULT,
|
|
box_sizing: BoxSizing::DEFAULT,
|
|
position_type: PositionType::DEFAULT,
|
|
left: Val::Auto,
|
|
right: Val::Auto,
|
|
top: Val::Auto,
|
|
bottom: Val::Auto,
|
|
flex_direction: FlexDirection::DEFAULT,
|
|
flex_wrap: FlexWrap::DEFAULT,
|
|
align_items: AlignItems::DEFAULT,
|
|
justify_items: JustifyItems::DEFAULT,
|
|
align_self: AlignSelf::DEFAULT,
|
|
justify_self: JustifySelf::DEFAULT,
|
|
align_content: AlignContent::DEFAULT,
|
|
justify_content: JustifyContent::DEFAULT,
|
|
margin: UiRect::DEFAULT,
|
|
padding: UiRect::DEFAULT,
|
|
border: UiRect::DEFAULT,
|
|
flex_grow: 0.0,
|
|
flex_shrink: 1.0,
|
|
flex_basis: Val::Auto,
|
|
width: Val::Auto,
|
|
height: Val::Auto,
|
|
min_width: Val::Auto,
|
|
min_height: Val::Auto,
|
|
max_width: Val::Auto,
|
|
max_height: Val::Auto,
|
|
aspect_ratio: None,
|
|
overflow: Overflow::DEFAULT,
|
|
overflow_clip_margin: OverflowClipMargin::DEFAULT,
|
|
row_gap: Val::ZERO,
|
|
column_gap: Val::ZERO,
|
|
grid_auto_flow: GridAutoFlow::DEFAULT,
|
|
grid_template_rows: Vec::new(),
|
|
grid_template_columns: Vec::new(),
|
|
grid_auto_rows: Vec::new(),
|
|
grid_auto_columns: Vec::new(),
|
|
grid_column: GridPlacement::DEFAULT,
|
|
grid_row: GridPlacement::DEFAULT,
|
|
};
|
|
}
|
|
|
|
impl Default for Node {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Used to control how each individual item is aligned by default within the space they're given.
|
|
/// - For Flexbox containers, sets default cross axis alignment of the child items.
|
|
/// - For CSS Grid containers, controls block (vertical) axis alignment of children of this grid container within their grid areas.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-items>
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum AlignItems {
|
|
/// The items are packed in their default position as if no alignment was applied.
|
|
Default,
|
|
/// The items are packed towards the start of the axis.
|
|
Start,
|
|
/// The items are packed towards the end of the axis.
|
|
End,
|
|
/// The items are packed towards the start of the axis, unless the flex direction is reversed;
|
|
/// then they are packed towards the end of the axis.
|
|
FlexStart,
|
|
/// The items are packed towards the end of the axis, unless the flex direction is reversed;
|
|
/// then they are packed towards the start of the axis.
|
|
FlexEnd,
|
|
/// The items are packed along the center of the axis.
|
|
Center,
|
|
/// The items are packed such that their baselines align.
|
|
Baseline,
|
|
/// The items are stretched to fill the space they're given.
|
|
Stretch,
|
|
}
|
|
|
|
impl AlignItems {
|
|
pub const DEFAULT: Self = Self::Default;
|
|
}
|
|
|
|
impl Default for AlignItems {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Used to control how each individual item is aligned by default within the space they're given.
|
|
/// - For Flexbox containers, this property has no effect. See `justify_content` for main axis alignment of flex items.
|
|
/// - For CSS Grid containers, sets default inline (horizontal) axis alignment of child items within their grid areas.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-items>
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum JustifyItems {
|
|
/// The items are packed in their default position as if no alignment was applied.
|
|
Default,
|
|
/// The items are packed towards the start of the axis.
|
|
Start,
|
|
/// The items are packed towards the end of the axis.
|
|
End,
|
|
/// The items are packed along the center of the axis
|
|
Center,
|
|
/// The items are packed such that their baselines align.
|
|
Baseline,
|
|
/// The items are stretched to fill the space they're given.
|
|
Stretch,
|
|
}
|
|
|
|
impl JustifyItems {
|
|
pub const DEFAULT: Self = Self::Default;
|
|
}
|
|
|
|
impl Default for JustifyItems {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Used to control how the specified item is aligned within the space it's given.
|
|
/// - For Flexbox items, controls cross axis alignment of the item.
|
|
/// - For CSS Grid items, controls block (vertical) axis alignment of a grid item within its grid area.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-self>
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum AlignSelf {
|
|
/// Use the parent node's [`AlignItems`] value to determine how this item should be aligned.
|
|
Auto,
|
|
/// This item will be aligned with the start of the axis.
|
|
Start,
|
|
/// This item will be aligned with the end of the axis.
|
|
End,
|
|
/// This item will be aligned with the start of the axis, unless the flex direction is reversed;
|
|
/// then it will be aligned with the end of the axis.
|
|
FlexStart,
|
|
/// This item will be aligned with the end of the axis, unless the flex direction is reversed;
|
|
/// then it will be aligned with the start of the axis.
|
|
FlexEnd,
|
|
/// This item will be aligned along the center of the axis.
|
|
Center,
|
|
/// This item will be aligned at the baseline.
|
|
Baseline,
|
|
/// This item will be stretched to fill the container.
|
|
Stretch,
|
|
}
|
|
|
|
impl AlignSelf {
|
|
pub const DEFAULT: Self = Self::Auto;
|
|
}
|
|
|
|
impl Default for AlignSelf {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Used to control how the specified item is aligned within the space it's given.
|
|
/// - For Flexbox items, this property has no effect. See `justify_content` for main axis alignment of flex items.
|
|
/// - For CSS Grid items, controls inline (horizontal) axis alignment of a grid item within its grid area.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-self>
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum JustifySelf {
|
|
/// Use the parent node's [`JustifyItems`] value to determine how this item should be aligned.
|
|
Auto,
|
|
/// This item will be aligned with the start of the axis.
|
|
Start,
|
|
/// This item will be aligned with the end of the axis.
|
|
End,
|
|
/// This item will be aligned along the center of the axis.
|
|
Center,
|
|
/// This item will be aligned at the baseline.
|
|
Baseline,
|
|
/// This item will be stretched to fill the space it's given.
|
|
Stretch,
|
|
}
|
|
|
|
impl JustifySelf {
|
|
pub const DEFAULT: Self = Self::Auto;
|
|
}
|
|
|
|
impl Default for JustifySelf {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Used to control how items are distributed.
|
|
/// - For Flexbox containers, controls alignment of lines if `flex_wrap` is set to [`FlexWrap::Wrap`] and there are multiple lines of items.
|
|
/// - For CSS Grid containers, controls alignment of grid rows.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-content>
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum AlignContent {
|
|
/// The items are packed in their default position as if no alignment was applied.
|
|
Default,
|
|
/// The items are packed towards the start of the axis.
|
|
Start,
|
|
/// The items are packed towards the end of the axis.
|
|
End,
|
|
/// The items are packed towards the start of the axis, unless the flex direction is reversed;
|
|
/// then the items are packed towards the end of the axis.
|
|
FlexStart,
|
|
/// The items are packed towards the end of the axis, unless the flex direction is reversed;
|
|
/// then the items are packed towards the start of the axis.
|
|
FlexEnd,
|
|
/// The items are packed along the center of the axis.
|
|
Center,
|
|
/// The items are stretched to fill the container along the axis.
|
|
Stretch,
|
|
/// The items are distributed such that the gap between any two items is equal.
|
|
SpaceBetween,
|
|
/// The items are distributed such that the gap between and around any two items is equal.
|
|
SpaceEvenly,
|
|
/// The items are distributed such that the gap between and around any two items is equal, with half-size gaps on either end.
|
|
SpaceAround,
|
|
}
|
|
|
|
impl AlignContent {
|
|
pub const DEFAULT: Self = Self::Default;
|
|
}
|
|
|
|
impl Default for AlignContent {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Used to control how items are distributed.
|
|
/// - For Flexbox containers, controls alignment of items in the main axis.
|
|
/// - For CSS Grid containers, controls alignment of grid columns.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-content>
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum JustifyContent {
|
|
/// The items are packed in their default position as if no alignment was applied.
|
|
Default,
|
|
/// The items are packed towards the start of the axis.
|
|
Start,
|
|
/// The items are packed towards the end of the axis.
|
|
End,
|
|
/// The items are packed towards the start of the axis, unless the flex direction is reversed;
|
|
/// then the items are packed towards the end of the axis.
|
|
FlexStart,
|
|
/// The items are packed towards the end of the axis, unless the flex direction is reversed;
|
|
/// then the items are packed towards the start of the axis.
|
|
FlexEnd,
|
|
/// The items are packed along the center of the axis.
|
|
Center,
|
|
/// The items are stretched to fill the container along the axis.
|
|
Stretch,
|
|
/// The items are distributed such that the gap between any two items is equal.
|
|
SpaceBetween,
|
|
/// The items are distributed such that the gap between and around any two items is equal.
|
|
SpaceEvenly,
|
|
/// The items are distributed such that the gap between and around any two items is equal, with half-size gaps on either end.
|
|
SpaceAround,
|
|
}
|
|
|
|
impl JustifyContent {
|
|
pub const DEFAULT: Self = Self::Default;
|
|
}
|
|
|
|
impl Default for JustifyContent {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Defines the layout model used by this node.
|
|
///
|
|
/// Part of the [`Node`] component.
