
# Objective Remove the limit of `RenderLayer` by using a growable mask using `SmallVec`. Changes adopted from @UkoeHB's initial PR here https://github.com/bevyengine/bevy/pull/12502 that contained additional changes related to propagating render layers. Changes ## Solution The main thing needed to unblock this is removing `RenderLayers` from our shader code. This primarily affects `DirectionalLight`. We are now computing a `skip` field on the CPU that is then used to skip the light in the shader. ## Testing Checked a variety of examples and did a quick benchmark on `many_cubes`. There were some existing problems identified during the development of the original pr (see: https://discord.com/channels/691052431525675048/1220477928605749340/1221190112939872347). This PR shouldn't change any existing behavior besides removing the layer limit (sans the comment in migration about `all` layers no longer being possible). --- ## Changelog Removed the limit on `RenderLayers` by using a growable bitset that only allocates when layers greater than 64 are used. ## Migration Guide - `RenderLayers::all()` no longer exists. Entities expecting to be visible on all layers, e.g. lights, should compute the active layers that are in use. --------- Co-authored-by: robtfm <50659922+robtfm@users.noreply.github.com>
361 lines
12 KiB
Rust
361 lines
12 KiB
Rust
use crate::{
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config::{GizmoLineJoint, GizmoLineStyle, GizmoMeshConfig},
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line_gizmo_vertex_buffer_layouts, line_joint_gizmo_vertex_buffer_layouts, DrawLineGizmo,
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DrawLineJointGizmo, GizmoRenderSystem, GpuLineGizmo, LineGizmo,
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LineGizmoUniformBindgroupLayout, SetLineGizmoBindGroup, LINE_JOINT_SHADER_HANDLE,
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LINE_SHADER_HANDLE,
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};
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use bevy_app::{App, Plugin};
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use bevy_asset::Handle;
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use bevy_core_pipeline::core_2d::Transparent2d;
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use bevy_ecs::{
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prelude::Entity,
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schedule::{IntoSystemConfigs, IntoSystemSetConfigs},
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system::{Query, Res, ResMut, Resource},
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world::{FromWorld, World},
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};
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use bevy_math::FloatOrd;
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use bevy_render::{
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render_asset::{prepare_assets, RenderAssets},
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render_phase::{
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AddRenderCommand, DrawFunctions, PhaseItemExtraIndex, SetItemPipeline, SortedRenderPhase,
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},
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render_resource::*,
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texture::BevyDefault,
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view::{ExtractedView, Msaa, RenderLayers, ViewTarget},
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Render, RenderApp, RenderSet,
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};
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use bevy_sprite::{Mesh2dPipeline, Mesh2dPipelineKey, SetMesh2dViewBindGroup};
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use bevy_utils::tracing::error;
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pub struct LineGizmo2dPlugin;
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impl Plugin for LineGizmo2dPlugin {
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fn build(&self, app: &mut App) {
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let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
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return;
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};
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render_app
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.add_render_command::<Transparent2d, DrawLineGizmo2d>()
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.add_render_command::<Transparent2d, DrawLineJointGizmo2d>()
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.init_resource::<SpecializedRenderPipelines<LineGizmoPipeline>>()
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.init_resource::<SpecializedRenderPipelines<LineJointGizmoPipeline>>()
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.configure_sets(
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Render,
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GizmoRenderSystem::QueueLineGizmos2d
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.in_set(RenderSet::Queue)
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.ambiguous_with(bevy_sprite::queue_sprites)
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.ambiguous_with(
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bevy_sprite::queue_material2d_meshes::<bevy_sprite::ColorMaterial>,
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),
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)
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.add_systems(
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Render,
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(queue_line_gizmos_2d, queue_line_joint_gizmos_2d)
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.in_set(GizmoRenderSystem::QueueLineGizmos2d)
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.after(prepare_assets::<GpuLineGizmo>),
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);
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}
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fn finish(&self, app: &mut App) {
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let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
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return;
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};
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render_app.init_resource::<LineGizmoPipeline>();
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render_app.init_resource::<LineJointGizmoPipeline>();
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}
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}
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#[derive(Clone, Resource)]
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struct LineGizmoPipeline {
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mesh_pipeline: Mesh2dPipeline,
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uniform_layout: BindGroupLayout,
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}
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impl FromWorld for LineGizmoPipeline {
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fn from_world(render_world: &mut World) -> Self {
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LineGizmoPipeline {
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mesh_pipeline: render_world.resource::<Mesh2dPipeline>().clone(),
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uniform_layout: render_world
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.resource::<LineGizmoUniformBindgroupLayout>()
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.layout
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.clone(),
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}
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}
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}
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#[derive(PartialEq, Eq, Hash, Clone)]
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struct LineGizmoPipelineKey {
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mesh_key: Mesh2dPipelineKey,
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strip: bool,
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line_style: GizmoLineStyle,
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}
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impl SpecializedRenderPipeline for LineGizmoPipeline {
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type Key = LineGizmoPipelineKey;
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fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor {
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let format = if key.mesh_key.contains(Mesh2dPipelineKey::HDR) {
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ViewTarget::TEXTURE_FORMAT_HDR
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} else {
