# Objective `extract_2d_sprite` still uses `spawn_empty()`, replace with `spawn(TemporaryRenderEntity)` . |
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| .. | ||
| src | ||
| Cargo.toml | ||
| README.md | ||
# Objective `extract_2d_sprite` still uses `spawn_empty()`, replace with `spawn(TemporaryRenderEntity)` . |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||
| README.md | ||