# Objective - Update wgpu to 0.13 - ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now - Also update parking_lot to 0.12 and naga to 0.9 ## Solution - Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax - Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes - fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
24 lines
598 B
TOML
24 lines
598 B
TOML
status = [
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"build (stable, windows-latest)",
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"build (stable, ubuntu-latest)",
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"build (stable, macos-latest)",
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"build (nightly, ubuntu-latest)",
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"build-wasm (stable, ubuntu-latest)",
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"build-wasm (nightly, ubuntu-latest)",
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"build-android",
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"markdownlint",
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"run-examples",
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"run-examples-on-wasm",
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"check-doc",
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"check-missing-examples-in-docs",
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# "check-unused-dependencies",
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"ci",
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"miri",
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"check-compiles",
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"build-and-install-on-iOS",
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"run-examples-on-windows-dx12",
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]
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use_squash_merge = true
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block_labels = ["S-Pre-Relicense"]
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