.. |
clustered_forward.wgsl
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
fog.rs
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Directly copy data into uniform buffers (#9865)
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2023-09-25 19:15:37 +00:00 |
fog.wgsl
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
forward_io.wgsl
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pbr shader cleanup (#10105)
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2023-10-13 19:12:40 +00:00 |
light.rs
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Deferred Renderer (#9258)
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2023-10-12 22:10:38 +00:00 |
mesh_bindings.rs
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Move skin code to a separate module (#9899)
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2023-09-25 18:40:22 +00:00 |
mesh_bindings.wgsl
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Use a single line for of large binding lists (#9849)
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2023-09-19 22:17:44 +00:00 |
mesh_functions.wgsl
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Use instancing for sprites (#9597)
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2023-09-02 18:03:19 +00:00 |
mesh_types.wgsl
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Use instancing for sprites (#9597)
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2023-09-02 18:03:19 +00:00 |
mesh_view_bindings.wgsl
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Deferred Renderer (#9258)
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2023-10-12 22:10:38 +00:00 |
mesh_view_types.wgsl
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EnvironmentMapLight support for WebGL2 (#7737)
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2023-02-20 00:02:40 +00:00 |
mesh.rs
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pbr shader cleanup (#10105)
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2023-10-13 19:12:40 +00:00 |
mesh.wgsl
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pbr shader cleanup (#10105)
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2023-10-13 19:12:40 +00:00 |
mod.rs
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Move skin code to a separate module (#9899)
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2023-09-25 18:40:22 +00:00 |
morph.rs
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Use EntityHashMap<Entity, T> for render world entity storage for better performance (#9903)
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2023-09-27 08:28:28 +00:00 |
morph.wgsl
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Use a single line for of large binding lists (#9849)
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2023-09-19 22:17:44 +00:00 |
parallax_mapping.wgsl
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
pbr_ambient.wgsl
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
pbr_bindings.wgsl
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Use a single line for of large binding lists (#9849)
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2023-09-19 22:17:44 +00:00 |
pbr_functions.wgsl
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pbr shader cleanup (#10105)
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2023-10-13 19:12:40 +00:00 |
pbr_lighting.wgsl
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Fix typos throughout the project (#9090)
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2023-07-10 00:11:51 +00:00 |
pbr_prepass_functions.wgsl
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pbr shader cleanup (#10105)
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2023-10-13 19:12:40 +00:00 |
pbr_prepass.wgsl
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pbr shader cleanup (#10105)
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2023-10-13 19:12:40 +00:00 |
pbr_types.wgsl
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Deferred Renderer (#9258)
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2023-10-12 22:10:38 +00:00 |
pbr.wgsl
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Fix unlit missing parameters (#10144)
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2023-10-16 22:11:51 +00:00 |
rgb9e5.wgsl
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Deferred Renderer (#9258)
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2023-10-12 22:10:38 +00:00 |
shadow_sampling.wgsl
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fix webgl2 crash (#10053)
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2023-10-08 22:07:16 +00:00 |
shadows.wgsl
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PCF For DirectionalLight/SpotLight Shadows (#8006)
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2023-10-07 17:13:29 +00:00 |
skin.rs
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Use EntityHashMap<Entity, T> for render world entity storage for better performance (#9903)
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2023-09-27 08:28:28 +00:00 |
skinning.wgsl
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Use a single line for of large binding lists (#9849)
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2023-09-19 22:17:44 +00:00 |
utils.wgsl
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Deferred Renderer (#9258)
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2023-10-12 22:10:38 +00:00 |
wireframe.wgsl
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pbr shader cleanup (#10105)
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2023-10-13 19:12:40 +00:00 |