# Objective Fixes #15330 ## Solution 1. Add an `ExtractTextureSlice` variant to `RenderUiSystem`. 2. Add `RenderUiSystem::ExtractTextureSlice` to the `ExtractSchedule` between `ExtractImages` and `ExtractBorders`. 3. Add `extract_ui_texture_slices` to the new `ExtractTextureSlice` system set. Which results in texture slice nodes being extracted before borders. No more z-fighting, borders will always be drawn on top of texture-sliced images. |
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| .. | ||
| layout | ||
| render | ||
| widget | ||
| accessibility.rs | ||
| focus.rs | ||
| geometry.rs | ||
| lib.rs | ||
| measurement.rs | ||
| node_bundles.rs | ||
| picking_backend.rs | ||
| stack.rs | ||
| ui_material.rs | ||
| ui_node.rs | ||
| update.rs | ||