..
auto_exposure
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
blit
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
bloom
Fix a few "repeated word" typos ( #13955 )
2024-06-20 21:35:20 +00:00
contrast_adaptive_sharpening
Using Cas instead of CAS #14341 ( #14357 )
2024-07-20 18:12:24 +00:00
core_2d
Start a built-in postprocessing stack, and implement chromatic aberration in it. ( #13695 )
2024-07-15 13:59:02 +00:00
core_3d
Start a built-in postprocessing stack, and implement chromatic aberration in it. ( #13695 )
2024-07-15 13:59:02 +00:00
deferred
Allow phase items not associated with meshes to be binned. ( #14029 )
2024-06-27 16:13:03 +00:00
dof
Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. ( #13418 )
2024-05-27 13:43:40 +00:00
fullscreen_vertex_shader
Bevy Asset V2 ( #8624 )
2023-09-07 02:07:27 +00:00
fxaa
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
motion_blur
Fix: Motion blur should sample onscreen fragments with no depth ( #13573 )
2024-05-30 13:52:47 +00:00
post_process
Start a built-in postprocessing stack, and implement chromatic aberration in it. ( #13695 )
2024-07-15 13:59:02 +00:00
prepass
Allow phase items not associated with meshes to be binned. ( #14029 )
2024-06-27 16:13:03 +00:00
skybox
Add support for skybox transformation ( #14267 )
2024-07-15 15:53:20 +00:00
smaa
Fix error/typo in SMAA shader ( #14338 )
2024-07-15 23:40:39 +00:00
taa
Implement motion vectors and TAA for skinned meshes and meshes with morph targets. ( #13572 )
2024-05-31 17:02:28 +00:00
tonemapping
Skip tonemapping in case it is none ( #13679 )
2024-06-05 11:32:46 +00:00
upscaling
Set scissor on upscale to match camera viewport ( #14287 )
2024-07-20 16:45:04 +00:00
lib.rs
Using Cas instead of CAS #14341 ( #14357 )
2024-07-20 18:12:24 +00:00
msaa_writeback.rs
Clean up 2d render phases ( #12982 )
2024-05-08 08:13:39 +00:00