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		4820917af6
		
	
	
	
	
		
			
			# Objective
Change detection can be spuriously triggered by setting a field to the same value as before. As a result, a common pattern is to write:
```rust
if *foo != value {
  *foo = value;
}
```
This is confusing to read, and heavy on boilerplate.
Adopted from #5373, but untangled and rebased to current `bevy/main`.
## Solution
    1. Add a method to the `DetectChanges` trait that implements this boilerplate when the appropriate trait bounds are met.
    2. Document this minor footgun, and point users to it.
## Changelog
    * added the `set_if_neq` method to avoid triggering change detection when the new and previous values are equal. This will work on both components and resources.
## Migration Guide
If you are manually checking if a component or resource's value is equal to its new value before setting it to avoid triggering change detection, migrate to the clearer and more convenient `set_if_neq` method.
## Context
Related to #2363 as it avoids triggering change detection, but not a complete solution (as it still requires triggering it when real changes are made).
Co-authored-by: Zoey <Dessix@Dessix.net>
		
	
			
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to react to component change.
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| 
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| use bevy::prelude::*;
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| use rand::Rng;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_startup_system(setup)
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|         .add_system(change_component)
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|         .add_system(change_detection)
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|         .add_system(tracker_monitoring)
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|         .run();
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| }
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| 
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| #[derive(Component, PartialEq, Debug)]
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| struct MyComponent(f32);
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| 
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| fn setup(mut commands: Commands) {
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|     commands.spawn(MyComponent(0.));
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|     commands.spawn(Transform::IDENTITY);
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| }
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| 
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| fn change_component(time: Res<Time>, mut query: Query<(Entity, &mut MyComponent)>) {
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|     for (entity, mut component) in &mut query {
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|         if rand::thread_rng().gen_bool(0.1) {
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|             info!("changing component {:?}", entity);
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|             let new_component = MyComponent(time.elapsed_seconds().round());
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|             // Change detection occurs on mutable derefence,
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|             // and does not consider whether or not a value is actually equal.
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|             // To avoid triggering change detection when nothing has actually changed,
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|             // you can use the `set_if_neq` method on any component or resource that implements PartialEq
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|             component.set_if_neq(new_component);
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|         }
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|     }
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| }
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| 
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| // There are query filters for `Changed<T>` and `Added<T>`
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| // Only entities matching the filters will be in the query
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| fn change_detection(query: Query<(Entity, &MyComponent), Changed<MyComponent>>) {
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|     for (entity, component) in &query {
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|         info!("{:?} changed: {:?}", entity, component,);
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|     }
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| }
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| 
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| // By looking at trackers, the query is not filtered but the information is available
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| fn tracker_monitoring(
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|     query: Query<(
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|         Entity,
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|         Option<&MyComponent>,
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|         Option<ChangeTrackers<MyComponent>>,
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|     )>,
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| ) {
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|     for (entity, component, trackers) in &query {
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|         info!("{:?}: {:?} -> {:?}", entity, component, trackers);
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|     }
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| }
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