![]() # Objective - Globals are supposed to be available in vertex shader but that was mistakenly removed in 0.13 ## Solution - Configure the visibility of the globals correctly Fixes https://github.com/bevyengine/bevy/issues/12015 |
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deferred | ||
light_probe | ||
lightmap | ||
prepass | ||
render | ||
ssao | ||
alpha.rs | ||
bundle.rs | ||
extended_material.rs | ||
fog.rs | ||
lib.rs | ||
light.rs | ||
material.rs | ||
parallax.rs | ||
pbr_material.rs | ||
wireframe.rs |