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum Display {
|
|
/// Use Flexbox layout model to determine the position of this [`Node`]'s children.
|
|
Flex,
|
|
/// Use CSS Grid layout model to determine the position of this [`Node`]'s children.
|
|
Grid,
|
|
/// Use CSS Block layout model to determine the position of this [`Node`]'s children.
|
|
Block,
|
|
/// Use no layout, don't render this node and its children.
|
|
///
|
|
/// If you want to hide a node and its children,
|
|
/// but keep its layout in place, set its [`Visibility`] component instead.
|
|
None,
|
|
}
|
|
|
|
impl Display {
|
|
pub const DEFAULT: Self = Self::Flex;
|
|
}
|
|
|
|
impl Default for Display {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Which part of a Node's box length styles like width and height control
|
|
///
|
|
/// See: <https://developer.mozilla.org/en-US/docs/Web/CSS/box-sizing>
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum BoxSizing {
|
|
/// Length styles like width and height refer to the "border box" size (size including padding and border)
|
|
BorderBox,
|
|
/// Length styles like width and height refer to the "content box" size (size excluding padding and border)
|
|
ContentBox,
|
|
}
|
|
impl BoxSizing {
|
|
pub const DEFAULT: Self = Self::BorderBox;
|
|
}
|
|
impl Default for BoxSizing {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Defines how flexbox items are ordered within a flexbox
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum FlexDirection {
|
|
/// Same way as text direction along the main axis.
|
|
Row,
|
|
/// Flex from top to bottom.
|
|
Column,
|
|
/// Opposite way as text direction along the main axis.
|
|
RowReverse,
|
|
/// Flex from bottom to top.
|
|
ColumnReverse,
|
|
}
|
|
|
|
impl FlexDirection {
|
|
pub const DEFAULT: Self = Self::Row;
|
|
}
|
|
|
|
impl Default for FlexDirection {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Whether to show or hide overflowing items
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct Overflow {
|
|
/// Whether to show or clip overflowing items on the x axis
|
|
pub x: OverflowAxis,
|
|
/// Whether to show or clip overflowing items on the y axis
|
|
pub y: OverflowAxis,
|
|
}
|
|
|
|
impl Overflow {
|
|
pub const DEFAULT: Self = Self {
|
|
x: OverflowAxis::DEFAULT,
|
|
y: OverflowAxis::DEFAULT,
|
|
};
|
|
|
|
/// Show overflowing items on both axes
|
|
pub const fn visible() -> Self {
|
|
Self {
|
|
x: OverflowAxis::Visible,
|
|
y: OverflowAxis::Visible,
|
|
}
|
|
}
|
|
|
|
/// Clip overflowing items on both axes
|
|
pub const fn clip() -> Self {
|
|
Self {
|
|
x: OverflowAxis::Clip,
|
|
y: OverflowAxis::Clip,
|
|
}
|
|
}
|
|
|
|
/// Clip overflowing items on the x axis
|
|
pub const fn clip_x() -> Self {
|
|
Self {
|
|
x: OverflowAxis::Clip,
|
|
y: OverflowAxis::Visible,
|
|
}
|
|
}
|
|
|
|
/// Clip overflowing items on the y axis
|
|
pub const fn clip_y() -> Self {
|
|
Self {
|
|
x: OverflowAxis::Visible,
|
|
y: OverflowAxis::Clip,
|
|
}
|
|
}
|
|
|
|
/// Hide overflowing items on both axes by influencing layout and then clipping
|
|
pub const fn hidden() -> Self {
|
|
Self {
|
|
x: OverflowAxis::Hidden,
|
|
y: OverflowAxis::Hidden,
|
|
}
|
|
}
|
|
|
|
/// Hide overflowing items on the x axis by influencing layout and then clipping
|
|
pub const fn hidden_x() -> Self {
|
|
Self {
|
|
x: OverflowAxis::Hidden,
|
|
y: OverflowAxis::Visible,
|
|
}
|
|
}
|
|
|
|
/// Hide overflowing items on the y axis by influencing layout and then clipping
|
|
pub const fn hidden_y() -> Self {
|
|
Self {
|
|
x: OverflowAxis::Visible,
|
|
y: OverflowAxis::Hidden,
|
|
}
|
|
}
|
|
|
|
/// Overflow is visible on both axes
|
|
pub const fn is_visible(&self) -> bool {
|
|
self.x.is_visible() && self.y.is_visible()
|
|
}
|
|
|
|
pub const fn scroll() -> Self {
|
|
Self {
|
|
x: OverflowAxis::Scroll,
|
|
y: OverflowAxis::Scroll,
|
|
}
|
|
}
|
|
|
|
/// Scroll overflowing items on the x axis
|
|
pub const fn scroll_x() -> Self {
|
|
Self {
|
|
x: OverflowAxis::Scroll,
|
|
y: OverflowAxis::Visible,
|
|
}
|
|
}
|
|
|
|
/// Scroll overflowing items on the y axis
|
|
pub const fn scroll_y() -> Self {
|
|
Self {
|
|
x: OverflowAxis::Visible,
|
|
y: OverflowAxis::Scroll,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Default for Overflow {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Whether to show or hide overflowing items
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum OverflowAxis {
|
|
/// Show overflowing items.
|
|
Visible,
|
|
/// Hide overflowing items by clipping.
|
|
Clip,
|
|
/// Hide overflowing items by influencing layout and then clipping.
|
|
Hidden,
|
|
/// Scroll overflowing items.
|
|
Scroll,
|
|
}
|
|
|
|
impl OverflowAxis {
|
|
pub const DEFAULT: Self = Self::Visible;
|
|
|
|
/// Overflow is visible on this axis
|
|
pub const fn is_visible(&self) -> bool {
|
|
matches!(self, Self::Visible)
|
|
}
|
|
}
|
|
|
|
impl Default for OverflowAxis {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// The bounds of the visible area when a UI node is clipped.
|
|
#[derive(Default, Copy, Clone, PartialEq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct OverflowClipMargin {
|
|
/// Visible unclipped area
|
|
pub visual_box: OverflowClipBox,
|
|
/// Width of the margin on each edge of the visual box in logical pixels.
|
|
/// The width of the margin will be zero if a negative value is set.
|
|
pub margin: f32,
|
|
}
|
|
|
|
impl OverflowClipMargin {
|
|
pub const DEFAULT: Self = Self {
|
|
visual_box: OverflowClipBox::PaddingBox,
|
|
margin: 0.,
|
|
};
|
|
|
|
/// Clip any content that overflows outside the content box
|
|
pub const fn content_box() -> Self {
|
|
Self {
|
|
visual_box: OverflowClipBox::ContentBox,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Clip any content that overflows outside the padding box
|
|
pub const fn padding_box() -> Self {
|
|
Self {
|
|
visual_box: OverflowClipBox::PaddingBox,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Clip any content that overflows outside the border box
|
|
pub const fn border_box() -> Self {
|
|
Self {
|
|
visual_box: OverflowClipBox::BorderBox,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Add a margin on each edge of the visual box in logical pixels.
|
|
/// The width of the margin will be zero if a negative value is set.
|
|
pub const fn with_margin(mut self, margin: f32) -> Self {
|
|
self.margin = margin;
|
|
self
|
|
}
|
|
}
|
|
|
|
/// Used to determine the bounds of the visible area when a UI node is clipped.
|
|
#[derive(Default, Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum OverflowClipBox {
|
|
/// Clip any content that overflows outside the content box
|
|
ContentBox,
|
|
/// Clip any content that overflows outside the padding box
|
|
#[default]
|
|
PaddingBox,
|
|
/// Clip any content that overflows outside the border box
|
|
BorderBox,
|
|
}
|
|
|
|
/// The strategy used to position this node
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum PositionType {
|
|
/// Relative to all other nodes with the [`PositionType::Relative`] value.
|
|
Relative,
|
|
/// Independent of all other nodes, but relative to its parent node.
|
|
Absolute,
|
|
}
|
|
|
|
impl PositionType {
|
|
pub const DEFAULT: Self = Self::Relative;
|
|
}
|
|
|
|
impl Default for PositionType {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Defines if flexbox items appear on a single line or on multiple lines
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum FlexWrap {
|
|
/// Single line, will overflow if needed.
|
|
NoWrap,
|
|
/// Multiple lines, if needed.
|
|
Wrap,
|
|
/// Same as [`FlexWrap::Wrap`] but new lines will appear before the previous one.
|
|
WrapReverse,
|
|
}
|
|
|
|
impl FlexWrap {
|
|
pub const DEFAULT: Self = Self::NoWrap;
|
|
}
|
|
|
|
impl Default for FlexWrap {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Controls whether grid items are placed row-wise or column-wise as well as whether the sparse or dense packing algorithm is used.
|
|
///
|
|
/// The "dense" packing algorithm attempts to fill in holes earlier in the grid, if smaller items come up later.
|
|
/// This may cause items to appear out-of-order when doing so would fill in holes left by larger items.
|
|
///
|
|
/// Defaults to [`GridAutoFlow::Row`].
