bevy/crates/bevy_core_pipeline/src
Zhixing Zhang 44a365d540
Allow custom depth texture usage (#6815)
# Objective
Sometimes we might want to read from the depth texture in some custom
rendering features. We must then add `STORAGE_BINDING` or
`TEXTURE_BINDING` to the texture usage flags when creating them.

## Solution

This PR allows one to customize the usage flags in the `Camera3d`
component.
2023-05-08 18:20:06 +00:00
..
blit Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
bloom Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
contrast_adaptive_sharpening Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
core_2d Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
core_3d Allow custom depth texture usage (#6815) 2023-05-08 18:20:06 +00:00
fullscreen_vertex_shader Built-in skybox (#8275) 2023-04-02 10:57:12 +00:00
fxaa Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
prepass Fixed several missing links in docs. (#8117) 2023-04-23 17:28:36 +00:00
skybox Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
taa Use RenderGraphApp in more places (#8298) 2023-04-05 20:57:56 +00:00
tonemapping Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
upscaling Use RenderGraphApp in more places (#8298) 2023-04-05 20:57:56 +00:00
clear_color.rs Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
lib.rs Suppress the clippy::type_complexity lint (#8313) 2023-04-06 21:27:36 +00:00
msaa_writeback.rs Use RenderGraphApp in more places (#8298) 2023-04-05 20:57:56 +00:00