![]() # Objective
I have something of a niche use case. I have a camera rendering pixel
art with a scale factor set, and another camera that renders to an
off-screen texture which is supposed to match the main camera exactly.
However, when computing camera target info, Bevy [hardcodes a scale
factor of
1.0](
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.. | ||
custom_loop.rs | ||
drag_and_drop.rs | ||
empty_defaults.rs | ||
empty.rs | ||
headless_renderer.rs | ||
headless.rs | ||
log_layers_ecs.rs | ||
log_layers.rs | ||
logs.rs | ||
no_renderer.rs | ||
plugin_group.rs | ||
plugin.rs | ||
return_after_run.rs | ||
thread_pool_resources.rs | ||
without_winit.rs |