# Objective - Add documentation comments and `#![warn(missing_docs)]` to `bevy_window`. - Part of #3492
78 lines
2.2 KiB
Rust
78 lines
2.2 KiB
Rust
use super::{Window, WindowId};
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use bevy_utils::HashMap;
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/// A collection of [`Window`]s with unique [`WindowId`]s.
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#[derive(Debug, Default)]
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pub struct Windows {
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windows: HashMap<WindowId, Window>,
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}
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impl Windows {
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/// Add the provided [`Window`] to the [`Windows`] resource.
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pub fn add(&mut self, window: Window) {
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self.windows.insert(window.id(), window);
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}
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/// Get a reference to the [`Window`] of `id`.
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pub fn get(&self, id: WindowId) -> Option<&Window> {
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self.windows.get(&id)
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}
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/// Get a mutable reference to the provided [`WindowId`].
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pub fn get_mut(&mut self, id: WindowId) -> Option<&mut Window> {
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self.windows.get_mut(&id)
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}
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/// Get a reference to the primary [`Window`].
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pub fn get_primary(&self) -> Option<&Window> {
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self.get(WindowId::primary())
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}
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/// Get a reference to the primary [`Window`].
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///
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/// # Panics
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///
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/// Panics if the primary window does not exist in [`Windows`].
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pub fn primary(&self) -> &Window {
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self.get_primary().expect("Primary window does not exist")
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}
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/// Get a mutable reference to the primary [`Window`].
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pub fn get_primary_mut(&mut self) -> Option<&mut Window> {
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self.get_mut(WindowId::primary())
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}
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/// Get a mutable reference to the primary [`Window`].
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///
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/// # Panics
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///
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/// Panics if the primary window does not exist in [`Windows`].
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pub fn primary_mut(&mut self) -> &mut Window {
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self.get_primary_mut()
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.expect("Primary window does not exist")
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}
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/// Returns the scale factor for the [`Window`] of `id`, or `1.0` if the window does not exist.
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pub fn scale_factor(&self, id: WindowId) -> f64 {
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if let Some(window) = self.get(id) {
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window.scale_factor()
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} else {
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1.0
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}
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}
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/// An iterator over all registered [`Window`]s.
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pub fn iter(&self) -> impl Iterator<Item = &Window> {
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self.windows.values()
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}
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/// A mutable iterator over all registered [`Window`]s.
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pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Window> {
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self.windows.values_mut()
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}
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pub fn remove(&mut self, id: WindowId) -> Option<Window> {
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self.windows.remove(&id)
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}
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}
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