104 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
 | |
| 
 | |
| /// This example shows various ways to configure texture materials in 3D
 | |
| fn main() {
 | |
|     App::build()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_startup_system(setup.system())
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| /// sets up a scene with textured entities
 | |
| fn setup(
 | |
|     commands: &mut Commands,
 | |
|     asset_server: Res<AssetServer>,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
| ) {
 | |
|     // load a texture and retrieve its aspect ratio
 | |
|     let texture_handle = asset_server.load("branding/bevy_logo_dark_big.png");
 | |
|     let aspect = 0.25;
 | |
| 
 | |
|     // create a new quad mesh. this is what we will apply the texture to
 | |
|     let quad_width = 8.0;
 | |
|     let quad_handle = meshes.add(Mesh::from(shape::Quad::new(Vec2::new(
 | |
|         quad_width,
 | |
|         quad_width * aspect,
 | |
|     ))));
 | |
| 
 | |
|     // this material renders the texture normally
 | |
|     let material_handle = materials.add(StandardMaterial {
 | |
|         albedo_texture: Some(texture_handle.clone()),
 | |
|         shaded: false,
 | |
|         ..Default::default()
 | |
|     });
 | |
| 
 | |
|     // this material modulates the texture to make it red (and slightly transparent)
 | |
|     let red_material_handle = materials.add(StandardMaterial {
 | |
|         albedo: Color::rgba(1.0, 0.0, 0.0, 0.5),
 | |
|         albedo_texture: Some(texture_handle.clone()),
 | |
|         shaded: false,
 | |
|     });
 | |
| 
 | |
|     // and lets make this one blue! (and also slightly transparent)
 | |
|     let blue_material_handle = materials.add(StandardMaterial {
 | |
|         albedo: Color::rgba(0.0, 0.0, 1.0, 0.5),
 | |
|         albedo_texture: Some(texture_handle),
 | |
|         shaded: false,
 | |
|     });
 | |
| 
 | |
|     // add entities to the world
 | |
|     commands
 | |
|         // textured quad - normal
 | |
|         .spawn(PbrBundle {
 | |
|             mesh: quad_handle.clone(),
 | |
|             material: material_handle,
 | |
|             transform: Transform {
 | |
|                 translation: Vec3::new(0.0, 0.0, 1.5),
 | |
|                 rotation: Quat::from_rotation_x(-std::f32::consts::PI / 5.0),
 | |
|                 ..Default::default()
 | |
|             },
 | |
|             visible: Visible {
 | |
|                 is_transparent: true,
 | |
|                 ..Default::default()
 | |
|             },
 | |
|             ..Default::default()
 | |
|         })
 | |
|         // textured quad - modulated
 | |
|         .spawn(PbrBundle {
 | |
|             mesh: quad_handle.clone(),
 | |
|             material: red_material_handle,
 | |
|             transform: Transform {
 | |
|                 translation: Vec3::new(0.0, 0.0, 0.0),
 | |
|                 rotation: Quat::from_rotation_x(-std::f32::consts::PI / 5.0),
 | |
|                 ..Default::default()
 | |
|             },
 | |
|             visible: Visible {
 | |
|                 is_transparent: true,
 | |
|                 ..Default::default()
 | |
|             },
 | |
|             ..Default::default()
 | |
|         })
 | |
|         // textured quad - modulated
 | |
|         .spawn(PbrBundle {
 | |
|             mesh: quad_handle,
 | |
|             material: blue_material_handle,
 | |
|             transform: Transform {
 | |
|                 translation: Vec3::new(0.0, 0.0, -1.5),
 | |
|                 rotation: Quat::from_rotation_x(-std::f32::consts::PI / 5.0),
 | |
|                 ..Default::default()
 | |
|             },
 | |
|             visible: Visible {
 | |
|                 is_transparent: true,
 | |
|                 ..Default::default()
 | |
|             },
 | |
|             ..Default::default()
 | |
|         })
 | |
|         // camera
 | |
|         .spawn(Camera3dBundle {
 | |
|             transform: Transform::from_xyz(3.0, 5.0, 8.0)
 | |
|                 .looking_at(Vec3::default(), Vec3::unit_y()),
 | |
|             ..Default::default()
 | |
|         });
 | |
| }
 | 
