bevy/examples/3d
Robert Swain 44df4c1fae Better depth biases (#23)
* 3d_scene_pipelined: Use a shallower directional light angle to provoke acne

* cornell_box_pipelined: Remove bias tweaks

* bevy_pbr2: Simplify shadow biases by moving them to linear depth
2021-07-24 16:43:37 -07:00
..
3d_scene_pipelined.rs Better depth biases (#23) 2021-07-24 16:43:37 -07:00
3d_scene.rs pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
cornell_box_pipelined.rs Better depth biases (#23) 2021-07-24 16:43:37 -07:00
load_gltf.rs pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
msaa.rs pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
orthographic.rs pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
parenting.rs pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
pbr_pipelined.rs omni light -> point light 2021-07-24 16:43:37 -07:00
pbr.rs pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
render_to_texture.rs SubGraphs, Views, Shadows, and more 2021-07-24 16:43:37 -07:00
spawner.rs pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
texture_pipelined.rs bevy_pbr2: Add support for most of the StandardMaterial textures (#4) 2021-07-24 16:43:37 -07:00
texture.rs pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
update_gltf_scene.rs pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
wireframe.rs pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
z_sort_debug.rs pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00