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								clustered_forward.wgsl
							
						
					
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							improve shader import model (#5703)
						
					
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				2023-06-27 00:29:22 +00:00 | 
			
		
			
			
			
			
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								fog.rs
							
						
					
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							Directly copy data into uniform buffers (#9865)
						
					
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				2023-09-25 19:15:37 +00:00 | 
			
		
			
			
			
			
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								fog.wgsl
							
						
					
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							improve shader import model (#5703)
						
					
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				2023-06-27 00:29:22 +00:00 | 
			
		
			
			
			
			
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								forward_io.wgsl
							
						
					
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							pbr shader cleanup (#10105)
						
					
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				2023-10-13 19:12:40 +00:00 | 
			
		
			
			
			
			
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								light.rs
							
						
					
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							Deferred Renderer (#9258)
						
					
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				2023-10-12 22:10:38 +00:00 | 
			
		
			
			
			
			
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								mesh_bindings.rs
							
						
					
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							Move skin code to a separate module (#9899)
						
					
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				2023-09-25 18:40:22 +00:00 | 
			
		
			
			
			
			
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								mesh_bindings.wgsl
							
						
					
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							Use a single line for of large binding lists (#9849)
						
					
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				2023-09-19 22:17:44 +00:00 | 
			
		
			
			
			
			
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								mesh_functions.wgsl
							
						
					
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							Use instancing for sprites (#9597)
						
					
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				2023-09-02 18:03:19 +00:00 | 
			
		
			
			
			
			
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								mesh_types.wgsl
							
						
					
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							Use instancing for sprites (#9597)
						
					
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				2023-09-02 18:03:19 +00:00 | 
			
		
			
			
			
			
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								mesh_view_bindings.wgsl
							
						
					
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							Deferred Renderer (#9258)
						
					
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				2023-10-12 22:10:38 +00:00 | 
			
		
			
			
			
			
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								mesh_view_types.wgsl
							
						
					
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							EnvironmentMapLight support for WebGL2 (#7737)
						
					
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				2023-02-20 00:02:40 +00:00 | 
			
		
			
			
			
			
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								mesh.rs
							
						
					
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							pbr shader cleanup (#10105)
						
					
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				2023-10-13 19:12:40 +00:00 | 
			
		
			
			
			
			
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								mesh.wgsl
							
						
					
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							pbr shader cleanup (#10105)
						
					
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				2023-10-13 19:12:40 +00:00 | 
			
		
			
			
			
			
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								mod.rs
							
						
					
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							Move skin code to a separate module (#9899)
						
					
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				2023-09-25 18:40:22 +00:00 | 
			
		
			
			
			
			
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								morph.rs
							
						
					
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							Use EntityHashMap<Entity, T> for render world entity storage for better performance (#9903)
						
					
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				2023-09-27 08:28:28 +00:00 | 
			
		
			
			
			
			
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								morph.wgsl
							
						
					
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							Use a single line for of large binding lists (#9849)
						
					
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				2023-09-19 22:17:44 +00:00 | 
			
		
			
			
			
			
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								parallax_mapping.wgsl
							
						
					
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							improve shader import model (#5703)
						
					
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				2023-06-27 00:29:22 +00:00 | 
			
		
			
			
			
			
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								pbr_ambient.wgsl
							
						
					
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							improve shader import model (#5703)
						
					
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				2023-06-27 00:29:22 +00:00 | 
			
		
			
			
			
			
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								pbr_bindings.wgsl
							
						
					
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							Use a single line for of large binding lists (#9849)
						
					
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				2023-09-19 22:17:44 +00:00 | 
			
		
			
			
			
			
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								pbr_functions.wgsl
							
						
					
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							pbr shader cleanup (#10105)
						
					
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				2023-10-13 19:12:40 +00:00 | 
			
		
			
			
			
			
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								pbr_lighting.wgsl
							
						
					
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							Fix typos throughout the project (#9090)
						
					
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				2023-07-10 00:11:51 +00:00 | 
			
		
			
			
			
			
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								pbr_prepass_functions.wgsl
							
						
					
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							pbr shader cleanup (#10105)
						
					
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				2023-10-13 19:12:40 +00:00 | 
			
		
			
			
			
			
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								pbr_prepass.wgsl
							
						
					
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							pbr shader cleanup (#10105)
						
					
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				2023-10-13 19:12:40 +00:00 | 
			
		
			
			
			
			
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								pbr_types.wgsl
							
						
					
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							Deferred Renderer (#9258)
						
					
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				2023-10-12 22:10:38 +00:00 | 
			
		
			
			
			
			
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								pbr.wgsl
							
						
					
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							Fix unlit missing parameters (#10144)
						
					
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				2023-10-16 22:11:51 +00:00 | 
			
		
			
			
			
			
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								rgb9e5.wgsl
							
						
					
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							Deferred Renderer (#9258)
						
					
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				2023-10-12 22:10:38 +00:00 | 
			
		
			
			
			
			
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								shadow_sampling.wgsl
							
						
					
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							fix webgl2 crash (#10053)
						
					
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				2023-10-08 22:07:16 +00:00 | 
			
		
			
			
			
			
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								shadows.wgsl
							
						
					
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							PCF For DirectionalLight/SpotLight Shadows (#8006)
						
					
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				2023-10-07 17:13:29 +00:00 | 
			
		
			
			
			
			
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								skin.rs
							
						
					
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							Use EntityHashMap<Entity, T> for render world entity storage for better performance (#9903)
						
					
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				2023-09-27 08:28:28 +00:00 | 
			
		
			
			
			
			
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								skinning.wgsl
							
						
					
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							Use a single line for of large binding lists (#9849)
						
					
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				2023-09-19 22:17:44 +00:00 | 
			
		
			
			
			
			
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								utils.wgsl
							
						
					
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							Deferred Renderer (#9258)
						
					
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				2023-10-12 22:10:38 +00:00 | 
			
		
			
			
			
			
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								wireframe.wgsl
							
						
					
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							pbr shader cleanup (#10105)
						
					
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				2023-10-13 19:12:40 +00:00 |