![]() # Objective Fixes #18562. ## Solution - Specified that `StateTransition` is actually run before `PreStartup`. - Specified consequences of this and how to actually run systems before any game logic regardless of state. - Updated docs of `StateTransition` to reflect that it is run before `PreStartup` in addition to being run after `PreUpdate`. ## Testing - `cargo doc` - `cargo test --doc` |
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.. | ||
state | ||
app.rs | ||
commands.rs | ||
condition.rs | ||
lib.rs | ||
reflect.rs | ||
state_scoped_events.rs | ||
state_scoped.rs |