..
cluster
Implement WorldQuery for MainWorld and RenderWorld components ( #15745 )
2024-10-13 20:58:46 +00:00
deferred
Fix deferred rendering ( #15656 )
2024-10-04 22:51:23 +00:00
light
Synchronize removed components with the render world ( #15582 )
2024-10-08 22:23:17 +00:00
light_probe
Implement WorldQuery for MainWorld and RenderWorld components ( #15745 )
2024-10-13 20:58:46 +00:00
lightmap
Type safe retained render world ( #15756 )
2024-10-10 18:47:04 +00:00
meshlet
Type safe retained render world ( #15756 )
2024-10-10 18:47:04 +00:00
prepass
Implement WorldQuery for MainWorld and RenderWorld components ( #15745 )
2024-10-13 20:58:46 +00:00
render
Despawn unused light-view entity ( #15902 )
2024-10-15 13:54:09 +00:00
ssao
Fix *most* clippy lints ( #15906 )
2024-10-14 20:52:35 +00:00
ssr
Migrate reflection probes to required components ( #15737 )
2024-10-08 23:59:27 +00:00
volumetric_fog
Implement WorldQuery for MainWorld and RenderWorld components ( #15745 )
2024-10-13 20:58:46 +00:00
bundle.rs
Type safe retained render world ( #15756 )
2024-10-10 18:47:04 +00:00
extended_material.rs
Simpler lint fixes: makes ci lints work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
fog.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
lib.rs
Rename App/World::observe to add_observer, EntityWorldMut::observe_entity to observe. ( #15754 )
2024-10-09 15:39:29 +00:00
material.rs
Type safe retained render world ( #15756 )
2024-10-10 18:47:04 +00:00
mesh_material.rs
Remove thiserror from bevy_pbr ( #15767 )
2024-10-09 14:25:16 +00:00
parallax.rs
bevy_reflect: FromReflect Ergonomics Implementation ( #6056 )
2023-06-29 01:31:34 +00:00
pbr_material.rs
Simpler lint fixes: makes ci lints work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
wireframe.rs
Revert "Have EntityCommands methods consume self for easier chaining" ( #15523 )
2024-10-02 12:47:26 +00:00