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-flow>
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum GridAutoFlow {
|
|
/// Items are placed by filling each row in turn, adding new rows as necessary.
|
|
Row,
|
|
/// Items are placed by filling each column in turn, adding new columns as necessary.
|
|
Column,
|
|
/// Combines `Row` with the dense packing algorithm.
|
|
RowDense,
|
|
/// Combines `Column` with the dense packing algorithm.
|
|
ColumnDense,
|
|
}
|
|
|
|
impl GridAutoFlow {
|
|
pub const DEFAULT: Self = Self::Row;
|
|
}
|
|
|
|
impl Default for GridAutoFlow {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[derive(Default, Copy, Clone, PartialEq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum MinTrackSizingFunction {
|
|
/// Track minimum size should be a fixed pixel value
|
|
Px(f32),
|
|
/// Track minimum size should be a percentage value
|
|
Percent(f32),
|
|
/// Track minimum size should be content sized under a min-content constraint
|
|
MinContent,
|
|
/// Track minimum size should be content sized under a max-content constraint
|
|
MaxContent,
|
|
/// Track minimum size should be automatically sized
|
|
#[default]
|
|
Auto,
|
|
/// Track minimum size should be a percent of the viewport's smaller dimension.
|
|
VMin(f32),
|
|
/// Track minimum size should be a percent of the viewport's larger dimension.
|
|
VMax(f32),
|
|
/// Track minimum size should be a percent of the viewport's height dimension.
|
|
Vh(f32),
|
|
/// Track minimum size should be a percent of the viewport's width dimension.
|
|
Vw(f32),
|
|
}
|
|
|
|
#[derive(Default, Copy, Clone, PartialEq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum MaxTrackSizingFunction {
|
|
/// Track maximum size should be a fixed pixel value
|
|
Px(f32),
|
|
/// Track maximum size should be a percentage value
|
|
Percent(f32),
|
|
/// Track maximum size should be content sized under a min-content constraint
|
|
MinContent,
|
|
/// Track maximum size should be content sized under a max-content constraint
|
|
MaxContent,
|
|
/// Track maximum size should be sized according to the fit-content formula with a fixed pixel limit
|
|
FitContentPx(f32),
|
|
/// Track maximum size should be sized according to the fit-content formula with a percentage limit
|
|
FitContentPercent(f32),
|
|
/// Track maximum size should be automatically sized
|
|
#[default]
|
|
Auto,
|
|
/// The dimension as a fraction of the total available grid space (`fr` units in CSS)
|
|
/// Specified value is the numerator of the fraction. Denominator is the sum of all fractions specified in that grid dimension.
|
|
///
|
|
/// Spec: <https://www.w3.org/TR/css3-grid-layout/#fr-unit>
|
|
Fraction(f32),
|
|
/// Track maximum size should be a percent of the viewport's smaller dimension.
|
|
VMin(f32),
|
|
/// Track maximum size should be a percent of the viewport's smaller dimension.
|
|
VMax(f32),
|
|
/// Track maximum size should be a percent of the viewport's height dimension.
|
|
Vh(f32),
|
|
/// Track maximum size should be a percent of the viewport's width dimension.
|
|
Vw(f32),
|
|
}
|
|
|
|
/// A [`GridTrack`] is a Row or Column of a CSS Grid. This struct specifies what size the track should be.
|
|
/// See below for the different "track sizing functions" you can specify.
|
|
#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct GridTrack {
|
|
pub(crate) min_sizing_function: MinTrackSizingFunction,
|
|
pub(crate) max_sizing_function: MaxTrackSizingFunction,
|
|
}
|
|
|
|
impl GridTrack {
|
|
pub const DEFAULT: Self = Self {
|
|
min_sizing_function: MinTrackSizingFunction::Auto,
|
|
max_sizing_function: MaxTrackSizingFunction::Auto,
|
|
};
|
|
|
|
/// Create a grid track with a fixed pixel size
|
|
pub fn px<T: From<Self>>(value: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Px(value),
|
|
max_sizing_function: MaxTrackSizingFunction::Px(value),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track with a percentage size
|
|
pub fn percent<T: From<Self>>(value: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Percent(value),
|
|
max_sizing_function: MaxTrackSizingFunction::Percent(value),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track with an `fr` size.
|
|
/// Note that this will give the track a content-based minimum size.
|
|
/// Usually you are best off using `GridTrack::flex` instead which uses a zero minimum size.
|
|
pub fn fr<T: From<Self>>(value: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Auto,
|
|
max_sizing_function: MaxTrackSizingFunction::Fraction(value),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track with a `minmax(0, Nfr)` size.
|
|
pub fn flex<T: From<Self>>(value: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Px(0.0),
|
|
max_sizing_function: MaxTrackSizingFunction::Fraction(value),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track which is automatically sized to fit its contents.
|
|
pub fn auto<T: From<Self>>() -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Auto,
|
|
max_sizing_function: MaxTrackSizingFunction::Auto,
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track which is automatically sized to fit its contents when sized at their "min-content" sizes
|
|
pub fn min_content<T: From<Self>>() -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::MinContent,
|
|
max_sizing_function: MaxTrackSizingFunction::MinContent,
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track which is automatically sized to fit its contents when sized at their "max-content" sizes
|
|
pub fn max_content<T: From<Self>>() -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::MaxContent,
|
|
max_sizing_function: MaxTrackSizingFunction::MaxContent,
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a `fit-content()` grid track with fixed pixel limit.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/fit-content_function>
|
|
pub fn fit_content_px<T: From<Self>>(limit: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Auto,
|
|
max_sizing_function: MaxTrackSizingFunction::FitContentPx(limit),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a `fit-content()` grid track with percentage limit.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/fit-content_function>
|
|
pub fn fit_content_percent<T: From<Self>>(limit: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Auto,
|
|
max_sizing_function: MaxTrackSizingFunction::FitContentPercent(limit),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a `minmax()` grid track.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/minmax>
|
|
pub fn minmax<T: From<Self>>(min: MinTrackSizingFunction, max: MaxTrackSizingFunction) -> T {
|
|
Self {
|
|
min_sizing_function: min,
|
|
max_sizing_function: max,
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track with a percentage of the viewport's smaller dimension
|
|
pub fn vmin<T: From<Self>>(value: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::VMin(value),
|
|
max_sizing_function: MaxTrackSizingFunction::VMin(value),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track with a percentage of the viewport's larger dimension
|
|
pub fn vmax<T: From<Self>>(value: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::VMax(value),
|
|
max_sizing_function: MaxTrackSizingFunction::VMax(value),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track with a percentage of the viewport's height dimension
|
|
pub fn vh<T: From<Self>>(value: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Vh(value),
|
|
max_sizing_function: MaxTrackSizingFunction::Vh(value),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track with a percentage of the viewport's width dimension
|
|
pub fn vw<T: From<Self>>(value: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Vw(value),
|
|
max_sizing_function: MaxTrackSizingFunction::Vw(value),
|
|
}
|
|
.into()
|
|
}
|
|
}
|
|
|
|
impl Default for GridTrack {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[derive(Copy, Clone, PartialEq, Debug, Reflect, From)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
/// How many times to repeat a repeated grid track
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/repeat>
|
|
pub enum GridTrackRepetition {
|
|
/// Repeat the track fixed number of times
|
|
Count(u16),
|
|
/// Repeat the track to fill available space
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/repeat#auto-fill>
|
|
AutoFill,
|
|
/// Repeat the track to fill available space but collapse any tracks that do not end up with
|
|
/// an item placed in them.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/repeat#auto-fit>
|
|
AutoFit,
|
|
}
|
|
|
|
impl Default for GridTrackRepetition {
|
|
fn default() -> Self {
|
|
Self::Count(1)
|
|
}
|
|
}
|
|
|
|
impl From<i32> for GridTrackRepetition {
|
|
fn from(count: i32) -> Self {
|
|
Self::Count(count as u16)
|
|
}
|
|
}
|
|
|
|
impl From<usize> for GridTrackRepetition {
|
|
fn from(count: usize) -> Self {
|
|
Self::Count(count as u16)
|
|
}
|
|
}
|
|
|
|
/// Represents a *possibly* repeated [`GridTrack`].
