 25bfa80e60
			
		
	
	
		25bfa80e60
		
			
		
	
	
	
	
		
			
			# Objective Yet another PR for migrating stuff to required components. This time, cameras! ## Solution As per the [selected proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected), deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d` and `Camera3d`. Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning, as suggested by Cart [on Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273). I would personally like cameras to work a bit differently and be split into a few more components, to avoid some footguns and confusing semantics, but that is more controversial, and shouldn't block this core migration. ## Testing I ran a few 2D and 3D examples, and tried cameras with and without render graphs. --- ## Migration Guide `Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of `Camera2d` and `Camera3d`. Inserting them will now also insert the other components required by them automatically.
		
			
				
	
	
		
			286 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			286 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This interactive example shows how to use distance fog,
 | |
| //! and allows playing around with different fog settings.
 | |
| //!
 | |
| //! ## Controls
 | |
| //!
 | |
| //! | Key Binding        | Action                              |
 | |
| //! |:-------------------|:------------------------------------|
 | |
| //! | `1` / `2` / `3`    | Fog Falloff Mode                    |
 | |
| //! | `A` / `S`          | Move Start Distance (Linear Fog)    |
 | |
| //! |                    | Change Density (Exponential Fogs)   |
 | |
| //! | `Z` / `X`          | Move End Distance (Linear Fog)      |
 | |
| //! | `-` / `=`          | Adjust Fog Red Channel              |
 | |
| //! | `[` / `]`          | Adjust Fog Green Channel            |
 | |
| //! | `;` / `'`          | Adjust Fog Blue Channel             |
 | |
| //! | `.` / `?`          | Adjust Fog Alpha Channel            |
 | |
| 
 | |
| use bevy::{
 | |
|     math::ops,
 | |
|     pbr::{NotShadowCaster, NotShadowReceiver},
 | |
|     prelude::*,
 | |
| };
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .insert_resource(AmbientLight::NONE)
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_systems(
 | |
|             Startup,
 | |
|             (setup_camera_fog, setup_pyramid_scene, setup_instructions),
 | |
|         )
 | |
|         .add_systems(Update, update_system)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn setup_camera_fog(mut commands: Commands) {
 | |
|     commands.spawn((
 | |
|         Camera3d::default(),
 | |
|         DistanceFog {
 | |
|             color: Color::srgb(0.25, 0.25, 0.25),
 | |
|             falloff: FogFalloff::Linear {
 | |
|                 start: 5.0,
 | |
|                 end: 20.0,
 | |
|             },
 | |
|             ..default()
 | |
|         },
 | |
|     ));
 | |
| }
 | |
| 
 | |
| fn setup_pyramid_scene(
 | |
|     mut commands: Commands,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
| ) {
 | |
|     let stone = materials.add(StandardMaterial {
 | |
|         base_color: Srgba::hex("28221B").unwrap().into(),
 | |
|         perceptual_roughness: 1.0,
 | |
|         ..default()
 | |
|     });
 | |
| 
 | |
|     // pillars
 | |
|     for (x, z) in &[(-1.5, -1.5), (1.5, -1.5), (1.5, 1.5), (-1.5, 1.5)] {
 | |
|         commands.spawn((
 | |
|             Mesh3d(meshes.add(Cuboid::new(1.0, 3.0, 1.0))),
 | |
|             MeshMaterial3d(stone.clone()),
 | |
|             Transform::from_xyz(*x, 1.5, *z),
 | |
|         ));
 | |
|     }
 | |
| 
 | |
|     // orb
 | |
|     commands.spawn((
 | |
|         Mesh3d(meshes.add(Sphere::default())),
 | |
|         MeshMaterial3d(materials.add(StandardMaterial {
 | |
|             base_color: Srgba::hex("126212CC").unwrap().into(),
 | |
|             reflectance: 1.0,
 | |
|             perceptual_roughness: 0.0,
