
# Objective - Contributes to #11478 ## Solution - Made `bevy_utils::tracing` `doc(hidden)` - Re-exported `tracing` from `bevy_log` for end-users - Added `tracing` directly to crates that need it. ## Testing - CI --- ## Migration Guide If you were importing `tracing` via `bevy::utils::tracing`, instead use `bevy::log::tracing`. Note that many items within `tracing` are also directly re-exported from `bevy::log` as well, so you may only need `bevy::log` for the most common items (e.g., `warn!`, `trace!`, etc.). This also applies to the `log_once!` family of macros. ## Notes - While this doesn't reduce the line-count in `bevy_utils`, it further decouples the internal crates from `bevy_utils`, making its eventual removal more feasible in the future. - I have just imported `tracing` as we do for all dependencies. However, a workspace dependency may be more appropriate for version management.
138 lines
4.8 KiB
Rust
138 lines
4.8 KiB
Rust
use bevy_app::{App, SubApp};
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use bevy_ecs::world::FromWorld;
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use tracing::warn;
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use super::{IntoRenderNodeArray, Node, RenderGraph, RenderLabel, RenderSubGraph};
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/// Adds common [`RenderGraph`] operations to [`SubApp`] (and [`App`]).
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pub trait RenderGraphApp {
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// Add a sub graph to the [`RenderGraph`]
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fn add_render_sub_graph(&mut self, sub_graph: impl RenderSubGraph) -> &mut Self;
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/// Add a [`Node`] to the [`RenderGraph`]:
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/// * Create the [`Node`] using the [`FromWorld`] implementation
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/// * Add it to the graph
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fn add_render_graph_node<T: Node + FromWorld>(
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&mut self,
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sub_graph: impl RenderSubGraph,
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node_label: impl RenderLabel,
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) -> &mut Self;
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/// Automatically add the required node edges based on the given ordering
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fn add_render_graph_edges<const N: usize>(
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&mut self,
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sub_graph: impl RenderSubGraph,
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edges: impl IntoRenderNodeArray<N>,
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) -> &mut Self;
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/// Add node edge to the specified graph
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fn add_render_graph_edge(
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&mut self,
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sub_graph: impl RenderSubGraph,
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output_node: impl RenderLabel,
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input_node: impl RenderLabel,
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) -> &mut Self;
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}
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impl RenderGraphApp for SubApp {
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fn add_render_graph_node<T: Node + FromWorld>(
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&mut self,
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sub_graph: impl RenderSubGraph,
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node_label: impl RenderLabel,
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) -> &mut Self {
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let sub_graph = sub_graph.intern();
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let node = T::from_world(self.world_mut());
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let mut render_graph = self.world_mut().get_resource_mut::<RenderGraph>().expect(
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"RenderGraph not found. Make sure you are using add_render_graph_node on the RenderApp",
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);
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if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph) {
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graph.add_node(node_label, node);
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} else {
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warn!(
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"Tried adding a render graph node to {sub_graph:?} but the sub graph doesn't exist"
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);
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}
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self
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}
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fn add_render_graph_edges<const N: usize>(
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&mut self,
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sub_graph: impl RenderSubGraph,
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edges: impl IntoRenderNodeArray<N>,
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) -> &mut Self {
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let sub_graph = sub_graph.intern();
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let mut render_graph = self.world_mut().get_resource_mut::<RenderGraph>().expect(
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"RenderGraph not found. Make sure you are using add_render_graph_edges on the RenderApp",
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);
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if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph) {
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graph.add_node_edges(edges);
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} else {
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warn!(
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"Tried adding render graph edges to {sub_graph:?} but the sub graph doesn't exist"
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);
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}
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self
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}
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fn add_render_graph_edge(
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&mut self,
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sub_graph: impl RenderSubGraph,
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output_node: impl RenderLabel,
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input_node: impl RenderLabel,
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) -> &mut Self {
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let sub_graph = sub_graph.intern();
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let mut render_graph = self.world_mut().get_resource_mut::<RenderGraph>().expect(
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"RenderGraph not found. Make sure you are using add_render_graph_edge on the RenderApp",
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);
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if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph) {
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graph.add_node_edge(output_node, input_node);
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} else {
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warn!(
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"Tried adding a render graph edge to {sub_graph:?} but the sub graph doesn't exist"
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);
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}
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self
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}
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fn add_render_sub_graph(&mut self, sub_graph: impl RenderSubGraph) -> &mut Self {
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let mut render_graph = self.world_mut().get_resource_mut::<RenderGraph>().expect(
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"RenderGraph not found. Make sure you are using add_render_sub_graph on the RenderApp",
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);
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render_graph.add_sub_graph(sub_graph, RenderGraph::default());
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self
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}
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}
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impl RenderGraphApp for App {
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fn add_render_graph_node<T: Node + FromWorld>(
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&mut self,
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sub_graph: impl RenderSubGraph,
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node_label: impl RenderLabel,
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) -> &mut Self {
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SubApp::add_render_graph_node::<T>(self.main_mut(), sub_graph, node_label);
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self
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}
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fn add_render_graph_edge(
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&mut self,
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sub_graph: impl RenderSubGraph,
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output_node: impl RenderLabel,
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input_node: impl RenderLabel,
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) -> &mut Self {
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SubApp::add_render_graph_edge(self.main_mut(), sub_graph, output_node, input_node);
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self
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}
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fn add_render_graph_edges<const N: usize>(
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&mut self,
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sub_graph: impl RenderSubGraph,
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edges: impl IntoRenderNodeArray<N>,
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) -> &mut Self {
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SubApp::add_render_graph_edges(self.main_mut(), sub_graph, edges);
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self
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}
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fn add_render_sub_graph(&mut self, sub_graph: impl RenderSubGraph) -> &mut Self {
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SubApp::add_render_sub_graph(self.main_mut(), sub_graph);
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self
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}
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}
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