bevy/crates
Gilbert Röhrbein 4825051c6a
Test entity labels, fixed corner cases, changed interface (#1152)
* Test entity labels, fixed corner cases, changed interface

* add tests for entity_labels_system
* fixed filling label_entities map
* fixed corner cases when removing entities, Labels component
* changed EntityLabels::get to return slice or empty slice instead of
  None or Some empty or non-empty slice

Changing the interface of EntityLabels::get is beneficial, since else
you would get different results in case there was an entity before that
with this missing label or not. You would either get None or Some(&[])
and need to handle both, which is actually not necessary.

* register type Labels in CorePlugin
2020-12-27 18:28:49 -06:00
..
bevy_app release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_asset updates on diagnostics (log + new diagnostics) (#1085) 2020-12-24 13:28:31 -06:00
bevy_audio release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_core Test entity labels, fixed corner cases, changed interface (#1152) 2020-12-27 18:28:49 -06:00
bevy_derive Modify Derive to allow unit structs for RenderResources. (#1089) 2020-12-23 17:21:10 -06:00
bevy_diagnostic updates on diagnostics (log + new diagnostics) (#1085) 2020-12-24 13:28:31 -06:00
bevy_dylib release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_dynamic_plugin release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_ecs updates on diagnostics (log + new diagnostics) (#1085) 2020-12-24 13:28:31 -06:00
bevy_gilrs release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_gltf release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_input release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_internal Add bmp as a supported texture format (#1081) 2020-12-23 16:53:02 -06:00
bevy_log release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_math release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_pbr release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_reflect release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_render Render text in 2D scenes (#1122) 2020-12-27 13:19:03 -06:00
bevy_scene release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_sprite release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_tasks Prevent double panic in the Drop of TaksPoolInner (#1064) 2020-12-22 14:21:21 -06:00
bevy_text Render text in 2D scenes (#1122) 2020-12-27 13:19:03 -06:00
bevy_transform release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_ui Render text in 2D scenes (#1122) 2020-12-27 13:19:03 -06:00
bevy_utils release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_wgpu make wgpu options public (#1133) 2020-12-22 22:35:17 -06:00
bevy_window release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_winit Add option to ignore events when receving unknown WindowId (#1072) 2020-12-27 13:24:31 -06:00