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TextureFormat::bevy_default()
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};
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let shader_defs = vec![
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#[cfg(feature = "webgl")]
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"SIXTEEN_BYTE_ALIGNMENT".into(),
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];
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let layout = vec![
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self.mesh_pipeline.view_layout.clone(),
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self.uniform_layout.clone(),
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];
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let fragment_entry_point = match key.line_style {
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GizmoLineStyle::Solid => "fragment_solid",
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GizmoLineStyle::Dotted => "fragment_dotted",
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};
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RenderPipelineDescriptor {
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vertex: VertexState {
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shader: LINE_SHADER_HANDLE,
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entry_point: "vertex".into(),
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shader_defs: shader_defs.clone(),
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buffers: line_gizmo_vertex_buffer_layouts(key.strip),
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},
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fragment: Some(FragmentState {
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shader: LINE_SHADER_HANDLE,
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shader_defs,
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entry_point: fragment_entry_point.into(),
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targets: vec![Some(ColorTargetState {
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format,
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blend: Some(BlendState::ALPHA_BLENDING),
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write_mask: ColorWrites::ALL,
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})],
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}),
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layout,
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primitive: PrimitiveState::default(),
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depth_stencil: None,
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multisample: MultisampleState {
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count: key.mesh_key.msaa_samples(),
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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label: Some("LineGizmo Pipeline 2D".into()),
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push_constant_ranges: vec![],
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}
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}
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}
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#[derive(Clone, Resource)]
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struct LineJointGizmoPipeline {
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mesh_pipeline: Mesh2dPipeline,
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uniform_layout: BindGroupLayout,
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}
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impl FromWorld for LineJointGizmoPipeline {
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fn from_world(render_world: &mut World) -> Self {
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LineJointGizmoPipeline {
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mesh_pipeline: render_world.resource::<Mesh2dPipeline>().clone(),
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uniform_layout: render_world
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.resource::<LineGizmoUniformBindgroupLayout>()
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.layout
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.clone(),
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}
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}
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}
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#[derive(PartialEq, Eq, Hash, Clone)]
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struct LineJointGizmoPipelineKey {
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mesh_key: Mesh2dPipelineKey,
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joints: GizmoLineJoint,
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}
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impl SpecializedRenderPipeline for LineJointGizmoPipeline {
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type Key = LineJointGizmoPipelineKey;
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fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor {
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let format = if key.mesh_key.contains(Mesh2dPipelineKey::HDR) {
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ViewTarget::TEXTURE_FORMAT_HDR
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} else {
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TextureFormat::bevy_default()
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};
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let shader_defs = vec![
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#[cfg(feature = "webgl")]
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"SIXTEEN_BYTE_ALIGNMENT".into(),
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];
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let layout = vec![
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self.mesh_pipeline.view_layout.clone(),
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self.uniform_layout.clone(),
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];
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if key.joints == GizmoLineJoint::None {
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error!("There is no entry point for line joints with GizmoLineJoints::None. Please consider aborting the drawing process before reaching this stage.");
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};
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let entry_point = match key.joints {
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GizmoLineJoint::Miter => "vertex_miter",
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GizmoLineJoint::Round(_) => "vertex_round",
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GizmoLineJoint::None | GizmoLineJoint::Bevel => "vertex_bevel",
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};
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RenderPipelineDescriptor {
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vertex: VertexState {
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shader: LINE_JOINT_SHADER_HANDLE,
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entry_point: entry_point.into(),
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shader_defs: shader_defs.clone(),
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buffers: line_joint_gizmo_vertex_buffer_layouts(),
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},
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fragment: Some(FragmentState {
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shader: LINE_JOINT_SHADER_HANDLE,
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shader_defs,
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entry_point: "fragment".into(),
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targets: vec![Some(ColorTargetState {
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format,
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blend: Some(BlendState::ALPHA_BLENDING),
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write_mask: ColorWrites::ALL,
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})],
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}),
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layout,
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primitive: PrimitiveState::default(),
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depth_stencil: None,
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multisample: MultisampleState {
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count: key.mesh_key.msaa_samples(),
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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label: Some("LineJointGizmo Pipeline 2D".into()),
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push_constant_ranges: vec![],
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}
