 700123ec64
			
		
	
	
		700123ec64
		
			
		
	
	
	
	
		
			
			# Objective - Closes #15717 ## Solution - Wrap the handle in a new wrapper component: `AnimationGraphHandle`. ## Testing Searched for all instances of `AnimationGraph` in the examples and updated and tested those ## Migration Guide `Handle<AnimationGraph>` is no longer a component. Instead, use the `AnimationGraphHandle` component which contains a `Handle<AnimationGraph>`.
		
			
				
	
	
		
			122 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Demonstrate how to use animation events.
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| 
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| use bevy::{
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|     color::palettes::css::{ALICE_BLUE, BLACK, CRIMSON},
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|     core_pipeline::bloom::Bloom,
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|     prelude::*,
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| };
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_event::<MessageEvent>()
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|         .add_systems(Startup, setup)
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|         .add_systems(PreUpdate, (animate_text_opacity, edit_message))
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|         .run();
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| }
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| 
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| #[derive(Component)]
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| struct MessageText;
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| 
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| #[derive(Event, Reflect, Clone)]
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| #[reflect(AnimationEvent)]
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| struct MessageEvent {
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|     value: String,
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|     color: Color,
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| }
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| 
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| // AnimationEvent can also be derived, but doing so will
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| // trigger it as an observer event which is triggered in PostUpdate.
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| // We need to set the message text before that so it is
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| // updated before rendering without a one frame delay.
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| impl AnimationEvent for MessageEvent {
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|     fn trigger(&self, _time: f32, _weight: f32, _entity: Entity, world: &mut World) {
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|         world.send_event(self.clone());
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|     }
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| }
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| 
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| fn edit_message(
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|     mut event_reader: EventReader<MessageEvent>,
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|     mut text: Single<&mut Text, With<MessageText>>,
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| ) {
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|     for event in event_reader.read() {
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|         text.sections[0].value = event.value.clone();
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|         text.sections[0].style.color = event.color;
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|     }
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| }
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| 
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| fn setup(
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|     mut commands: Commands,
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|     mut animations: ResMut<Assets<AnimationClip>>,
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|     mut graphs: ResMut<Assets<AnimationGraph>>,
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| ) {
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|     // Camera
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|     commands.spawn((
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|         Camera2d,
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|         Camera {
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|             clear_color: ClearColorConfig::Custom(BLACK.into()),
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|             hdr: true,
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|             ..Default::default()
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|         },
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|         Bloom {
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|             intensity: 0.4,
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|             ..Bloom::NATURAL
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|         },
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|     ));
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| 
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|     // The text that will be changed by animation events.
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|     commands.spawn((
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|         MessageText,
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|         Text2dBundle {
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|             text: Text::from_section(
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|                 "",
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|                 TextStyle {
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|                     font_size: 119.0,
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|                     color: Color::NONE,
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|                     ..Default::default()
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|                 },
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|             ),
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|             ..Default::default()
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|         },
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|     ));
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| 
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|     // Create a new animation clip.
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|     let mut animation = AnimationClip::default();
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| 
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|     // This is only necessary if you want the duration of the
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|     // animation to be longer than the last event in the clip.
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|     animation.set_duration(2.0);
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| 
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|     // Add events at the specified time.
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|     animation.add_event(
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|         0.0,
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|         MessageEvent {
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|             value: "HELLO".into(),
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|             color: ALICE_BLUE.into(),
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|         },
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|     );
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|     animation.add_event(
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|         1.0,
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|         MessageEvent {
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|             value: "BYE".into(),
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|             color: CRIMSON.into(),
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|         },
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|     );
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| 
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|     // Create the animation graph.
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|     let (graph, animation_index) = AnimationGraph::from_clip(animations.add(animation));
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|     let mut player = AnimationPlayer::default();
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|     player.play(animation_index).repeat();
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| 
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|     commands.spawn((AnimationGraphHandle(graphs.add(graph)), player));
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| }
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| 
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| // Slowly fade out the text opacity.
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| fn animate_text_opacity(mut query: Query<&mut Text>, time: Res<Time>) {
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|     for mut text in &mut query {
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|         let color = &mut text.sections[0].style.color;
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|         let a = color.alpha();
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|         color.set_alpha(a - time.delta_seconds());
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|     }
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| }
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