bevy/.github/bors.toml
François 814f8d1635 update wgpu to 0.13 (#5168)
# Objective

- Update wgpu to 0.13
- ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now
- Also update parking_lot to 0.12 and naga to 0.9

## Solution

- Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax
- Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes
- fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
2022-07-14 21:17:16 +00:00

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TOML

status = [
"build (stable, windows-latest)",
"build (stable, ubuntu-latest)",
"build (stable, macos-latest)",
"build (nightly, ubuntu-latest)",
"build-wasm (stable, ubuntu-latest)",
"build-wasm (nightly, ubuntu-latest)",
"build-android",
"markdownlint",
"run-examples",
"run-examples-on-wasm",
"check-doc",
"check-missing-examples-in-docs",
# "check-unused-dependencies",
"ci",
"miri",
"check-compiles",
"build-and-install-on-iOS",
"run-examples-on-windows-dx12",
]
use_squash_merge = true
block_labels = ["S-Pre-Relicense"]