# Objective Fix text 2d. Fixes https://github.com/bevyengine/bevy/issues/17670 ## Solution Evidently there's a 1:N extraction going on here that requires using the render entity rather than main entity. ## Testing Text 2d example |
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| .. | ||
| mesh2d | ||
| render | ||
| texture_slice | ||
| lib.rs | ||
| picking_backend.rs | ||
| sprite.rs | ||