 015f2c69ca
			
		
	
	
		015f2c69ca
		
			
		
	
	
	
	
		
			
			# Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
		
			
				
	
	
		
			348 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			348 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates the various features of Bevy UI.
 | |
| 
 | |
| use bevy::{
 | |
|     a11y::{
 | |
|         accesskit::{NodeBuilder, Role},
 | |
|         AccessibilityNode,
 | |
|     },
 | |
|     color::palettes::basic::LIME,
 | |
|     input::mouse::{MouseScrollUnit, MouseWheel},
 | |
|     picking::focus::HoverMap,
 | |
|     prelude::*,
 | |
|     winit::WinitSettings,
 | |
| };
 | |
| 
 | |
| fn main() {
 | |
|     let mut app = App::new();
 | |
|     app.add_plugins(DefaultPlugins)
 | |
|         // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
 | |
|         .insert_resource(WinitSettings::desktop_app())
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(Update, update_scroll_position);
 | |
| 
 | |
|     #[cfg(feature = "bevy_dev_tools")]
 | |
|     {
 | |
|         app.add_plugins(bevy::dev_tools::ui_debug_overlay::DebugUiPlugin)
 | |
|             .add_systems(Update, toggle_overlay);
 | |
|     }
 | |
| 
 | |
|     app.run();
 | |
| }
 | |
| 
 | |
| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
 | |
|     // Camera
 | |
|     commands.spawn((Camera2d, IsDefaultUiCamera, UiBoxShadowSamples(6)));
 | |
| 
 | |
|     // root node
 | |
|     commands
 | |
|         .spawn(Node {
 | |
|             width: Val::Percent(100.0),
 | |
|             height: Val::Percent(100.0),
 | |
|             justify_content: JustifyContent::SpaceBetween,
 | |
|             ..default()
 | |
|         })
 | |
|         .insert(PickingBehavior::IGNORE)
 | |
|         .with_children(|parent| {
 | |
|             // left vertical fill (border)
 | |
|             parent
 | |
|                 .spawn((
 | |
|                     Node {
 | |
|                         width: Val::Px(200.),
 | |
|                         border: UiRect::all(Val::Px(2.)),
 | |
|                         ..default()
 | |
|                     },
 | |
|                     BackgroundColor(Color::srgb(0.65, 0.65, 0.65)),
 | |
|                 ))
 | |
|                 .with_children(|parent| {
 | |
|                     // left vertical fill (content)
 | |
|                     parent
 | |
|                         .spawn((
 | |
|                             Node {
 | |
|                                 width: Val::Percent(100.),
 | |
|                                 flex_direction: FlexDirection::Column,
 | |
|                                 padding: UiRect::all(Val::Px(5.)),
 | |
|                                 row_gap: Val::Px(5.),
 | |
|                                 ..default()
 | |
|                             },
 | |
|                             BackgroundColor(Color::srgb(0.15, 0.15, 0.15)),
 | |
|                         ))
 | |
|                         .with_children(|parent| {
 | |
|                             // text
 | |
|                             parent.spawn((
 | |
|                                 Text::new("Text Example"),
 | |
|                                 TextFont {
 | |
|                                     font: asset_server.load("fonts/FiraSans-Bold.ttf"),
 | |
|                                     font_size: 25.0,
 | |
|                                     ..default()
 | |
|                                 },
 | |
|                                 // Because this is a distinct label widget and
 | |
|                                 // not button/list item text, this is necessary
 | |
|                                 // for accessibility to treat the text accordingly.
 | |
|                                 Label,
 | |
|                             ));
 | |
| 
 | |
|                             #[cfg(feature = "bevy_dev_tools")]
 | |
|                             // Debug overlay text
 | |
|                             parent.spawn((
 | |
|                                 Text::new("Press Space to enable debug outlines."),
 | |
|                                 TextFont {
 | |
|                                     font: asset_server.load("fonts/FiraSans-Bold.ttf"),
 | |
|                                     ..default()
 | |
|                                 },
 | |
|                                 Label,
 | |
|                             ));
 | |
| 
 | |
|                             #[cfg(not(feature = "bevy_dev_tools"))]
 | |
|                             parent.spawn((
 | |
|                                 Text::new("Try enabling feature \"bevy_dev_tools\"."),
 | |
|                                 TextFont {
 | |
|                                     font: asset_server.load("fonts/FiraSans-Bold.ttf"),
 | |
|                                     ..default()
 | |
|                                 },
 | |
|                                 Label,
 | |
|                             ));
 | |
|                         });
 | |
|                 });
 | |
|             // right vertical fill
 | |
|             parent
 | |
|                 .spawn(Node {
 | |
|                     flex_direction: FlexDirection::Column,
 | |
|                     justify_content: JustifyContent::Center,
 | |
|                     align_items: AlignItems::Center,
 | |
|                     width: Val::Px(200.),
 | |
|                     ..default()
 | |
|                 })
 | |
|                 .with_children(|parent| {
 | |
|                     // Title
 | |
|                     parent.spawn((
 | |
|                         Text::new("Scrolling list"),
 | |
|                         TextFont {
 | |
|                             font: asset_server.load("fonts/FiraSans-Bold.ttf"),
 | |
|                             font_size: 21.,
