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4423a2fa2d
bevy
/
pipelined
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François
4423a2fa2d
make texture from sprite pipeline filterable (
#3236
)
...
# Objective -
Fix
#3235
## Solution - in `sprite_pipeline`, make the texture filterable
2021-12-02 23:56:44 +00:00
..
bevy_core_pipeline
Add support for opaque, alpha mask, and alpha blend modes (
#3072
)
2021-11-16 03:03:27 +00:00
bevy_gltf2
Fix clippy lints for 1.57 (
#3238
)
2021-12-02 23:40:37 +00:00
bevy_pbr2
Fix clippy lints for 1.57 (
#3238
)
2021-12-02 23:40:37 +00:00
bevy_render2
bevy_render2: Add support for #else for shader defs (
#3206
)
2021-12-02 03:27:13 +00:00
bevy_sprite2
make texture from sprite pipeline filterable (
#3236
)
2021-12-02 23:56:44 +00:00