|
|
///
|
|
/// The repetition parameter can either be:
|
|
/// - The integer `1`, in which case the track is non-repeated.
|
|
/// - a `u16` count to repeat the track N times.
|
|
/// - A `GridTrackRepetition::AutoFit` or `GridTrackRepetition::AutoFill`.
|
|
///
|
|
/// Note: that in the common case you want a non-repeating track (repetition count 1), you may use the constructor methods on [`GridTrack`]
|
|
/// to create a `RepeatedGridTrack`. i.e. `GridTrack::px(10.0)` is equivalent to `RepeatedGridTrack::px(1, 10.0)`.
|
|
///
|
|
/// You may only use one auto-repetition per track list. And if your track list contains an auto repetition
|
|
/// then all tracks (in and outside of the repetition) must be fixed size (px or percent). Integer repetitions are just shorthand for writing out
|
|
/// N tracks longhand and are not subject to the same limitations.
|
|
#[derive(Clone, PartialEq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct RepeatedGridTrack {
|
|
pub(crate) repetition: GridTrackRepetition,
|
|
pub(crate) tracks: SmallVec<[GridTrack; 1]>,
|
|
}
|
|
|
|
impl RepeatedGridTrack {
|
|
/// Create a repeating set of grid tracks with a fixed pixel size
|
|
pub fn px<T: From<Self>>(repetition: impl Into<GridTrackRepetition>, value: f32) -> T {
|
|
Self {
|
|
repetition: repetition.into(),
|
|
tracks: SmallVec::from_buf([GridTrack::px(value)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with a percentage size
|
|
pub fn percent<T: From<Self>>(repetition: impl Into<GridTrackRepetition>, value: f32) -> T {
|
|
Self {
|
|
repetition: repetition.into(),
|
|
tracks: SmallVec::from_buf([GridTrack::percent(value)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with automatic size
|
|
pub fn auto<T: From<Self>>(repetition: u16) -> T {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(repetition),
|
|
tracks: SmallVec::from_buf([GridTrack::auto()]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with an `fr` size.
|
|
/// Note that this will give the track a content-based minimum size.
|
|
/// Usually you are best off using `GridTrack::flex` instead which uses a zero minimum size.
|
|
pub fn fr<T: From<Self>>(repetition: u16, value: f32) -> T {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(repetition),
|
|
tracks: SmallVec::from_buf([GridTrack::fr(value)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with a `minmax(0, Nfr)` size.
|
|
pub fn flex<T: From<Self>>(repetition: u16, value: f32) -> T {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(repetition),
|
|
tracks: SmallVec::from_buf([GridTrack::flex(value)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with min-content size
|
|
pub fn min_content<T: From<Self>>(repetition: u16) -> T {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(repetition),
|
|
tracks: SmallVec::from_buf([GridTrack::min_content()]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with max-content size
|
|
pub fn max_content<T: From<Self>>(repetition: u16) -> T {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(repetition),
|
|
tracks: SmallVec::from_buf([GridTrack::max_content()]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of `fit-content()` grid tracks with fixed pixel limit
|
|
pub fn fit_content_px<T: From<Self>>(repetition: u16, limit: f32) -> T {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(repetition),
|
|
tracks: SmallVec::from_buf([GridTrack::fit_content_px(limit)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of `fit-content()` grid tracks with percentage limit
|
|
pub fn fit_content_percent<T: From<Self>>(repetition: u16, limit: f32) -> T {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(repetition),
|
|
tracks: SmallVec::from_buf([GridTrack::fit_content_percent(limit)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of `minmax()` grid track
|
|
pub fn minmax<T: From<Self>>(
|
|
repetition: impl Into<GridTrackRepetition>,
|
|
min: MinTrackSizingFunction,
|
|
max: MaxTrackSizingFunction,
|
|
) -> T {
|
|
Self {
|
|
repetition: repetition.into(),
|
|
tracks: SmallVec::from_buf([GridTrack::minmax(min, max)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with the percentage size of the viewport's smaller dimension
|
|
pub fn vmin<T: From<Self>>(repetition: impl Into<GridTrackRepetition>, value: f32) -> T {
|
|
Self {
|
|
repetition: repetition.into(),
|
|
tracks: SmallVec::from_buf([GridTrack::vmin(value)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with the percentage size of the viewport's larger dimension
|
|
pub fn vmax<T: From<Self>>(repetition: impl Into<GridTrackRepetition>, value: f32) -> T {
|
|
Self {
|
|
repetition: repetition.into(),
|
|
tracks: SmallVec::from_buf([GridTrack::vmax(value)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with the percentage size of the viewport's height dimension
|
|
pub fn vh<T: From<Self>>(repetition: impl Into<GridTrackRepetition>, value: f32) -> T {
|
|
Self {
|
|
repetition: repetition.into(),
|
|
tracks: SmallVec::from_buf([GridTrack::vh(value)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with the percentage size of the viewport's width dimension
|
|
pub fn vw<T: From<Self>>(repetition: impl Into<GridTrackRepetition>, value: f32) -> T {
|
|
Self {
|
|
repetition: repetition.into(),
|
|
tracks: SmallVec::from_buf([GridTrack::vw(value)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repetition of a set of tracks
|
|
pub fn repeat_many<T: From<Self>>(
|
|
repetition: impl Into<GridTrackRepetition>,
|
|
tracks: impl Into<Vec<GridTrack>>,
|
|
) -> T {
|
|
Self {
|
|
repetition: repetition.into(),
|
|
tracks: SmallVec::from_vec(tracks.into()),
|
|
}
|
|
.into()
|
|
}
|
|
}
|
|
|
|
impl Default for RepeatedGridTrack {
|
|
fn default() -> Self {
|
|
Self {
|
|
repetition: Default::default(),
|
|
tracks: SmallVec::from_buf([GridTrack::default()]),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<GridTrack> for RepeatedGridTrack {
|
|
fn from(track: GridTrack) -> Self {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(1),
|
|
tracks: SmallVec::from_buf([track]),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<GridTrack> for Vec<GridTrack> {
|
|
fn from(track: GridTrack) -> Self {
|
|
vec![track]
|
|
}
|
|
}
|
|
|
|
impl From<GridTrack> for Vec<RepeatedGridTrack> {
|
|
fn from(track: GridTrack) -> Self {
|
|
vec![RepeatedGridTrack {
|
|
repetition: GridTrackRepetition::Count(1),
|
|
tracks: SmallVec::from_buf([track]),
|
|
}]
|
|
}
|
|
}
|
|
|
|
impl From<RepeatedGridTrack> for Vec<RepeatedGridTrack> {
|
|
fn from(track: RepeatedGridTrack) -> Self {
|
|
vec![track]
|
|
}
|
|
}
|
|
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
/// Represents the position of a grid item in a single axis.
|
|
///
|
|
/// There are 3 fields which may be set:
|
|
/// - `start`: which grid line the item should start at
|
|
/// - `end`: which grid line the item should end at
|
|
/// - `span`: how many tracks the item should span
|
|
///
|
|
/// The default `span` is 1. If neither `start` or `end` is set then the item will be placed automatically.
|
|
///
|
|
/// Generally, at most two fields should be set. If all three fields are specified then `span` will be ignored. If `end` specifies an earlier
|
|
/// grid line than `start` then `end` will be ignored and the item will have a span of 1.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Grid_Layout/Line-based_Placement_with_CSS_Grid>
|
|
pub struct GridPlacement {
|
|
/// The grid line at which the item should start.
|
|
/// Lines are 1-indexed.
|
|
/// Negative indexes count backwards from the end of the grid.
|
|
/// Zero is not a valid index.
|
|
pub(crate) start: Option<NonZero<i16>>,
|
|
/// How many grid tracks the item should span.
|
|
/// Defaults to 1.
|
|
pub(crate) span: Option<NonZero<u16>>,
|
|
/// The grid line at which the item should end.
|
|
/// Lines are 1-indexed.
|
|
/// Negative indexes count backwards from the end of the grid.
|
|
/// Zero is not a valid index.
|
|
pub(crate) end: Option<NonZero<i16>>,
|
|
}
|
|
|
|
impl GridPlacement {
|
|
pub const DEFAULT: Self = Self {
|
|
start: None,
|
|
span: NonZero::<u16>::new(1),
|
|
end: None,
|
|
};
|
|
|
|
/// Place the grid item automatically (letting the `span` default to `1`).
|
|
pub fn auto() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
|
|
/// Place the grid item automatically, specifying how many tracks it should `span`.
