bevy/crates/bevy_text/src/lib.rs
Jakob Hellermann 3817afc1f4 register missing reflect types (#5747)
# Objective

- While generating https://github.com/jakobhellermann/bevy_reflect_ts_type_export/blob/main/generated/types.ts, I noticed that some types that implement `Reflect` did not register themselves
- `Viewport` isn't reflect but can be (there's a TODO)


## Solution

- register all reflected types
- derive `Reflect` for `Viewport`


## Changelog
- more types are not registered in the type registry
- remove `Serialize`, `Deserialize` impls from `Viewport`


I also decided to remove the `Serialize, Deserialize` from the `Viewport`, since they were (AFAIK) only used for reflection, which now is done without serde. So this is technically a breaking change for people who relied on that impl directly.
Personally I don't think that every bevy type should implement `Serialize, Deserialize`, as that would lead to a ton of code generation that mostly isn't necessary because we can do the same with `Reflect`, but if this is deemed controversial I can remove it from this PR.

## Migration Guide
- `KeyCode` now implements `Reflect` not as `reflect_value`, but with proper struct reflection. The `Serialize` and `Deserialize` impls were removed, now that they are no longer required for scene serialization.
2022-08-23 17:41:39 +00:00

65 lines
1.7 KiB
Rust

mod error;
mod font;
mod font_atlas;
mod font_atlas_set;
mod font_loader;
mod glyph_brush;
mod pipeline;
mod text;
mod text2d;
pub use error::*;
pub use font::*;
pub use font_atlas::*;
pub use font_atlas_set::*;
pub use font_loader::*;
pub use glyph_brush::*;
pub use pipeline::*;
pub use text::*;
pub use text2d::*;
pub mod prelude {
#[doc(hidden)]
pub use crate::{
Font, HorizontalAlign, Text, Text2dBundle, TextAlignment, TextError, TextSection,
TextStyle, VerticalAlign,
};
}
use bevy_app::prelude::*;
use bevy_asset::AddAsset;
use bevy_ecs::{entity::Entity, schedule::ParallelSystemDescriptorCoercion};
use bevy_render::{RenderApp, RenderStage};
use bevy_sprite::SpriteSystem;
use bevy_window::ModifiesWindows;
pub type DefaultTextPipeline = TextPipeline<Entity>;
#[derive(Default)]
pub struct TextPlugin;
impl Plugin for TextPlugin {
fn build(&self, app: &mut App) {
app.add_asset::<Font>()
.add_asset::<FontAtlasSet>()
.register_type::<Text>()
.register_type::<TextSection>()
.register_type::<TextAlignment>()
.register_type::<VerticalAlign>()
.register_type::<HorizontalAlign>()
.init_asset_loader::<FontLoader>()
.insert_resource(DefaultTextPipeline::default())
.add_system_to_stage(
CoreStage::PostUpdate,
update_text2d_layout.after(ModifiesWindows),
);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app.add_system_to_stage(
RenderStage::Extract,
extract_text2d_sprite.after(SpriteSystem::ExtractSprites),
);
}
}
}