
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
15 lines
311 B
Rust
15 lines
311 B
Rust
mod face_toward;
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mod geometry;
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pub use face_toward::*;
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pub use geometry::*;
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pub use glam::*;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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BVec2, BVec3, BVec4, EulerRot, FaceToward, IVec2, IVec3, IVec4, Mat3, Mat4, Quat, Rect,
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Size, UVec2, UVec3, UVec4, Vec2, Vec3, Vec4,
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};
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}
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