
# Objective Unlike for their helper typers, the import paths for `unique_array::UniqueEntityArray`, `unique_slice::UniqueEntitySlice`, `unique_vec::UniqueEntityVec`, `hash_set::EntityHashSet`, `hash_map::EntityHashMap`, `index_set::EntityIndexSet`, `index_map::EntityIndexMap` are quite redundant. When looking at the structure of `hashbrown`, we can also see that while both `HashSet` and `HashMap` have their own modules, the main types themselves are re-exported to the crate level. ## Solution Re-export the types in their shared `entity` parent module, and simplify the imports where they're used.
172 lines
6.6 KiB
Rust
172 lines
6.6 KiB
Rust
use core::any::TypeId;
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use crate::reflect_utils::clone_reflect_value;
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use crate::{DynamicScene, SceneSpawnError};
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use bevy_asset::Asset;
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use bevy_ecs::{
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component::ComponentCloneBehavior,
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entity::{Entity, EntityHashMap, SceneEntityMapper},
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entity_disabling::DefaultQueryFilters,
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reflect::{AppTypeRegistry, ReflectComponent, ReflectResource},
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relationship::RelationshipHookMode,
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world::World,
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};
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use bevy_reflect::TypePath;
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/// A composition of [`World`] objects.
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///
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/// To spawn a scene, you can use either:
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/// * [`SceneSpawner::spawn`](crate::SceneSpawner::spawn)
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/// * adding the [`SceneRoot`](crate::components::SceneRoot) component to an entity.
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#[derive(Asset, TypePath, Debug)]
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pub struct Scene {
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/// The world of the scene, containing its entities and resources.
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pub world: World,
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}
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impl Scene {
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/// Creates a new scene with the given world.
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pub fn new(world: World) -> Self {
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Self { world }
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}
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/// Create a new scene from a given dynamic scene.
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pub fn from_dynamic_scene(
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dynamic_scene: &DynamicScene,
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type_registry: &AppTypeRegistry,
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) -> Result<Scene, SceneSpawnError> {
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let mut world = World::new();
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let mut entity_map = EntityHashMap::default();
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dynamic_scene.write_to_world_with(&mut world, &mut entity_map, type_registry)?;
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Ok(Self { world })
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}
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/// Clone the scene.
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///
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/// This method will return a [`SceneSpawnError`] if a type either is not registered in the
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/// provided [`AppTypeRegistry`] or doesn't reflect the [`Component`](bevy_ecs::component::Component) trait.
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pub fn clone_with(&self, type_registry: &AppTypeRegistry) -> Result<Scene, SceneSpawnError> {
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let mut new_world = World::new();
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let mut entity_map = EntityHashMap::default();
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self.write_to_world_with(&mut new_world, &mut entity_map, type_registry)?;
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Ok(Self { world: new_world })
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}
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/// Write the entities and their corresponding components to the given world.
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///
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/// This method will return a [`SceneSpawnError`] if a type either is not registered in the
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/// provided [`AppTypeRegistry`] or doesn't reflect the [`Component`](bevy_ecs::component::Component) trait.
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pub fn write_to_world_with(
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&self,
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world: &mut World,
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entity_map: &mut EntityHashMap<Entity>,
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type_registry: &AppTypeRegistry,
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) -> Result<(), SceneSpawnError> {
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let type_registry = type_registry.read();
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let self_dqf_id = self
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.world
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.components()
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.get_resource_id(TypeId::of::<DefaultQueryFilters>());
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// Resources archetype
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for (component_id, resource_data) in self.world.storages().resources.iter() {
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if Some(component_id) == self_dqf_id {
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continue;
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}
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if !resource_data.is_present() {
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continue;
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}
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let component_info = self
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.world
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.components()
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.get_info(component_id)
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.expect("component_ids in archetypes should have ComponentInfo");
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let type_id = component_info
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.type_id()
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.expect("reflected resources must have a type_id");
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let registration =
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type_registry
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.get(type_id)
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.ok_or_else(|| SceneSpawnError::UnregisteredType {
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std_type_name: component_info.name().to_string(),
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})?;
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let reflect_resource = registration.data::<ReflectResource>().ok_or_else(|| {
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SceneSpawnError::UnregisteredResource {
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type_path: registration.type_info().type_path().to_string(),
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}
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})?;
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reflect_resource.copy(&self.world, world, &type_registry);
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}
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// Ensure that all scene entities have been allocated in the destination
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// world before handling components that may contain references that need mapping.
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for archetype in self.world.archetypes().iter() {
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for scene_entity in archetype.entities() {
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entity_map
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.entry(scene_entity.id())
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.or_insert_with(|| world.spawn_empty().id());
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}
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}
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for archetype in self.world.archetypes().iter() {
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for scene_entity in archetype.entities() {
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let entity = *entity_map
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.get(&scene_entity.id())
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.expect("should have previously spawned an entity");
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for component_id in archetype.components() {
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let component_info = self
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.world
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.components()
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.get_info(component_id)
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.expect("component_ids in archetypes should have ComponentInfo");
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if *component_info.clone_behavior() == ComponentCloneBehavior::Ignore {
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continue;
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}
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let registration = type_registry
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.get(component_info.type_id().unwrap())
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.ok_or_else(|| SceneSpawnError::UnregisteredType {
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std_type_name: component_info.name().to_string(),
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})?;
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let reflect_component =
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registration.data::<ReflectComponent>().ok_or_else(|| {
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SceneSpawnError::UnregisteredComponent {
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type_path: registration.type_info().type_path().to_string(),
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}
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})?;
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let Some(component) = reflect_component
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.reflect(self.world.entity(scene_entity.id()))
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.map(|component| {
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clone_reflect_value(component.as_partial_reflect(), registration)
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})
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else {
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continue;
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};
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// If this component references entities in the scene,
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// update them to the entities in the world.
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SceneEntityMapper::world_scope(entity_map, world, |world, mapper| {
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reflect_component.apply_or_insert_mapped(
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&mut world.entity_mut(entity),
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component.as_partial_reflect(),
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&type_registry,
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mapper,
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RelationshipHookMode::Skip,
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);
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});
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}
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}
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}
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Ok(())
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}
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}
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