bevy/crates/bevy_pbr/src
Patrick Walton 137878ac35
Replace BufferVec<PreprocessWorkItem> with RawBufferVec<PreprocessWorkItem>. (#17862)
Appending to these vectors is performance-critical in
`batch_and_prepare_binned_render_phase`, so `RawBufferVec`, which
doesn't have the overhead of `encase`, is more appropriate.
2025-02-16 19:59:29 +00:00
..
atmosphere Use dual-source blending for rendering the sky (#17672) 2025-02-10 23:53:53 +00:00
cluster Disable clustered decals on Metal. (#17554) 2025-01-27 05:39:07 +00:00
decal Build batches across phases in parallel. (#17764) 2025-02-13 00:02:20 +00:00
deferred Remove prepasses from the render world when they're removed from the main world. (#17565) 2025-02-14 06:43:35 +00:00
light Make the default directional light shadow cascade settings similar to those of other engines. (#17552) 2025-01-27 01:48:57 +00:00
light_probe Weak handle migration (#17695) 2025-02-05 22:44:20 +00:00
lightmap Weak handle migration (#17695) 2025-02-05 22:44:20 +00:00
meshlet Meshlet texture atomics (#17765) 2025-02-12 18:15:43 +00:00
prepass Build batches across phases in parallel. (#17764) 2025-02-13 00:02:20 +00:00
render Replace BufferVec<PreprocessWorkItem> with RawBufferVec<PreprocessWorkItem>. (#17862) 2025-02-16 19:59:29 +00:00
ssao Weak handle migration (#17695) 2025-02-05 22:44:20 +00:00
ssr Update typos to 1.29.6 (#17850) 2025-02-13 19:44:47 +00:00
volumetric_fog Weak handle migration (#17695) 2025-02-05 22:44:20 +00:00
components.rs Support non-Vec data structures in relations (#17447) 2025-01-20 21:26:08 +00:00
extended_material.rs Forward decals (port of bevy_contact_projective_decals) (#16600) 2025-01-15 02:31:30 +00:00
fog.rs Remove all deprecated code (#16338) 2025-01-05 20:33:39 +00:00
lib.rs Build batches across phases in parallel. (#17764) 2025-02-13 00:02:20 +00:00
material_bind_groups.rs Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
material.rs Build batches across phases in parallel. (#17764) 2025-02-13 00:02:20 +00:00
mesh_material.rs Cold Specialization (#17567) 2025-02-05 18:31:20 +00:00
parallax.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
pbr_material.rs Add support for specular tints and maps per the KHR_materials_specular glTF extension. (#14069) 2025-01-26 20:38:46 +00:00
wireframe.rs Weak handle migration (#17695) 2025-02-05 22:44:20 +00:00