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `span` is `0`.
|
|
pub fn span(span: u16) -> Self {
|
|
Self {
|
|
start: None,
|
|
end: None,
|
|
span: try_into_grid_span(span).expect("Invalid span value of 0."),
|
|
}
|
|
}
|
|
|
|
/// Place the grid item specifying the `start` grid line (letting the `span` default to `1`).
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `start` is `0`.
|
|
pub fn start(start: i16) -> Self {
|
|
Self {
|
|
start: try_into_grid_index(start).expect("Invalid start value of 0."),
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Place the grid item specifying the `end` grid line (letting the `span` default to `1`).
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `end` is `0`.
|
|
pub fn end(end: i16) -> Self {
|
|
Self {
|
|
end: try_into_grid_index(end).expect("Invalid end value of 0."),
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Place the grid item specifying the `start` grid line and how many tracks it should `span`.
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `start` or `span` is `0`.
|
|
pub fn start_span(start: i16, span: u16) -> Self {
|
|
Self {
|
|
start: try_into_grid_index(start).expect("Invalid start value of 0."),
|
|
end: None,
|
|
span: try_into_grid_span(span).expect("Invalid span value of 0."),
|
|
}
|
|
}
|
|
|
|
/// Place the grid item specifying `start` and `end` grid lines (`span` will be inferred)
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `start` or `end` is `0`.
|
|
pub fn start_end(start: i16, end: i16) -> Self {
|
|
Self {
|
|
start: try_into_grid_index(start).expect("Invalid start value of 0."),
|
|
end: try_into_grid_index(end).expect("Invalid end value of 0."),
|
|
span: None,
|
|
}
|
|
}
|
|
|
|
/// Place the grid item specifying the `end` grid line and how many tracks it should `span`.
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `end` or `span` is `0`.
|
|
pub fn end_span(end: i16, span: u16) -> Self {
|
|
Self {
|
|
start: None,
|
|
end: try_into_grid_index(end).expect("Invalid end value of 0."),
|
|
span: try_into_grid_span(span).expect("Invalid span value of 0."),
|
|
}
|
|
}
|
|
|
|
/// Mutate the item, setting the `start` grid line
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `start` is `0`.
|
|
pub fn set_start(mut self, start: i16) -> Self {
|
|
self.start = try_into_grid_index(start).expect("Invalid start value of 0.");
|
|
self
|
|
}
|
|
|
|
/// Mutate the item, setting the `end` grid line
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `end` is `0`.
|
|
pub fn set_end(mut self, end: i16) -> Self {
|
|
self.end = try_into_grid_index(end).expect("Invalid end value of 0.");
|
|
self
|
|
}
|
|
|
|
/// Mutate the item, setting the number of tracks the item should `span`
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `span` is `0`.
|
|
pub fn set_span(mut self, span: u16) -> Self {
|
|
self.span = try_into_grid_span(span).expect("Invalid span value of 0.");
|
|
self
|
|
}
|
|
|
|
/// Returns the grid line at which the item should start, or `None` if not set.
|
|
pub fn get_start(self) -> Option<i16> {
|
|
self.start.map(NonZero::<i16>::get)
|
|
}
|
|
|
|
/// Returns the grid line at which the item should end, or `None` if not set.
|
|
pub fn get_end(self) -> Option<i16> {
|
|
self.end.map(NonZero::<i16>::get)
|
|
}
|
|
|
|
/// Returns span for this grid item, or `None` if not set.
|
|
pub fn get_span(self) -> Option<u16> {
|
|
self.span.map(NonZero::<u16>::get)
|
|
}
|
|
}
|
|
|
|
impl Default for GridPlacement {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Convert an `i16` to `NonZero<i16>`, fails on `0` and returns the `InvalidZeroIndex` error.
|
|
fn try_into_grid_index(index: i16) -> Result<Option<NonZero<i16>>, GridPlacementError> {
|
|
Ok(Some(
|
|
NonZero::<i16>::new(index).ok_or(GridPlacementError::InvalidZeroIndex)?,
|
|
))
|
|
}
|
|
|
|
/// Convert a `u16` to `NonZero<u16>`, fails on `0` and returns the `InvalidZeroSpan` error.
|
|
fn try_into_grid_span(span: u16) -> Result<Option<NonZero<u16>>, GridPlacementError> {
|
|
Ok(Some(
|
|
NonZero::<u16>::new(span).ok_or(GridPlacementError::InvalidZeroSpan)?,
|
|
))
|
|
}
|
|
|
|
/// Errors that occur when setting constraints for a `GridPlacement`
|
|
#[derive(Debug, Eq, PartialEq, Clone, Copy, Error)]
|
|
pub enum GridPlacementError {
|
|
#[error("Zero is not a valid grid position")]
|
|
InvalidZeroIndex,
|
|
#[error("Spans cannot be zero length")]
|
|
InvalidZeroSpan,
|
|
}
|
|
|
|
/// The background color of the node
|
|
///
|
|
/// This serves as the "fill" color.
|
|
#[derive(Component, Copy, Clone, Debug, PartialEq, Reflect)]
|
|
#[reflect(Component, Default, Debug, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct BackgroundColor(pub Color);
|
|
|
|
impl BackgroundColor {
|
|
/// Background color is transparent by default.
|
|
pub const DEFAULT: Self = Self(Color::NONE);
|
|
}
|
|
|
|
impl Default for BackgroundColor {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
impl<T: Into<Color>> From<T> for BackgroundColor {
|
|
fn from(color: T) -> Self {
|
|
Self(color.into())
|
|
}
|
|
}
|
|
|
|
/// The border color of the UI node.
|
|
#[derive(Component, Copy, Clone, Debug, PartialEq, Reflect)]
|
|
#[reflect(Component, Default, Debug, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct BorderColor {
|
|
pub top: Color,
|
|
pub right: Color,
|
|
pub bottom: Color,
|
|
pub left: Color,
|
|
}
|
|
|
|
impl<T: Into<Color>> From<T> for BorderColor {
|
|
fn from(color: T) -> Self {
|
|
Self::all(color.into())
|
|
}
|
|
}
|
|
|
|
impl BorderColor {
|
|
/// Border color is transparent by default.
|
|
pub const DEFAULT: Self = BorderColor::all(Color::NONE);
|
|
|
|
/// Helper to create a `BorderColor` struct with all borders set to the given color
|
|
pub const fn all(color: Color) -> Self {
|
|
Self {
|
|
top: color,
|
|
bottom: color,
|
|
left: color,
|
|
right: color,
|
|
}
|
|
}
|
|
|
|
/// Check if all contained border colors are transparent
|
|
pub fn is_fully_transparent(&self) -> bool {
|
|
self.top.is_fully_transparent()
|
|
&& self.bottom.is_fully_transparent()
|
|
&& self.left.is_fully_transparent()
|
|
&& self.right.is_fully_transparent()
|
|
}
|
|
}
|
|
|
|
impl Default for BorderColor {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[derive(Component, Copy, Clone, Default, Debug, PartialEq, Reflect)]
|
|
#[reflect(Component, Default, Debug, PartialEq, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
/// The [`Outline`] component adds an outline outside the edge of a UI node.
|
|
/// Outlines do not take up space in the layout.
