# Objective - Fix panic when atlas index is out of bounds - Took the chance to clean it up a bit ## Solution - Use texture dimensions like rendering pipeline. Dropped atlas layouts and indexes out of bounds are shown as a sprite. ## Testing Used sprite_picking example, drop layout and/or use indexes out of bounds. |
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| .. | ||
| mesh2d | ||
| render | ||
| texture_slice | ||
| bundle.rs | ||
| dynamic_texture_atlas_builder.rs | ||
| lib.rs | ||
| picking_backend.rs | ||
| sprite.rs | ||
| texture_atlas_builder.rs | ||
| texture_atlas.rs | ||