 | |
|                             ..default()
 | |
|                         },
 | |
|                         Label,
 | |
|                     ));
 | |
|                     // Scrolling list
 | |
|                     parent
 | |
|                         .spawn((
 | |
|                             Node {
 | |
|                                 flex_direction: FlexDirection::Column,
 | |
|                                 align_self: AlignSelf::Stretch,
 | |
|                                 height: Val::Percent(50.),
 | |
|                                 overflow: Overflow::scroll_y(),
 | |
|                                 ..default()
 | |
|                             },
 | |
|                             BackgroundColor(Color::srgb(0.10, 0.10, 0.10)),
 | |
|                         ))
 | |
|                         .with_children(|parent| {
 | |
|                             // List items
 | |
|                             for i in 0..25 {
 | |
|                                 parent
 | |
|                                     .spawn((
 | |
|                                         Text(format!("Item {i}")),
 | |
|                                         TextFont {
 | |
|                                             font: asset_server.load("fonts/FiraSans-Bold.ttf"),
 | |
|                                             ..default()
 | |
|                                         },
 | |
|                                         Label,
 | |
|                                         AccessibilityNode(NodeBuilder::new(Role::ListItem)),
 | |
|                                     ))
 | |
|                                     .insert(PickingBehavior {
 | |
|                                         should_block_lower: false,
 | |
|                                         ..default()
 | |
|                                     });
 | |
|                             }
 | |
|                         });
 | |
|                 });
 | |
| 
 | |
|             parent
 | |
|                 .spawn((
 | |
|                     Node {
 | |
|                         width: Val::Px(200.0),
 | |
|                         height: Val::Px(200.0),
 | |
|                         position_type: PositionType::Absolute,
 | |
|                         left: Val::Px(210.),
 | |
|                         bottom: Val::Px(10.),
 | |
|                         border: UiRect::all(Val::Px(20.)),
 | |
|                         ..default()
 | |
|                     },
 | |
|                     BorderColor(LIME.into()),
 | |
|                     BackgroundColor(Color::srgb(0.4, 0.4, 1.)),
 | |
|                 ))
 | |
|                 .with_children(|parent| {
 | |
|                     parent.spawn((
 | |
|                         Node {
 | |
|                             width: Val::Percent(100.0),
 | |
|                             height: Val::Percent(100.0),
 | |
|                             ..default()
 | |
|                         },
 | |
|                         BackgroundColor(Color::srgb(0.8, 0.8, 1.)),
 | |
|                     ));
 | |
|                 });
 | |
| 
 | |
|             let shadow = BoxShadow {
 | |
|                 color: Color::BLACK.with_alpha(0.5),
 | |
|                 blur_radius: Val::Px(2.),
 | |
|                 x_offset: Val::Px(10.),
 | |
|                 y_offset: Val::Px(10.),
 | |
|                 ..Default::default()
 | |
|             };
 | |
| 
 | |
|             // render order test: reddest in the back, whitest in the front (flex center)
 | |
|             parent
 | |
|                 .spawn(Node {
 | |
|                     width: Val::Percent(100.0),
 | |
|                     height: Val::Percent(100.0),
 | |
|                     position_type: PositionType::Absolute,
 | |
|                     align_items: AlignItems::Center,
 | |
|                     justify_content: JustifyContent::Center,
 | |
|                     ..default()
 | |
|                 })
 | |
|                 .insert(PickingBehavior::IGNORE)
 | |
|                 .with_children(|parent| {
 | |
|                     parent
 | |
|                         .spawn((
 | |
|                             Node {
 | |
|                                 width: Val::Px(100.0),
 | |
|                                 height: Val::Px(100.0),
 | |
|                                 ..default()
 | |
|                             },
 | |
|                             BackgroundColor(Color::srgb(1.0, 0.0, 0.)),
 | |
|                             shadow,
 | |
|                         ))
 | |
|                         .with_children(|parent| {
 | |
|                             parent.spawn((
 | |
|                                 Node {
 | |
|                                     // Take the size of the parent node.
 | |
|                                     width: Val::Percent(100.0),
 | |
|                                     height: Val::Percent(100.0),
 | |
|                                     position_type: PositionType::Absolute,
 | |
|                                     left: Val::Px(20.),
 | |
|                                     bottom: Val::Px(20.),
 | |
|                                     ..default()
 | |
|                                 },
 | |
|                                 BackgroundColor(Color::srgb(1.0, 0.3, 0.3)),
 | |
|                                 shadow,
 | |
|                             ));
 | |
|                             parent.spawn((
 | |
|                                 Node {
 | |
|                                     width: Val::Percent(100.0),
 | |
|                                     height: Val::Percent(100.0),
 | |
|                                     position_type: PositionType::Absolute,
 | |
|                                     left: Val::Px(40.),