|
|
///
|
|
/// To add an [`Outline`] to a ui node you can spawn a `(Node, Outline)` tuple bundle:
|
|
/// ```
|
|
/// # use bevy_ecs::prelude::*;
|
|
/// # use bevy_ui::prelude::*;
|
|
/// # use bevy_color::palettes::basic::{RED, BLUE};
|
|
/// fn setup_ui(mut commands: Commands) {
|
|
/// commands.spawn((
|
|
/// Node {
|
|
/// width: Val::Px(100.),
|
|
/// height: Val::Px(100.),
|
|
/// ..Default::default()
|
|
/// },
|
|
/// BackgroundColor(BLUE.into()),
|
|
/// Outline::new(Val::Px(10.), Val::ZERO, RED.into())
|
|
/// ));
|
|
/// }
|
|
/// ```
|
|
///
|
|
/// [`Outline`] components can also be added later to existing UI nodes:
|
|
/// ```
|
|
/// # use bevy_ecs::prelude::*;
|
|
/// # use bevy_ui::prelude::*;
|
|
/// # use bevy_color::Color;
|
|
/// fn outline_hovered_button_system(
|
|
/// mut commands: Commands,
|
|
/// mut node_query: Query<(Entity, &Interaction, Option<&mut Outline>), Changed<Interaction>>,
|
|
/// ) {
|
|
/// for (entity, interaction, mut maybe_outline) in node_query.iter_mut() {
|
|
/// let outline_color =
|
|
/// if matches!(*interaction, Interaction::Hovered) {
|
|
/// Color::WHITE
|
|
/// } else {
|
|
/// Color::NONE
|
|
/// };
|
|
/// if let Some(mut outline) = maybe_outline {
|
|
/// outline.color = outline_color;
|
|
/// } else {
|
|
/// commands.entity(entity).insert(Outline::new(Val::Px(10.), Val::ZERO, outline_color));
|
|
/// }
|
|
/// }
|
|
/// }
|
|
/// ```
|
|
/// Inserting and removing an [`Outline`] component repeatedly will result in table moves, so it is generally preferable to
|
|
/// set `Outline::color` to [`Color::NONE`] to hide an outline.
|
|
pub struct Outline {
|
|
/// The width of the outline.
|
|
///
|
|
/// Percentage `Val` values are resolved based on the width of the outlined [`Node`].
|
|
pub width: Val,
|
|
/// The amount of space between a node's outline the edge of the node.
|
|
///
|
|
/// Percentage `Val` values are resolved based on the width of the outlined [`Node`].
|
|
pub offset: Val,
|
|
/// The color of the outline.
|
|
///
|
|
/// If you are frequently toggling outlines for a UI node on and off it is recommended to set [`Color::NONE`] to hide the outline.
|
|
/// This avoids the table moves that would occur from the repeated insertion and removal of the `Outline` component.
|
|
pub color: Color,
|
|
}
|
|
|
|
impl Outline {
|
|
/// Create a new outline
|
|
pub const fn new(width: Val, offset: Val, color: Color) -> Self {
|
|
Self {
|
|
width,
|
|
offset,
|
|
color,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// The calculated clip of the node
|
|
#[derive(Component, Default, Copy, Clone, Debug, Reflect)]
|
|
#[reflect(Component, Default, Debug, Clone)]
|
|
pub struct CalculatedClip {
|
|
/// The rect of the clip
|
|
pub clip: Rect,
|
|
}
|
|
|
|
/// Indicates that this [`Node`] entity's front-to-back ordering is not controlled solely
|
|
/// by its location in the UI hierarchy. A node with a higher z-index will appear on top
|
|
/// of sibling nodes with a lower z-index.
|
|
///
|
|
/// UI nodes that have the same z-index will appear according to the order in which they
|
|
/// appear in the UI hierarchy. In such a case, the last node to be added to its parent
|
|
/// will appear in front of its siblings.
|
|
///
|
|
/// Nodes without this component will be treated as if they had a value of [`ZIndex(0)`].
|
|
///
|
|
/// Use [`GlobalZIndex`] if you need to order separate UI hierarchies or nodes that are
|
|
/// not siblings in a given UI hierarchy.
|
|
#[derive(Component, Copy, Clone, Debug, Default, PartialEq, Eq, Reflect)]
|
|
#[reflect(Component, Default, Debug, PartialEq, Clone)]
|
|
pub struct ZIndex(pub i32);
|
|
|
|
/// `GlobalZIndex` allows a [`Node`] entity anywhere in the UI hierarchy to escape the implicit draw ordering of the UI's layout tree and
|
|
/// be rendered above or below other UI nodes.
|
|
/// Nodes with a `GlobalZIndex` of greater than 0 will be drawn on top of nodes without a `GlobalZIndex` or nodes with a lower `GlobalZIndex`.
|
|
/// Nodes with a `GlobalZIndex` of less than 0 will be drawn below nodes without a `GlobalZIndex` or nodes with a greater `GlobalZIndex`.
|
|
///
|
|
/// If two Nodes have the same `GlobalZIndex`, the node with the greater [`ZIndex`] will be drawn on top.
|
|
#[derive(Component, Copy, Clone, Debug, Default, PartialEq, Eq, Reflect)]
|
|
#[reflect(Component, Default, Debug, PartialEq, Clone)]
|
|
pub struct GlobalZIndex(pub i32);
|
|
|
|
/// Used to add rounded corners to a UI node. You can set a UI node to have uniformly
|
|
/// rounded corners or specify different radii for each corner. If a given radius exceeds half
|
|
/// the length of the smallest dimension between the node's height or width, the radius will
|
|
/// calculated as half the smallest dimension.
|
|
///
|
|
/// Elliptical nodes are not supported yet. Percentage values are based on the node's smallest
|
|
/// dimension, either width or height.
|
|
///
|
|
/// # Example
|
|
/// ```rust
|
|
/// # use bevy_ecs::prelude::*;
|
|
/// # use bevy_ui::prelude::*;
|
|
/// # use bevy_color::palettes::basic::{BLUE};
|
|
/// fn setup_ui(mut commands: Commands) {
|
|
/// commands.spawn((
|
|
/// Node {
|
|
/// width: Val::Px(100.),
|
|
/// height: Val::Px(100.),
|
|
/// border: UiRect::all(Val::Px(2.)),
|
|
/// ..Default::default()
|
|
/// },
|
|
/// BackgroundColor(BLUE.into()),
|
|
/// BorderRadius::new(
|
|
/// // top left
|
|
/// Val::Px(10.),
|
|
/// // top right
|
|
/// Val::Px(20.),
|
|
/// // bottom right
|
|
/// Val::Px(30.),
|
|
/// // bottom left
|
|
/// Val::Px(40.),
|
|
/// ),
|
|
/// ));
|
|
/// }
|
|
/// ```
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/border-radius>
|
|
#[derive(Component, Copy, Clone, Debug, PartialEq, Reflect)]
|
|
#[reflect(Component, PartialEq, Default, Debug, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct BorderRadius {
|
|
pub top_left: Val,
|
|
pub top_right: Val,
|
|
pub bottom_right: Val,
|
|
pub bottom_left: Val,
|
|
}
|
|
|
|
impl Default for BorderRadius {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
impl BorderRadius {
|
|
pub const DEFAULT: Self = Self::ZERO;
|
|
|
|
/// Zero curvature. All the corners will be right-angled.
|
|
pub const ZERO: Self = Self::all(Val::Px(0.));
|
|
|
|
/// Maximum curvature. The UI Node will take a capsule shape or circular if width and height are equal.
|
|
pub const MAX: Self = Self::all(Val::Px(f32::MAX));
|
|
|
|
#[inline]
|
|
/// Set all four corners to the same curvature.
|
|
pub const fn all(radius: Val) -> Self {
|
|
Self {
|
|
top_left: radius,
|
|
top_right: radius,
|
|
bottom_left: radius,
|
|
bottom_right: radius,
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
pub const fn new(top_left: Val, top_right: Val, bottom_right: Val, bottom_left: Val) -> Self {
|
|
Self {
|
|
top_left,
|
|
top_right,
|
|
bottom_right,
|
|
bottom_left,
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radii to logical pixel values.
|
|
pub const fn px(top_left: f32, top_right: f32, bottom_right: f32, bottom_left: f32) -> Self {
|
|
Self {
|
|
top_left: Val::Px(top_left),
|
|
top_right: Val::Px(top_right),
|
|
bottom_right: Val::Px(bottom_right),
|
|
bottom_left: Val::Px(bottom_left),
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radii to percentage values.
|
|
pub const fn percent(
|
|
top_left: f32,
|
|
top_right: f32,
|
|
bottom_right: f32,
|
|
bottom_left: f32,
|
|
) -> Self {
|
|
Self {
|
|
top_left: Val::Percent(top_left),
|
|
top_right: Val::Percent(top_right),
|
|
bottom_right: Val::Percent(bottom_right),
|
|
bottom_left: Val::Percent(bottom_left),
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radius for the top left corner.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn top_left(radius: Val) -> Self {
|
|
Self {
|
|
top_left: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radius for the top right corner.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn top_right(radius: Val) -> Self {
|
|
Self {
|
|
top_right: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radius for the bottom right corner.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn bottom_right(radius: Val) -> Self {
|
|
Self {
|
|
bottom_right: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radius for the bottom left corner.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn bottom_left(radius: Val) -> Self {
|
|
Self {
|
|
bottom_left: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radii for the top left and bottom left corners.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn left(radius: Val) -> Self {
|
|
Self {
|
|
top_left: radius,
|
|
bottom_left: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radii for the top right and bottom right corners.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn right(radius: Val) -> Self {
|
|
Self {
|
|
top_right: radius,
|
|
bottom_right: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radii for the top left and top right corners.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn top(radius: Val) -> Self {
|
|
Self {
|
|
top_left: radius,
|
|
top_right: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radii for the bottom left and bottom right corners.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn bottom(radius: Val) -> Self {
|
|
Self {
|
|
bottom_left: radius,
|
|
bottom_right: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `top_left` field set to the given value.
