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fantasy_ui_borders
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UI texture slice texture flipping reimplementation (#15034)
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2024-09-04 19:31:41 +00:00 |
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Game Icons
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add an example using UI & states to create a game menu (#2960)
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2022-01-14 19:09:42 +00:00 |
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parallax_example
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Add parallax mapping to bevy PBR (#5928)
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2023-04-15 10:25:14 +00:00 |
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rpg
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simplespace
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Simple 2d rotation example (#3065)
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2022-01-25 22:10:11 +00:00 |
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AlphaNoise.png
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Add support for specular tints and maps per the KHR_materials_specular glTF extension. (#14069)
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2025-01-26 20:38:46 +00:00 |
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array_texture.png
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basic_metering_mask.png
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Implement Auto Exposure plugin (#12792)
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2024-05-03 17:45:17 +00:00 |
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BlueNoise-Normal.png
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Implement clearcoat per the Filament and the KHR_materials_clearcoat specifications. (#13031)
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2024-05-05 22:57:05 +00:00 |
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food_kenney.png
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New cooldown example (#19234)
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2025-05-26 19:44:17 +00:00 |
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Ryfjallet_cubemap_astc4x4.ktx2
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Support array / cubemap / cubemap array textures in KTX2 (#5325)
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2022-07-30 07:02:58 +00:00 |
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Ryfjallet_cubemap_bc7.ktx2
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Support array / cubemap / cubemap array textures in KTX2 (#5325)
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2022-07-30 07:02:58 +00:00 |
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Ryfjallet_cubemap_etc2.ktx2
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Support array / cubemap / cubemap array textures in KTX2 (#5325)
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2022-07-30 07:02:58 +00:00 |
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Ryfjallet_cubemap_readme.txt
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Support array / cubemap / cubemap array textures in KTX2 (#5325)
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2022-07-30 07:02:58 +00:00 |
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Ryfjallet_cubemap.png
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Support array / cubemap / cubemap array textures in KTX2 (#5325)
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2022-07-30 07:02:58 +00:00 |
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ScratchedGold-Normal.png
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Implement clearcoat per the Filament and the KHR_materials_clearcoat specifications. (#13031)
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2024-05-05 22:57:05 +00:00 |
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slice_square_2.png
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Sprite slicing and tiling (#10588)
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2024-01-15 15:40:06 +00:00 |
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slice_square.png
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Sprite slicing and tiling (#10588)
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2024-01-15 15:40:06 +00:00 |
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spiaggia_di_mondello_1k.hdr
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uv_checker_bw.png
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Vary transforms for custom_skinned_mesh example (#15710)
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2024-10-08 12:37:46 +00:00 |
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water_normals.png
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Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418)
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2024-05-27 13:43:40 +00:00 |