# Objective - Allow bevy applications that does not have any assets folder to start from a read-only directory. (typically installed to a systems folder) Fixes #10613 ## Solution - warn instead of panic when assets folder creation fails.
89 lines
2.4 KiB
Rust
89 lines
2.4 KiB
Rust
#[cfg(feature = "file_watcher")]
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mod file_watcher;
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#[cfg(feature = "multi-threaded")]
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mod file_asset;
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#[cfg(not(feature = "multi-threaded"))]
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mod sync_file_asset;
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use bevy_log::warn;
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#[cfg(feature = "file_watcher")]
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pub use file_watcher::*;
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use std::{
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env,
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path::{Path, PathBuf},
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};
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pub(crate) fn get_base_path() -> PathBuf {
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if let Ok(manifest_dir) = env::var("BEVY_ASSET_ROOT") {
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PathBuf::from(manifest_dir)
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} else if let Ok(manifest_dir) = env::var("CARGO_MANIFEST_DIR") {
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PathBuf::from(manifest_dir)
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} else {
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env::current_exe()
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.map(|path| {
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path.parent()
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.map(|exe_parent_path| exe_parent_path.to_owned())
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.unwrap()
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})
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.unwrap()
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}
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}
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/// I/O implementation for the local filesystem.
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///
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/// This asset I/O is fully featured but it's not available on `android` and `wasm` targets.
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pub struct FileAssetReader {
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root_path: PathBuf,
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}
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impl FileAssetReader {
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/// Creates a new `FileAssetIo` at a path relative to the executable's directory, optionally
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/// watching for changes.
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///
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/// See `get_base_path` below.
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pub fn new<P: AsRef<Path>>(path: P) -> Self {
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let root_path = Self::get_base_path().join(path.as_ref());
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if let Err(e) = std::fs::create_dir_all(&root_path) {
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warn!(
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"Failed to create root directory {:?} for file asset reader: {:?}",
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root_path, e
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);
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}
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Self { root_path }
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}
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/// Returns the base path of the assets directory, which is normally the executable's parent
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/// directory.
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///
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/// If the `CARGO_MANIFEST_DIR` environment variable is set, then its value will be used
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/// instead. It's set by cargo when running with `cargo run`.
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pub fn get_base_path() -> PathBuf {
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get_base_path()
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}
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/// Returns the root directory where assets are loaded from.
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///
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/// See `get_base_path`.
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pub fn root_path(&self) -> &PathBuf {
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&self.root_path
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}
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}
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pub struct FileAssetWriter {
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root_path: PathBuf,
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}
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impl FileAssetWriter {
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/// Creates a new `FileAssetIo` at a path relative to the executable's directory, optionally
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/// watching for changes.
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///
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/// See `get_base_path` below.
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pub fn new<P: AsRef<Path>>(path: P) -> Self {
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Self {
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root_path: get_base_path().join(path.as_ref()),
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}
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}
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}
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