|
|
#[inline]
|
|
pub const fn with_top_left(mut self, radius: Val) -> Self {
|
|
self.top_left = radius;
|
|
self
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `top_right` field set to the given value.
|
|
#[inline]
|
|
pub const fn with_top_right(mut self, radius: Val) -> Self {
|
|
self.top_right = radius;
|
|
self
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `bottom_right` field set to the given value.
|
|
#[inline]
|
|
pub const fn with_bottom_right(mut self, radius: Val) -> Self {
|
|
self.bottom_right = radius;
|
|
self
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `bottom_left` field set to the given value.
|
|
#[inline]
|
|
pub const fn with_bottom_left(mut self, radius: Val) -> Self {
|
|
self.bottom_left = radius;
|
|
self
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `top_left` and `bottom_left` fields set to the given value.
|
|
#[inline]
|
|
pub const fn with_left(mut self, radius: Val) -> Self {
|
|
self.top_left = radius;
|
|
self.bottom_left = radius;
|
|
self
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `top_right` and `bottom_right` fields set to the given value.
|
|
#[inline]
|
|
pub const fn with_right(mut self, radius: Val) -> Self {
|
|
self.top_right = radius;
|
|
self.bottom_right = radius;
|
|
self
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `top_left` and `top_right` fields set to the given value.
|
|
#[inline]
|
|
pub const fn with_top(mut self, radius: Val) -> Self {
|
|
self.top_left = radius;
|
|
self.top_right = radius;
|
|
self
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `bottom_left` and `bottom_right` fields set to the given value.
|
|
#[inline]
|
|
pub const fn with_bottom(mut self, radius: Val) -> Self {
|
|
self.bottom_left = radius;
|
|
self.bottom_right = radius;
|
|
self
|
|
}
|
|
|
|
/// Resolve the border radius for a single corner from the given context values.
|
|
/// Returns the radius of the corner in physical pixels.
|
|
pub const fn resolve_single_corner(
|
|
radius: Val,
|
|
scale_factor: f32,
|
|
min_length: f32,
|
|
viewport_size: Vec2,
|
|
) -> f32 {
|
|
if let Ok(radius) = radius.resolve(scale_factor, min_length, viewport_size) {
|
|
radius.clamp(0., 0.5 * min_length)
|
|
} else {
|
|
0.
|
|
}
|
|
}
|
|
|
|
/// Resolve the border radii for the corners from the given context values.
|
|
/// Returns the radii of the each corner in physical pixels.
|
|
pub const fn resolve(
|
|
&self,
|
|
scale_factor: f32,
|
|
node_size: Vec2,
|
|
viewport_size: Vec2,
|
|
) -> ResolvedBorderRadius {
|
|
let length = node_size.x.min(node_size.y);
|
|
ResolvedBorderRadius {
|
|
top_left: Self::resolve_single_corner(
|
|
self.top_left,
|
|
scale_factor,
|
|
length,
|
|
viewport_size,
|
|
),
|
|
top_right: Self::resolve_single_corner(
|
|
self.top_right,
|
|
scale_factor,
|
|
length,
|
|
viewport_size,
|
|
),
|
|
bottom_left: Self::resolve_single_corner(
|
|
self.bottom_left,
|
|
scale_factor,
|
|
length,
|
|
viewport_size,
|
|
),
|
|
bottom_right: Self::resolve_single_corner(
|
|
self.bottom_right,
|
|
scale_factor,
|
|
length,
|
|
viewport_size,
|
|
),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Represents the resolved border radius values for a UI node.
|
|
///
|
|
/// The values are in physical pixels.
|
|
#[derive(Copy, Clone, Debug, Default, PartialEq, Reflect)]
|
|
#[reflect(Clone, PartialEq, Default)]
|
|
pub struct ResolvedBorderRadius {
|
|
pub top_left: f32,
|
|
pub top_right: f32,
|
|
pub bottom_right: f32,
|
|
pub bottom_left: f32,
|
|
}
|
|
|
|
impl ResolvedBorderRadius {
|
|
pub const ZERO: Self = Self {
|
|
top_left: 0.,
|
|
top_right: 0.,
|
|
bottom_right: 0.,
|
|
bottom_left: 0.,
|
|
};
|
|
}
|
|
|
|
#[derive(Component, Clone, Debug, Default, PartialEq, Reflect, Deref, DerefMut)]
|
|
#[reflect(Component, PartialEq, Default, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
/// List of shadows to draw for a [`Node`].
|
|
///
|
|
/// Draw order is determined implicitly from the vector of [`ShadowStyle`]s, back-to-front.
|
|
pub struct BoxShadow(pub Vec<ShadowStyle>);
|
|
|
|
impl BoxShadow {
|
|
/// A single drop shadow
|
|
pub fn new(
|
|
color: Color,
|
|
x_offset: Val,
|
|
y_offset: Val,
|
|
spread_radius: Val,
|
|
blur_radius: Val,
|
|
) -> Self {
|
|
Self(vec![ShadowStyle {
|
|
color,
|
|
x_offset,
|
|
y_offset,
|
|
spread_radius,
|
|
blur_radius,
|
|
}])
|
|
}
|
|
}
|
|
|
|
impl From<ShadowStyle> for BoxShadow {
|
|
fn from(value: ShadowStyle) -> Self {
|
|
Self(vec![value])
|
|
}
|
|
}
|
|
|
|
#[derive(Copy, Clone, Debug, PartialEq, Reflect)]
|
|
#[reflect(PartialEq, Default, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct ShadowStyle {
|
|
/// The shadow's color
|
|
pub color: Color,
|
|
/// Horizontal offset
|
|
pub x_offset: Val,
|
|
/// Vertical offset
|
|
pub y_offset: Val,
|
|
/// How much the shadow should spread outward.
|
|
///
|
|
/// Negative values will make the shadow shrink inwards.
|
|
/// Percentage values are based on the width of the UI node.
|
|
pub spread_radius: Val,
|
|
/// Blurriness of the shadow
|
|
pub blur_radius: Val,
|
|
}
|
|
|
|
impl Default for ShadowStyle {
|
|
fn default() -> Self {
|
|
Self {
|
|
color: Color::BLACK,
|
|
x_offset: Val::Percent(20.),
|
|
y_offset: Val::Percent(20.),
|
|
spread_radius: Val::ZERO,
|
|
blur_radius: Val::Percent(10.),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Component, Copy, Clone, Debug, PartialEq, Reflect)]
|
|
#[reflect(Component, Debug, PartialEq, Default, Clone)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
/// This component can be added to any UI node to modify its layout behavior.
|
|
pub struct LayoutConfig {
|
|
/// If set to true the coordinates for this node and its descendents will be rounded to the nearest physical pixel.
|
|
/// This can help prevent visual artifacts like blurry images or semi-transparent edges that can occur with sub-pixel positioning.
|
|
///
|
|
/// Defaults to true.
|
|
pub use_rounding: bool,
|
|
}
|
|
|
|
impl Default for LayoutConfig {
|
|
fn default() -> Self {
|
|
Self { use_rounding: true }
|
|
}
|
|
}
|
|
|
|
/// Indicates that this root [`Node`] entity should be rendered to a specific camera.
|
|
///
|
|
/// UI then will be laid out respecting the camera's viewport and scale factor, and
|
|
/// rendered to this camera's [`bevy_render::camera::RenderTarget`].
|
|
///
|
|
/// Setting this component on a non-root node will have no effect. It will be overridden
|
|
/// by the root node's component.
|
|
///
|
|
/// Root node's without an explicit [`UiTargetCamera`] will be rendered to the default UI camera,
|
|
/// which is either a single camera with the [`IsDefaultUiCamera`] marker component or the highest
|
|
/// order camera targeting the primary window.
