 fd308571c4
			
		
	
	
		fd308571c4
		
			
		
	
	
	
	
		
			
			# Objective - Shorten paths by removing unnecessary prefixes ## Solution - Remove the prefixes from many paths which do not need them. Finding the paths was done automatically using built-in refactoring tools in Jetbrains RustRover.
		
			
				
	
	
		
			170 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			170 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| #![warn(missing_docs)]
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| #![doc = include_str!("../README.md")]
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| 
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| pub mod commands;
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| /// The basic components of the transform crate
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| pub mod components;
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| pub mod helper;
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| /// Systems responsible for transform propagation
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| pub mod systems;
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| 
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| #[doc(hidden)]
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| pub mod prelude {
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|     #[doc(hidden)]
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|     pub use crate::{
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|         commands::BuildChildrenTransformExt, components::*, helper::TransformHelper,
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|         TransformBundle, TransformPlugin, TransformPoint,
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|     };
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| }
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| 
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| use bevy_app::prelude::*;
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| use bevy_ecs::prelude::*;
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| use bevy_hierarchy::ValidParentCheckPlugin;
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| use bevy_math::{Affine3A, Mat4, Vec3};
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| 
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| use prelude::{GlobalTransform, Transform};
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| use systems::{propagate_transforms, sync_simple_transforms};
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| 
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| /// A [`Bundle`] of the [`Transform`] and [`GlobalTransform`]
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| /// [`Component`]s, which describe the position of an entity.
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| ///
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| /// * To place or move an entity, you should set its [`Transform`].
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| /// * To get the global transform of an entity, you should get its [`GlobalTransform`].
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| /// * For transform hierarchies to work correctly, you must have both a [`Transform`] and a [`GlobalTransform`].
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| ///   * You may use the [`TransformBundle`] to guarantee this.
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| ///
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| /// ## [`Transform`] and [`GlobalTransform`]
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| ///
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| /// [`Transform`] is the position of an entity relative to its parent position, or the reference
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| /// frame if it doesn't have a parent.
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| ///
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| /// [`GlobalTransform`] is the position of an entity relative to the reference frame.
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| ///
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| /// [`GlobalTransform`] is updated from [`Transform`] by systems in the system set
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| /// [`TransformPropagate`](TransformSystem::TransformPropagate).
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| ///
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| /// This system runs during [`PostUpdate`]. If you
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| /// update the [`Transform`] of an entity in this schedule or after, you will notice a 1 frame lag
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| /// before the [`GlobalTransform`] is updated.
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| #[derive(Bundle, Clone, Copy, Debug, Default)]
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| pub struct TransformBundle {
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|     /// The transform of the entity.
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|     pub local: Transform,
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|     /// The global transform of the entity.
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|     pub global: GlobalTransform,
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| }
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| 
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| impl TransformBundle {
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|     /// An identity [`TransformBundle`] with no translation, rotation, and a scale of 1 on all axes.
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|     pub const IDENTITY: Self = TransformBundle {
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|         local: Transform::IDENTITY,
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|         global: GlobalTransform::IDENTITY,
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|     };
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| 
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|     /// Creates a new [`TransformBundle`] from a [`Transform`].
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|     ///
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|     /// This initializes [`GlobalTransform`] as identity, to be updated later by the
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|     /// [`PostUpdate`] schedule.
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|     #[inline]
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|     pub const fn from_transform(transform: Transform) -> Self {
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|         TransformBundle {
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|             local: transform,
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|             ..Self::IDENTITY
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|         }
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|     }
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| }
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| 
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| impl From<Transform> for TransformBundle {
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|     #[inline]
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|     fn from(transform: Transform) -> Self {
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|         Self::from_transform(transform)
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|     }
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| }
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| /// Set enum for the systems relating to transform propagation
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| #[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
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| pub enum TransformSystem {
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|     /// Propagates changes in transform to children's [`GlobalTransform`]
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|     TransformPropagate,
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| }
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| 
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| /// The base plugin for handling [`Transform`] components
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| #[derive(Default)]
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| pub struct TransformPlugin;
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| 
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| impl Plugin for TransformPlugin {
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|     fn build(&self, app: &mut App) {
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|         // A set for `propagate_transforms` to mark it as ambiguous with `sync_simple_transforms`.
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|         // Used instead of the `SystemTypeSet` as that would not allow multiple instances of the system.
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|         #[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
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|         struct PropagateTransformsSet;
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| 
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|         app.register_type::<Transform>()
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|             .register_type::<GlobalTransform>()
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|             .add_plugins(ValidParentCheckPlugin::<GlobalTransform>::default())
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|             .configure_sets(
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|                 PostStartup,
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|                 PropagateTransformsSet.in_set(TransformSystem::TransformPropagate),
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|             )
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|             // add transform systems to startup so the first update is "correct"
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|             .add_systems(
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|                 PostStartup,
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|                 (
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|                     sync_simple_transforms
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|                         .in_set(TransformSystem::TransformPropagate)
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|                         // FIXME: https://github.com/bevyengine/bevy/issues/4381
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|                         // These systems cannot access the same entities,
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|                         // due to subtle query filtering that is not yet correctly computed in the ambiguity detector
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|                         .ambiguous_with(PropagateTransformsSet),
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|                     propagate_transforms.in_set(PropagateTransformsSet),
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|                 ),
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|             )
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|             .configure_sets(
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|                 PostUpdate,
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|                 PropagateTransformsSet.in_set(TransformSystem::TransformPropagate),
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|             )
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|             .add_systems(
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|                 PostUpdate,
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|                 (
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|                     sync_simple_transforms
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|                         .in_set(TransformSystem::TransformPropagate)
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|                         .ambiguous_with(PropagateTransformsSet),
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|                     propagate_transforms.in_set(PropagateTransformsSet),
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|                 ),
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|             );
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|     }
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| }
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| 
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| /// A trait for point transformation methods.
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| pub trait TransformPoint {
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|     /// Transform a point.
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|     fn transform_point(&self, point: impl Into<Vec3>) -> Vec3;
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| }
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| 
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| impl TransformPoint for Transform {
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|     #[inline]
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|     fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
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|         self.transform_point(point.into())
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|     }
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| }
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| 
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| impl TransformPoint for GlobalTransform {
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|     #[inline]
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|     fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
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|         self.transform_point(point.into())
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|     }
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| }
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| 
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| impl TransformPoint for Mat4 {
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|     #[inline]
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|     fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
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|         self.transform_point3(point.into())
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|     }
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| }
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| 
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| impl TransformPoint for Affine3A {
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|     #[inline]
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|     fn transform_point(&self, point: impl Into<Vec3>) -> Vec3 {
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|         self.transform_point3(point.into())
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|     }
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| }
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