 | |
|             metallic: 0.5,
 | |
|             alpha_mode: AlphaMode::Blend,
 | |
|             ..default()
 | |
|         })),
 | |
|         Transform::from_scale(Vec3::splat(1.75)).with_translation(Vec3::new(0.0, 4.0, 0.0)),
 | |
|         NotShadowCaster,
 | |
|         NotShadowReceiver,
 | |
|     ));
 | |
| 
 | |
|     // steps
 | |
|     for i in 0..50 {
 | |
|         let half_size = i as f32 / 2.0 + 3.0;
 | |
|         let y = -i as f32 / 2.0;
 | |
|         commands.spawn((
 | |
|             Mesh3d(meshes.add(Cuboid::new(2.0 * half_size, 0.5, 2.0 * half_size))),
 | |
|             MeshMaterial3d(stone.clone()),
 | |
|             Transform::from_xyz(0.0, y + 0.25, 0.0),
 | |
|         ));
 | |
|     }
 | |
| 
 | |
|     // sky
 | |
|     commands.spawn((
 | |
|         Mesh3d(meshes.add(Cuboid::new(2.0, 1.0, 1.0))),
 | |
|         MeshMaterial3d(materials.add(StandardMaterial {
 | |
|             base_color: Srgba::hex("888888").unwrap().into(),
 | |
|             unlit: true,
 | |
|             cull_mode: None,
 | |
|             ..default()
 | |
|         })),
 | |
|         Transform::from_scale(Vec3::splat(1_000_000.0)),
 | |
|     ));
 | |
| 
 | |
|     // light
 | |
|     commands.spawn((
 | |
|         PointLight {
 | |
|             shadows_enabled: true,
 | |
|             ..default()
 | |
|         },
 | |
|         Transform::from_xyz(0.0, 1.0, 0.0),
 | |
|     ));
 | |
| }
 | |
| 
 | |
| fn setup_instructions(mut commands: Commands) {
 | |
|     commands.spawn(
 | |
|         TextBundle::from_section("", TextStyle::default()).with_style(Style {
 | |
|             position_type: PositionType::Absolute,
 | |
|             top: Val::Px(12.0),
 | |
|             left: Val::Px(12.0),
 | |
|             ..default()
 | |
|         }),
 | |
|     );
 | |
| }
 | |
| 
 | |
| fn update_system(
 | |
|     mut camera: Query<(&mut DistanceFog, &mut Transform)>,
 | |
|     mut text: Query<&mut Text>,
 | |
|     time: Res<Time>,
 | |
|     keycode: Res<ButtonInput<KeyCode>>,
 | |
| ) {
 | |
|     let now = time.elapsed_seconds();
 | |
|     let delta = time.delta_seconds();
 | |
| 
 | |
|     let (mut fog, mut transform) = camera.single_mut();
 | |
|     let mut text = text.single_mut();
 | |
| 
 | |
|     // Orbit camera around pyramid
 | |
|     let orbit_scale = 8.0 + ops::sin(now / 10.0) * 7.0;
 | |
|     *transform = Transform::from_xyz(
 | |
|         ops::cos(now / 5.0) * orbit_scale,
 | |
|         12.0 - orbit_scale / 2.0,
 | |
|         ops::sin(now / 5.0) * orbit_scale,
 | |
|     )
 | |
|     .looking_at(Vec3::ZERO, Vec3::Y);
 | |
| 
 | |
|     // Fog Information
 | |
|     text.sections[0].value = format!("Fog Falloff: {:?}\nFog Color: {:?}", fog.falloff, fog.color);
 | |
| 
 | |
|     // Fog Falloff Mode Switching
 | |
|     text.sections[0]
 | |
|         .value
 | |
|         .push_str("\n\n1 / 2 / 3 - Fog Falloff Mode");
 | |
| 
 | |
|     if keycode.pressed(KeyCode::Digit1) {
 | |
|         if let FogFalloff::Linear { .. } = fog.falloff {
 | |
|             // No change
 | |
|         } else {
 | |
|             fog.falloff = FogFalloff::Linear {
 | |
|                 start: 5.0,
 | |
|                 end: 20.0,
 | |
|             };
 | |
|         };
 | |
|     }
 | |
| 
 | |
|     if keycode.pressed(KeyCode::Digit2) {
 | |
|         if let FogFalloff::Exponential { .. } = fog.falloff {
 | |
|             // No change
 | |
|         } else if let FogFalloff::ExponentialSquared { density } = fog.falloff {
 | |
|             fog.falloff = FogFalloff::Exponential { density };
 | |
|         } else {
 | |
|             fog.falloff = FogFalloff::Exponential { density: 0.07 };
 | |
|         };
 | |
|     }
 | |
| 
 | |
|     if keycode.pressed(KeyCode::Digit3) {
 | |
|         if let FogFalloff::Exponential { density } = fog.falloff {
 | |
|             fog.falloff = FogFalloff::ExponentialSquared { density };
