bevy/examples/shader
Trevor Lovell 464d35aef5
docs: update docs and comments that still refer to stages (#8156)
# Objective
Documentation should no longer be using pre-stageless terminology to
avoid confusion.

## Solution
- update all docs referring to stages to instead refer to sets/schedules
where appropriate
- also mention `apply_system_buffers` for anything system-buffer-related
that previously referred to buffers being applied "at the end of a
stage"
2023-03-27 21:50:21 +00:00
..
animate_shader.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
array_texture.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
compute_shader_game_of_life.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
custom_vertex_attribute.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
post_process_pass.rs docs: update docs and comments that still refer to stages (#8156) 2023-03-27 21:50:21 +00:00
post_processing.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
shader_defs.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
shader_instancing.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
shader_material_glsl.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
shader_material_screenspace_texture.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
shader_material.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
shader_prepass.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
texture_binding_array.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00