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}
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}
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type DrawLineGizmo2d = (
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SetItemPipeline,
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SetMesh2dViewBindGroup<0>,
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SetLineGizmoBindGroup<1>,
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DrawLineGizmo,
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);
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type DrawLineJointGizmo2d = (
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SetItemPipeline,
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SetMesh2dViewBindGroup<0>,
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SetLineGizmoBindGroup<1>,
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DrawLineJointGizmo,
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);
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#[allow(clippy::too_many_arguments)]
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fn queue_line_gizmos_2d(
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draw_functions: Res<DrawFunctions<Transparent2d>>,
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pipeline: Res<LineGizmoPipeline>,
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mut pipelines: ResMut<SpecializedRenderPipelines<LineGizmoPipeline>>,
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pipeline_cache: Res<PipelineCache>,
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msaa: Res<Msaa>,
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line_gizmos: Query<(Entity, &Handle<LineGizmo>, &GizmoMeshConfig)>,
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line_gizmo_assets: Res<RenderAssets<GpuLineGizmo>>,
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mut views: Query<(
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&ExtractedView,
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&mut SortedRenderPhase<Transparent2d>,
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Option<&RenderLayers>,
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)>,
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) {
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let draw_function = draw_functions.read().get_id::<DrawLineGizmo2d>().unwrap();
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for (view, mut transparent_phase, render_layers) in &mut views {
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let mesh_key = Mesh2dPipelineKey::from_msaa_samples(msaa.samples())
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| Mesh2dPipelineKey::from_hdr(view.hdr);
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let render_layers = render_layers.unwrap_or_default();
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for (entity, handle, config) in &line_gizmos {
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if !config.render_layers.intersects(render_layers) {
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continue;
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}
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let Some(line_gizmo) = line_gizmo_assets.get(handle) else {
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continue;
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};
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let pipeline = pipelines.specialize(
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&pipeline_cache,
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&pipeline,
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LineGizmoPipelineKey {
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mesh_key,
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strip: line_gizmo.strip,
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line_style: config.line_style,
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},
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);
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transparent_phase.add(Transparent2d {
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entity,
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draw_function,
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pipeline,
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sort_key: FloatOrd(f32::INFINITY),
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batch_range: 0..1,
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extra_index: PhaseItemExtraIndex::NONE,
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});
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}
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}
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}
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#[allow(clippy::too_many_arguments)]
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fn queue_line_joint_gizmos_2d(
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draw_functions: Res<DrawFunctions<Transparent2d>>,
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pipeline: Res<LineJointGizmoPipeline>,
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mut pipelines: ResMut<SpecializedRenderPipelines<LineJointGizmoPipeline>>,
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pipeline_cache: Res<PipelineCache>,
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msaa: Res<Msaa>,
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line_gizmos: Query<(Entity, &Handle<LineGizmo>, &GizmoMeshConfig)>,
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line_gizmo_assets: Res<RenderAssets<GpuLineGizmo>>,
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mut views: Query<(
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&ExtractedView,
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&mut SortedRenderPhase<Transparent2d>,
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Option<&RenderLayers>,
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)>,
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) {
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let draw_function = draw_functions
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.read()
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.get_id::<DrawLineJointGizmo2d>()
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.unwrap();
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for (view, mut transparent_phase, render_layers) in &mut views {
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let mesh_key = Mesh2dPipelineKey::from_msaa_samples(msaa.samples())
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| Mesh2dPipelineKey::from_hdr(view.hdr);
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let render_layers = render_layers.unwrap_or_default();
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for (entity, handle, config) in &line_gizmos {
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if !config.render_layers.intersects(render_layers) {
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continue;
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}
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let Some(line_gizmo) = line_gizmo_assets.get(handle) else {
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continue;
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};
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if !line_gizmo.strip || line_gizmo.joints == GizmoLineJoint::None {
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continue;
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}
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let pipeline = pipelines.specialize(
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&pipeline_cache,
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&pipeline,
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LineJointGizmoPipelineKey {
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mesh_key,
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joints: line_gizmo.joints,
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},
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);
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transparent_phase.add(Transparent2d {
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entity,
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draw_function,
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pipeline,
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sort_key: FloatOrd(f32::INFINITY),
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batch_range: 0..1,
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extra_index: PhaseItemExtraIndex::NONE,
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});
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}
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}
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}
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