 | |
|         } else if let FogFalloff::ExponentialSquared { .. } = fog.falloff {
 | |
|             // No change
 | |
|         } else {
 | |
|             fog.falloff = FogFalloff::Exponential { density: 0.07 };
 | |
|         };
 | |
|     }
 | |
| 
 | |
|     // Linear Fog Controls
 | |
|     if let FogFalloff::Linear {
 | |
|         ref mut start,
 | |
|         ref mut end,
 | |
|     } = &mut fog.falloff
 | |
|     {
 | |
|         text.sections[0]
 | |
|             .value
 | |
|             .push_str("\nA / S - Move Start Distance\nZ / X - Move End Distance");
 | |
| 
 | |
|         if keycode.pressed(KeyCode::KeyA) {
 | |
|             *start -= delta * 3.0;
 | |
|         }
 | |
|         if keycode.pressed(KeyCode::KeyS) {
 | |
|             *start += delta * 3.0;
 | |
|         }
 | |
|         if keycode.pressed(KeyCode::KeyZ) {
 | |
|             *end -= delta * 3.0;
 | |
|         }
 | |
|         if keycode.pressed(KeyCode::KeyX) {
 | |
|             *end += delta * 3.0;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Exponential Fog Controls
 | |
|     if let FogFalloff::Exponential { ref mut density } = &mut fog.falloff {
 | |
|         text.sections[0].value.push_str("\nA / S - Change Density");
 | |
| 
 | |
|         if keycode.pressed(KeyCode::KeyA) {
 | |
|             *density -= delta * 0.5 * *density;
 | |
|             if *density < 0.0 {
 | |
|                 *density = 0.0;
 | |
|             }
 | |
|         }
 | |
|         if keycode.pressed(KeyCode::KeyS) {
 | |
|             *density += delta * 0.5 * *density;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // ExponentialSquared Fog Controls
 | |
|     if let FogFalloff::ExponentialSquared { ref mut density } = &mut fog.falloff {
 | |
|         text.sections[0].value.push_str("\nA / S - Change Density");
 | |
| 
 | |
|         if keycode.pressed(KeyCode::KeyA) {
 | |
|             *density -= delta * 0.5 * *density;
 | |
|             if *density < 0.0 {
 | |
|                 *density = 0.0;
 | |
|             }
 | |
|         }
 | |
|         if keycode.pressed(KeyCode::KeyS) {
 | |
|             *density += delta * 0.5 * *density;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // RGBA Controls
 | |
|     text.sections[0]
 | |
|         .value
 | |
|         .push_str("\n\n- / = - Red\n[ / ] - Green\n; / ' - Blue\n. / ? - Alpha");
 | |
| 
 | |
|     // We're performing various operations in the sRGB color space,
 | |
|     // so we convert the fog color to sRGB here, then modify it,
 | |
|     // and finally when we're done we can convert it back and set it.
 | |
|     let mut fog_color = Srgba::from(fog.color);
 | |
|     if keycode.pressed(KeyCode::Minus) {
 | |
|         fog_color.red = (fog_color.red - 0.1 * delta).max(0.0);
 | |
|     }
 | |
| 
 | |
|     if keycode.any_pressed([KeyCode::Equal, KeyCode::NumpadEqual]) {
 | |
|         fog_color.red = (fog_color.red + 0.1 * delta).min(1.0);
 | |
|     }
 | |
| 
 | |
|     if keycode.pressed(KeyCode::BracketLeft) {
 | |
|         fog_color.green = (fog_color.green - 0.1 * delta).max(0.0);
 | |
|     }
 | |
| 
 | |
|     if keycode.pressed(KeyCode::BracketRight) {
 | |
|         fog_color.green = (fog_color.green + 0.1 * delta).min(1.0);
 | |
|     }
 | |
| 
 | |
|     if keycode.pressed(KeyCode::Semicolon) {
 | |
|         fog_color.blue = (fog_color.blue - 0.1 * delta).max(0.0);
 | |
|     }
 | |
| 
 | |
|     if keycode.pressed(KeyCode::Quote) {
 | |
|         fog_color.blue = (fog_color.blue + 0.1 * delta).min(1.0);
 | |
|     }
 | |
| 
 | |
|     if keycode.pressed(KeyCode::Period) {
 | |
|         fog_color.alpha = (fog_color.alpha - 0.1 * delta).max(0.0);
 | |
|     }
 | |
| 
 | |
|     if keycode.pressed(KeyCode::Slash) {
 | |
|         fog_color.alpha = (fog_color.alpha + 0.1 * delta).min(1.0);
 | |
|     }
 | |
| 
 | |
|     fog.color = Color::from(fog_color);
 | |
| }
 |