bevy/crates/bevy_render/src
2020-06-25 13:19:48 -07:00
..
base_render_graph render: rename MainPassNode to PassNode 2020-06-24 10:29:26 -07:00
batch cargo fmt 2020-06-03 20:08:20 -07:00
camera render: use left-handed coordinate system and y-up 2020-06-24 15:29:10 -07:00
pass render: more progress on immediate mode rendering and DrawableText 2020-06-17 13:10:33 -07:00
pipeline render: use left-handed coordinate system and y-up 2020-06-24 15:29:10 -07:00
render_graph render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back 2020-06-24 11:35:01 -07:00
render_resource render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup 2020-06-18 17:27:20 -07:00
renderer cargo fmt 2020-06-15 12:47:35 -07:00
shader sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout 2020-06-21 17:43:36 -07:00
texture render: rename ResourceType to RenderResourceType 2020-06-14 15:24:33 -07:00
color.rs add root ui node to example 2020-06-25 13:19:48 -07:00
draw.rs render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back 2020-06-24 11:35:01 -07:00
entity.rs ecs: rename EntityArchetype to ComponentSet 2020-06-25 11:21:56 -07:00
lib.rs render: ActiveCameras resource and system 2020-06-23 15:58:06 -07:00
mesh.rs render: use left-handed coordinate system and y-up 2020-06-24 15:29:10 -07:00
vertex.rs cargo fmt 2020-06-15 12:47:35 -07:00