|
|
#[derive(Component, Clone, Debug, Reflect, Eq, PartialEq)]
|
|
#[reflect(Component, Debug, PartialEq, Clone)]
|
|
pub struct UiTargetCamera(pub Entity);
|
|
|
|
impl UiTargetCamera {
|
|
pub fn entity(&self) -> Entity {
|
|
self.0
|
|
}
|
|
}
|
|
|
|
/// Marker used to identify default cameras, they will have priority over the [`PrimaryWindow`] camera.
|
|
///
|
|
/// This is useful if the [`PrimaryWindow`] has two cameras, one of them used
|
|
/// just for debug purposes and the user wants a way to choose the default [`Camera`]
|
|
/// without having to add a [`UiTargetCamera`] to the root node.
|
|
///
|
|
/// Another use is when the user wants the Ui to be in another window by default,
|
|
/// all that is needed is to place this component on the camera
|
|
///
|
|
/// ```
|
|
/// # use bevy_ui::prelude::*;
|
|
/// # use bevy_ecs::prelude::Commands;
|
|
/// # use bevy_render::camera::{Camera, RenderTarget};
|
|
/// # use bevy_core_pipeline::prelude::Camera2d;
|
|
/// # use bevy_window::{Window, WindowRef};
|
|
///
|
|
/// fn spawn_camera(mut commands: Commands) {
|
|
/// let another_window = commands.spawn(Window {
|
|
/// title: String::from("Another window"),
|
|
/// ..Default::default()
|
|
/// }).id();
|
|
/// commands.spawn((
|
|
/// Camera2d,
|
|
/// Camera {
|
|
/// target: RenderTarget::Window(WindowRef::Entity(another_window)),
|
|
/// ..Default::default()
|
|
/// },
|
|
/// // We add the Marker here so all Ui will spawn in
|
|
/// // another window if no UiTargetCamera is specified
|
|
/// IsDefaultUiCamera
|
|
/// ));
|
|
/// }
|
|
/// ```
|
|
#[derive(Component, Default)]
|
|
pub struct IsDefaultUiCamera;
|
|
|
|
#[derive(SystemParam)]
|
|
pub struct DefaultUiCamera<'w, 's> {
|
|
cameras: Query<'w, 's, (Entity, &'static Camera)>,
|
|
default_cameras: Query<'w, 's, Entity, (With<Camera>, With<IsDefaultUiCamera>)>,
|
|
primary_window: Query<'w, 's, Entity, With<PrimaryWindow>>,
|
|
}
|
|
|
|
impl<'w, 's> DefaultUiCamera<'w, 's> {
|
|
pub fn get(&self) -> Option<Entity> {
|
|
self.default_cameras.single().ok().or_else(|| {
|
|
// If there isn't a single camera and the query isn't empty, there is two or more cameras queried.
|
|
if !self.default_cameras.is_empty() {
|
|
once!(warn!("Two or more Entities with IsDefaultUiCamera found when only one Camera with this marker is allowed."));
|
|
}
|
|
self.cameras
|
|
.iter()
|
|
.filter(|(_, c)| match c.target {
|
|
RenderTarget::Window(WindowRef::Primary) => true,
|
|
RenderTarget::Window(WindowRef::Entity(w)) => {
|
|
self.primary_window.get(w).is_ok()
|
|
}
|
|
_ => false,
|
|
})
|
|
.max_by_key(|(e, c)| (c.order, *e))
|
|
.map(|(e, _)| e)
|
|
})
|
|
}
|
|
}
|
|
|
|
/// Marker for controlling whether Ui is rendered with or without anti-aliasing
|
|
/// in a camera. By default, Ui is always anti-aliased.
|
|
///
|
|
/// **Note:** This does not affect text anti-aliasing. For that, use the `font_smoothing` property of the [`TextFont`](bevy_text::TextFont) component.
|
|
///
|
|
/// ```
|
|
/// use bevy_core_pipeline::prelude::*;
|
|
/// use bevy_ecs::prelude::*;
|
|
/// use bevy_ui::prelude::*;
|
|
///
|
|
/// fn spawn_camera(mut commands: Commands) {
|
|
/// commands.spawn((
|
|
/// Camera2d,
|
|
/// // This will cause all Ui in this camera to be rendered without
|
|
/// // anti-aliasing
|
|
/// UiAntiAlias::Off,
|
|
/// ));
|
|
/// }
|
|
/// ```
|
|
#[derive(Component, Clone, Copy, Default, Debug, Reflect, Eq, PartialEq)]
|
|
#[reflect(Component, Default, PartialEq, Clone)]
|
|
pub enum UiAntiAlias {
|
|
/// UI will render with anti-aliasing
|
|
#[default]
|
|
On,
|
|
/// UI will render without anti-aliasing
|
|
Off,
|
|
}
|
|
|
|
/// Number of shadow samples.
|
|
/// A larger value will result in higher quality shadows.
|
|
/// Default is 4, values higher than ~10 offer diminishing returns.
|
|
///
|
|
/// ```
|
|
/// use bevy_core_pipeline::prelude::*;
|
|
/// use bevy_ecs::prelude::*;
|
|
/// use bevy_ui::prelude::*;
|
|
///
|
|
/// fn spawn_camera(mut commands: Commands) {
|
|
/// commands.spawn((
|
|
/// Camera2d,
|
|
/// BoxShadowSamples(6),
|
|
/// ));
|
|
/// }
|
|
/// ```
|
|
#[derive(Component, Clone, Copy, Debug, Reflect, Eq, PartialEq)]
|
|
#[reflect(Component, Default, PartialEq, Clone)]
|
|
pub struct BoxShadowSamples(pub u32);
|
|
|
|
impl Default for BoxShadowSamples {
|
|
fn default() -> Self {
|
|
Self(4)
|
|
}
|
|
}
|
|
|
|
/// Derived information about the camera target for this UI node.
|
|
#[derive(Component, Clone, Copy, Debug, Reflect, PartialEq)]
|
|
#[reflect(Component, Default, PartialEq, Clone)]
|
|
pub struct ComputedNodeTarget {
|
|
pub(crate) camera: Entity,
|
|
pub(crate) scale_factor: f32,
|
|
pub(crate) physical_size: UVec2,
|
|
}
|
|
|
|
impl Default for ComputedNodeTarget {
|
|
fn default() -> Self {
|
|
Self {
|
|
camera: Entity::PLACEHOLDER,
|
|
scale_factor: 1.,
|
|
physical_size: UVec2::ZERO,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ComputedNodeTarget {
|
|
pub fn camera(&self) -> Option<Entity> {
|
|
Some(self.camera).filter(|&entity| entity != Entity::PLACEHOLDER)
|
|
}
|
|
|
|
pub const fn scale_factor(&self) -> f32 {
|
|
self.scale_factor
|
|
}
|
|
|
|
pub const fn physical_size(&self) -> UVec2 {
|
|
self.physical_size
|
|
}
|
|
|
|
pub fn logical_size(&self) -> Vec2 {
|
|
self.physical_size.as_vec2() / self.scale_factor
|
|
}
|
|
}
|
|
|
|
/// Adds a shadow behind text
|
|
#[derive(Component, Copy, Clone, Debug, Reflect)]
|
|
#[reflect(Component, Default, Debug, Clone)]
|
|
pub struct TextShadow {
|
|
/// Shadow displacement in logical pixels
|
|
/// With a value of zero the shadow will be hidden directly behind the text
|
|
pub offset: Vec2,
|
|
/// Color of the shadow
|
|
pub color: Color,
|
|
}
|
|
|
|
impl Default for TextShadow {
|
|
fn default() -> Self {
|
|
Self {
|
|
offset: Vec2::splat(4.),
|
|
color: Color::linear_rgba(0., 0., 0., 0.75),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use crate::GridPlacement;
|
|
|
|
#[test]
|
|
fn invalid_grid_placement_values() {
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::span(0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::start(0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::end(0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::start_end(0, 1)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::start_end(-1, 0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::start_span(1, 0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::start_span(0, 1)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::end_span(0, 1)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::end_span(1, 0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::default().set_start(0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::default().set_end(0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::default().set_span(0)).is_err());
|
|
}
|
|
|
|
#[test]
|
|
fn grid_placement_accessors() {
|
|
assert_eq!(GridPlacement::start(5).get_start(), Some(5));
|
|
assert_eq!(GridPlacement::end(-4).get_end(), Some(-4));
|
|
assert_eq!(GridPlacement::span(2).get_span(), Some(2));
|
|
assert_eq!(GridPlacement::start_end(11, 21).get_span(), None);
|
|
assert_eq!(GridPlacement::start_span(3, 5).get_end(), None);
|
|
assert_eq!(GridPlacement::end_span(-4, 12).get_start(), None);
|
|
}
|
|
}
|