# Objective - Globals are supposed to be available in vertex shader but that was mistakenly removed in 0.13 ## Solution - Configure the visibility of the globals correctly Fixes https://github.com/bevyengine/bevy/issues/12015 |
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| .. | ||
| deferred | ||
| light_probe | ||
| lightmap | ||
| prepass | ||
| render | ||
| ssao | ||
| alpha.rs | ||
| bundle.rs | ||
| extended_material.rs | ||
| fog.rs | ||
| lib.rs | ||
| light.rs | ||
| material.rs | ||
| parallax.rs | ||
| pbr_material.rs | ||
| wireframe.rs | ||