 f37f5fd281
			
		
	
	
		f37f5fd281
		
			
		
	
	
	
	
		
			
			Wayland only supports pre-multiplied alpha. Behavior on X11 seems unchanged. # Objective - Fix #10929 on wayland. ## Solution - Request pre-multiplied alpha. ## Testing - Ran the example locally.
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Shows how to display a window in transparent mode.
 | |
| //!
 | |
| //! This feature works as expected depending on the platform. Please check the
 | |
| //! [documentation](https://docs.rs/bevy/latest/bevy/prelude/struct.Window.html#structfield.transparent)
 | |
| //! for more details.
 | |
| 
 | |
| use bevy::prelude::*;
 | |
| #[cfg(any(target_os = "macos", target_os = "linux"))]
 | |
| use bevy::window::CompositeAlphaMode;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins.set(WindowPlugin {
 | |
|             primary_window: Some(Window {
 | |
|                 // Setting `transparent` allows the `ClearColor`'s alpha value to take effect
 | |
|                 transparent: true,
 | |
|                 // Disabling window decorations to make it feel more like a widget than a window
 | |
|                 decorations: false,
 | |
|                 #[cfg(target_os = "macos")]
 | |
|                 composite_alpha_mode: CompositeAlphaMode::PostMultiplied,
 | |
|                 #[cfg(target_os = "linux")]
 | |
|                 composite_alpha_mode: CompositeAlphaMode::PreMultiplied,
 | |
|                 ..default()
 | |
|             }),
 | |
|             ..default()
 | |
|         }))
 | |
|         // ClearColor must have 0 alpha, otherwise some color will bleed through
 | |
|         .insert_resource(ClearColor(Color::NONE))
 | |
|         .add_systems(Startup, setup)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
 | |
|     commands.spawn(Camera2d);
 | |
|     commands.spawn(SpriteBundle {
 | |
|         texture: asset_server.load("branding/icon.png"),
 | |
|         ..default()
 | |
|     });
 | |
| }
 |