 | |
|                                     bottom: Val::Px(40.),
 | |
|                                     ..default()
 | |
|                                 },
 | |
|                                 BackgroundColor(Color::srgb(1.0, 0.5, 0.5)),
 | |
|                                 shadow,
 | |
|                             ));
 | |
|                             parent.spawn((
 | |
|                                 Node {
 | |
|                                     width: Val::Percent(100.0),
 | |
|                                     height: Val::Percent(100.0),
 | |
|                                     position_type: PositionType::Absolute,
 | |
|                                     left: Val::Px(60.),
 | |
|                                     bottom: Val::Px(60.),
 | |
|                                     ..default()
 | |
|                                 },
 | |
|                                 BackgroundColor(Color::srgb(0.0, 0.7, 0.7)),
 | |
|                                 shadow,
 | |
|                             ));
 | |
|                             // alpha test
 | |
|                             parent.spawn((
 | |
|                                 Node {
 | |
|                                     width: Val::Percent(100.0),
 | |
|                                     height: Val::Percent(100.0),
 | |
|                                     position_type: PositionType::Absolute,
 | |
|                                     left: Val::Px(80.),
 | |
|                                     bottom: Val::Px(80.),
 | |
|                                     ..default()
 | |
|                                 },
 | |
|                                 BackgroundColor(Color::srgba(1.0, 0.9, 0.9, 0.4)),
 | |
|                                 BoxShadow {
 | |
|                                     color: Color::BLACK.with_alpha(0.3),
 | |
|                                     ..shadow
 | |
|                                 },
 | |
|                             ));
 | |
|                         });
 | |
|                 });
 | |
|             // bevy logo (flex center)
 | |
|             parent
 | |
|                 .spawn(Node {
 | |
|                     width: Val::Percent(100.0),
 | |
|                     position_type: PositionType::Absolute,
 | |
|                     justify_content: JustifyContent::Center,
 | |
|                     align_items: AlignItems::FlexStart,
 | |
|                     ..default()
 | |
|                 })
 | |
|                 .with_children(|parent| {
 | |
|                     // bevy logo (image)
 | |
|                     parent
 | |
|                         .spawn((
 | |
|                             UiImage::new(asset_server.load("branding/bevy_logo_dark_big.png")),
 | |
|                             Node {
 | |
|                                 width: Val::Px(500.0),
 | |
|                                 height: Val::Px(125.0),
 | |
|                                 margin: UiRect::top(Val::VMin(5.)),
 | |
|                                 ..default()
 | |
|                             },
 | |
|                         ))
 | |
|                         .with_children(|parent| {
 | |
|                             // alt text
 | |
|                             // This UI node takes up no space in the layout and the `Text` component is used by the accessibility module
 | |
|                             // and is not rendered.
 | |
|                             parent.spawn((
 | |
|                                 Node {
 | |
|                                     display: Display::None,
 | |
|                                     ..default()
 | |
|                                 },
 | |
|                                 Text::new("Bevy logo"),
 | |
|                             ));
 | |
|                         });
 | |
|                 });
 | |
|         });
 | |
| }
 | |
| 
 | |
| #[cfg(feature = "bevy_dev_tools")]
 | |
| // The system that will enable/disable the debug outlines around the nodes
 | |
| fn toggle_overlay(
 | |
|     input: Res<ButtonInput<KeyCode>>,
 | |
|     mut options: ResMut<bevy::dev_tools::ui_debug_overlay::UiDebugOptions>,
 | |
| ) {
 | |
|     info_once!("The debug outlines are enabled, press Space to turn them on/off");
 | |
|     if input.just_pressed(KeyCode::Space) {
 | |
|         // The toggle method will enable the debug_overlay if disabled and disable if enabled
 | |
|         options.toggle();
 | |
|     }
 | |
| }
 | |
| 
 | |
| /// Updates the scroll position of scrollable nodes in response to mouse input
 | |
| pub fn update_scroll_position(
 | |
|     mut mouse_wheel_events: EventReader<MouseWheel>,
 | |
|     hover_map: Res<HoverMap>,
 | |
|     mut scrolled_node_query: Query<&mut ScrollPosition>,
 | |
|     keyboard_input: Res<ButtonInput<KeyCode>>,
 | |
| ) {
 | |
|     for mouse_wheel_event in mouse_wheel_events.read() {
 | |
|         let (mut dx, mut dy) = match mouse_wheel_event.unit {
 | |
|             MouseScrollUnit::Line => (mouse_wheel_event.x * 20., mouse_wheel_event.y * 20.),
 | |
|             MouseScrollUnit::Pixel => (mouse_wheel_event.x, mouse_wheel_event.y),
 | |
|         };
 | |
| 
 | |
|         if keyboard_input.pressed(KeyCode::ShiftLeft) || keyboard_input.pressed(KeyCode::ShiftRight)
 | |
|         {
 | |
|             std::mem::swap(&mut dx, &mut dy);
 | |
|         }
 | |
| 
 | |
|         for (_pointer, pointer_map) in hover_map.iter() {
 | |
|             for (entity, _hit) in pointer_map.iter() {
 | |
|                 if let Ok(mut scroll_position) = scrolled_node_query.get_mut(*entity) {
 | |
|                     scroll_position.offset_x -= dx;
 | |
|                     scroll_position.offset_y -= dy;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 |