## Objective Fix #18557. ## Solution As described in the bug, `remaining_weight` should have been inside the loop. ## Testing Locally changed the `animated_mesh_control` example to spawn multiple meshes and play different transitions. |
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| .. | ||
| animatable.rs | ||
| animation_curves.rs | ||
| gltf_curves.rs | ||
| graph.rs | ||
| lib.rs | ||
| transition.rs | ||
| util.rs | ||